public ModData( params string[] mods ) { Manifest = new Manifest( mods ); ObjectCreator = new ObjectCreator( Manifest ); LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value); LoadScreen.Init(Manifest.LoadScreen.NodesDict.ToDictionary(x => x.Key, x => x.Value.Value)); LoadScreen.Display(); WidgetLoader = new WidgetLoader( this ); }
public ModData( params string[] mods ) { Manifest = new Manifest( mods ); ObjectCreator = new ObjectCreator( Manifest ); LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen); LoadScreen.Init(); LoadScreen.Display(); WidgetLoader = new WidgetLoader( this ); }
public ModData(string mod, bool useLoadScreen = false) { Languages = new string[0]; Manifest = new Manifest(mod); ObjectCreator = new ObjectCreator(Manifest); Manifest.LoadCustomData(ObjectCreator); if (useLoadScreen) { LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value); LoadScreen.Init(Manifest, Manifest.LoadScreen.ToDictionary(my => my.Value)); LoadScreen.Display(); } WidgetLoader = new WidgetLoader(this); RulesetCache = new RulesetCache(this); RulesetCache.LoadingProgress += HandleLoadingProgress; MapCache = new MapCache(this); var spriteLoaders = new List<ISpriteLoader>(); foreach (var format in Manifest.SpriteFormats) { var loader = ObjectCreator.FindType(format + "Loader"); if (loader == null || !loader.GetInterfaces().Contains(typeof(ISpriteLoader))) throw new InvalidOperationException("Unable to find a sprite loader for type '{0}'.".F(format)); spriteLoaders.Add((ISpriteLoader)ObjectCreator.CreateBasic(loader)); } SpriteLoaders = spriteLoaders.ToArray(); var sequenceFormat = Manifest.Get<SpriteSequenceFormat>(); var sequenceLoader = ObjectCreator.FindType(sequenceFormat.Type + "Loader"); var ctor = sequenceLoader != null ? sequenceLoader.GetConstructor(new[] { typeof(ModData) }) : null; if (sequenceLoader == null || !sequenceLoader.GetInterfaces().Contains(typeof(ISpriteSequenceLoader)) || ctor == null) throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type)); SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this }); SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s); // HACK: Mount only local folders so we have a half-working environment for the asset installer GlobalFileSystem.UnmountAll(); foreach (var dir in Manifest.Folders) GlobalFileSystem.Mount(dir); defaultRules = Exts.Lazy(() => RulesetCache.Load()); initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId; }
public ModData( params string[] mods ) { Manifest = new Manifest( mods ); ObjectCreator = new ObjectCreator( Manifest ); LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen); LoadScreen.Init(); LoadScreen.Display(); FileSystem.LoadFromManifest( Manifest ); ChromeProvider.Initialize( Manifest.Chrome ); SheetBuilder = new SheetBuilder( TextureChannel.Red ); CursorSheetBuilder = new CursorSheetBuilder( this ); AvailableMaps = FindMaps( mods ); WidgetLoader = new WidgetLoader( this ); }
public ModData(string mod) { Languages = new string[0]; Manifest = new Manifest(mod); ObjectCreator = new ObjectCreator(Manifest); LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value); LoadScreen.Init(Manifest, Manifest.LoadScreen.NodesDict.ToDictionary(x => x.Key, x => x.Value.Value)); LoadScreen.Display(); WidgetLoader = new WidgetLoader(this); // HACK: Mount only local folders so we have a half-working environment for the asset installer FileSystem.UnmountAll(); foreach (var dir in Manifest.Folders) FileSystem.Mount(dir); }
public ModData( params string[] mods ) { Manifest = new Manifest( mods ); ObjectCreator = new ObjectCreator( Manifest ); LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen); LoadScreen.Init(); LoadScreen.Display(); // all this manipulation of static crap here is nasty and breaks // horribly when you use ModData in unexpected ways. FileSystem.LoadFromManifest( Manifest ); ChromeProvider.Initialize( Manifest.Chrome ); SheetBuilder = new SheetBuilder( TextureChannel.Red ); CursorSheetBuilder = new CursorSheetBuilder( this ); AvailableMaps = FindMaps( mods ); WidgetLoader = new WidgetLoader( this ); }
