public static W3dAdaptiveDeltaAnimationChannel Parse(BinaryReader reader, int nBits)
        {
            var startPosition = reader.BaseStream.Position;

            var result = new W3dAdaptiveDeltaAnimationChannel
            {
                NumTimeCodes = reader.ReadUInt32(),
                Pivot        = reader.ReadUInt16(),
                VectorLength = reader.ReadByte(),
                ChannelType  = EnumUtility.CastValueAsEnum <byte, W3dAnimationChannelType>(reader.ReadByte()),
                Scale        = reader.ReadSingle(),
            };

            W3dAnimationChannel.ValidateChannelDataSize(result.ChannelType, result.VectorLength);

            result.Data = W3dAdaptiveDelta.ReadAdaptiveDelta(reader,
                                                             result.NumTimeCodes,
                                                             result.ChannelType,
                                                             result.VectorLength,
                                                             result.Scale,
                                                             nBits);

            //Skip 3 unknown bytes at chunkend. Only set for quaternions.
            reader.BaseStream.Seek(3, SeekOrigin.Current);

            return(result);
        }
Exemple #2
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        public static W3dMotionChannelAdaptiveDeltaData Parse(BinaryReader reader, uint numTimeCodes, W3dAnimationChannelType channelType, int vectorLen, int nBits)
        {
            float scale = reader.ReadSingle();

            var data = W3dAdaptiveDelta.ReadAdaptiveDelta(reader,
                                                          numTimeCodes,
                                                          channelType,
                                                          vectorLen,
                                                          scale,
                                                          nBits);

            var keyframes = new ushort[numTimeCodes];

            for (ushort i = 0; i < numTimeCodes; i++)
            {
                keyframes[i] = i;
            }

            return(new W3dMotionChannelAdaptiveDeltaData
            {
                TimeCodes = keyframes,
                Values = data
            });
        }