static object LoadVideos(MiniYaml y) { var videos = new MapVideos(); var nodesDict = y.ToDictionary(); if (nodesDict.ContainsKey("Videos")) { FieldLoader.Load(videos, nodesDict["Videos"]); } return(videos); }
/// <summary> /// Initializes a new map created by the editor or importer. /// The map will not recieve a valid UID until after it has been saved and reloaded. /// </summary> public Map(TileSet tileset, int width, int height) { var size = new Size(width, height); Grid = Game.ModData.Manifest.Get <MapGrid>(); var tileRef = new TerrainTile(tileset.Templates.First().Key, (byte)0); Title = "Name your map here"; Description = "Describe your map here"; Author = "Your name here"; MapSize = new int2(size); Tileset = tileset.Id; Videos = new MapVideos(); Options = new MapOptions(); MapResources = Exts.Lazy(() => new CellLayer <ResourceTile>(Grid.Type, size)); MapTiles = Exts.Lazy(() => { var ret = new CellLayer <TerrainTile>(Grid.Type, size); ret.Clear(tileRef); if (Grid.MaximumTerrainHeight > 0) { ret.CellEntryChanged += UpdateProjection; } return(ret); }); MapHeight = Exts.Lazy(() => { var ret = new CellLayer <byte>(Grid.Type, size); ret.Clear(0); if (Grid.MaximumTerrainHeight > 0) { ret.CellEntryChanged += UpdateProjection; } return(ret); }); SpawnPoints = Exts.Lazy(() => new CPos[0]); PostInit(); }
/// <summary> /// Initializes a new map created by the editor or importer. /// The map will not recieve a valid UID until after it has been saved and reloaded. /// </summary> public Map(TileSet tileset, int width, int height) { containsTest = Contains; var size = new Size(width, height); var tileShape = Game.ModData.Manifest.TileShape; var tileRef = new TerrainTile(tileset.Templates.First().Key, (byte)0); Title = "Name your map here"; Description = "Describe your map here"; Author = "Your name here"; MapSize = new int2(size); Tileset = tileset.Id; Videos = new MapVideos(); Options = new MapOptions(); MapResources = Exts.Lazy(() => new CellLayer <ResourceTile>(tileShape, size)); MapTiles = Exts.Lazy(() => { var ret = new CellLayer <TerrainTile>(tileShape, size); ret.Clear(tileRef); return(ret); }); MapHeight = Exts.Lazy(() => { var ret = new CellLayer <byte>(tileShape, size); ret.Clear(0); return(ret); }); SpawnPoints = Exts.Lazy(() => new CPos[0]); TileShape = tileShape; MaximumTerrainHeight = Game.ModData.Manifest.MaximumTerrainHeight; PostInit(); }
static object LoadVideos(MiniYaml y) { var videos = new MapVideos(); var nodesDict = y.ToDictionary(); if (nodesDict.ContainsKey("Videos")) FieldLoader.Load(videos, nodesDict["Videos"]); return videos; }
/// <summary> /// Initializes a new map created by the editor or importer. /// The map will not recieve a valid UID until after it has been saved and reloaded. /// </summary> public Map(TileSet tileset, int width, int height) { var size = new Size(width, height); var tileShape = Game.ModData.Manifest.TileShape; var tileRef = new TerrainTile(tileset.Templates.First().Key, (byte)0); Title = "Name your map here"; Description = "Describe your map here"; Author = "Your name here"; MapSize = new int2(size); Tileset = tileset.Id; Videos = new MapVideos(); Options = new MapOptions(); MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(tileShape, size)); MapTiles = Exts.Lazy(() => { var ret = new CellLayer<TerrainTile>(tileShape, size); ret.Clear(tileRef); return ret; }); MapHeight = Exts.Lazy(() => { var ret = new CellLayer<byte>(tileShape, size); ret.Clear(0); return ret; }); SpawnPoints = Exts.Lazy(() => new CPos[0]); TileShape = tileShape; MaximumTerrainHeight = Game.ModData.Manifest.MaximumTerrainHeight; PostInit(); }