public static PauseGame ( bool paused ) : |
||
paused | bool | |
Résultat |
public void SetPauseState(bool paused) { if (PauseStateLocked) { return; } IssueOrder(Order.PauseGame(paused)); PredictedPaused = paused; }
public void SetPauseState(bool paused) { IssueOrder(Order.PauseGame(paused)); PredictedPaused = paused; }