public ModData(string mod) { Languages = new string[0]; Manifest = new Manifest(mod); ObjectCreator = new ObjectCreator(Manifest); LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value); LoadScreen.Init(Manifest, Manifest.LoadScreen.NodesDict.ToDictionary(x => x.Key, x => x.Value.Value)); LoadScreen.Display(); WidgetLoader = new WidgetLoader(this); RulesetCache = new RulesetCache(this); RulesetCache.LoadingProgress += HandleLoadingProgress; MapCache = new MapCache(this); // HACK: Mount only local folders so we have a half-working environment for the asset installer GlobalFileSystem.UnmountAll(); foreach (var dir in Manifest.Folders) GlobalFileSystem.Mount(dir); defaultRules = Exts.Lazy(() => RulesetCache.LoadDefaultRules()); initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId; }
public ModData(Manifest mod, InstalledMods mods, bool useLoadScreen = false) { Languages = new string[0]; // Take a local copy of the manifest Manifest = new Manifest(mod.Id, mod.Package); ObjectCreator = new ObjectCreator(Manifest, mods); PackageLoaders = ObjectCreator.GetLoaders <IPackageLoader>(Manifest.PackageFormats, "package"); ModFiles = new FS(mods, PackageLoaders); ModFiles.LoadFromManifest(Manifest); Manifest.LoadCustomData(ObjectCreator); if (useLoadScreen) { LoadScreen = ObjectCreator.CreateObject <ILoadScreen>(Manifest.LoadScreen.Value); LoadScreen.Init(this, Manifest.LoadScreen.ToDictionary(my => my.Value)); LoadScreen.Display(); } WidgetLoader = new WidgetLoader(this); MapCache = new MapCache(this); SoundLoaders = ObjectCreator.GetLoaders <ISoundLoader>(Manifest.SoundFormats, "sound"); SpriteLoaders = ObjectCreator.GetLoaders <ISpriteLoader>(Manifest.SpriteFormats, "sprite"); var sequenceFormat = Manifest.Get <SpriteSequenceFormat>(); var sequenceLoader = ObjectCreator.FindType(sequenceFormat.Type + "Loader"); var sequenceCtor = sequenceLoader != null?sequenceLoader.GetConstructor(new[] { typeof(ModData) }) : null; if (sequenceLoader == null || !sequenceLoader.GetInterfaces().Contains(typeof(ISpriteSequenceLoader)) || sequenceCtor == null) { throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type)); } SpriteSequenceLoader = (ISpriteSequenceLoader)sequenceCtor.Invoke(new[] { this }); SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s); var modelFormat = Manifest.Get <ModelSequenceFormat>(); var modelLoader = ObjectCreator.FindType(modelFormat.Type + "Loader"); var modelCtor = modelLoader != null?modelLoader.GetConstructor(new[] { typeof(ModData) }) : null; if (modelLoader == null || !modelLoader.GetInterfaces().Contains(typeof(IModelSequenceLoader)) || modelCtor == null) { throw new InvalidOperationException("Unable to find a model loader for type '{0}'.".F(modelFormat.Type)); } ModelSequenceLoader = (IModelSequenceLoader)modelCtor.Invoke(new[] { this }); ModelSequenceLoader.OnMissingModelError = s => Log.Write("debug", s); Hotkeys = new HotkeyManager(ModFiles, Game.Settings.Keys, Manifest); defaultRules = Exts.Lazy(() => Ruleset.LoadDefaults(this)); defaultTileSets = Exts.Lazy(() => { var items = new Dictionary <string, TileSet>(); foreach (var file in Manifest.TileSets) { var t = new TileSet(DefaultFileSystem, file); items.Add(t.Id, t); } return((IReadOnlyDictionary <string, TileSet>)(new ReadOnlyDictionary <string, TileSet>(items))); }); defaultSequences = Exts.Lazy(() => { var items = DefaultTileSets.ToDictionary(t => t.Key, t => new SequenceProvider(DefaultFileSystem, this, t.Value, null)); return((IReadOnlyDictionary <string, SequenceProvider>)(new ReadOnlyDictionary <string, SequenceProvider>(items))); }); initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId; }