public SetBounds ( PPos tl, PPos br ) : void | ||
tl | PPos | |
br | PPos | |
Résultat | void |
public NewMapLogic(Action onExit, Action<string> onSelect, Ruleset modRules, Widget widget, World world) { panel = widget; panel.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; var tilesetDropDown = panel.Get<DropDownButtonWidget>("TILESET"); var tilesets = modRules.TileSets.Select(t => t.Key).ToList(); Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, () => tilesetDropDown.Text == option, () => { tilesetDropDown.Text = option; }); item.Get<LabelWidget>("LABEL").GetText = () => option; return item; }; tilesetDropDown.Text = tilesets.First(); tilesetDropDown.OnClick = () => tilesetDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, tilesets, setupItem); var widthTextField = panel.Get<TextFieldWidget>("WIDTH"); var heightTextField = panel.Get<TextFieldWidget>("HEIGHT"); panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = () => { int width, height; int.TryParse(widthTextField.Text, out width); int.TryParse(heightTextField.Text, out height); // Require at least a 2x2 playable area so that the // ground is visible through the edge shroud width = Math.Max(2, width); height = Math.Max(2, height); var maxTerrainHeight = Game.ModData.Manifest.MaximumTerrainHeight; var tileset = modRules.TileSets[tilesetDropDown.Text]; var map = new Map(tileset, width + 2, height + maxTerrainHeight + 2); var tl = new MPos(1, 1); var br = new MPos(width, height + maxTerrainHeight); map.SetBounds(tl, br); map.PlayerDefinitions = new MapPlayers(map.Rules, map.SpawnPoints.Value.Length).ToMiniYaml(); map.FixOpenAreas(modRules); Action<string> afterSave = uid => { // HACK: Work around a synced-code change check. // It's not clear why this is needed here, but not in the other places that load maps. Game.RunAfterTick(() => { ConnectionLogic.Connect(System.Net.IPAddress.Loopback.ToString(), Game.CreateLocalServer(uid), "", () => Game.LoadEditor(uid), () => { Game.CloseServer(); onExit(); }); }); Ui.CloseWindow(); onSelect(uid); }; Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs() { { "onSave", afterSave }, { "onExit", () => { Ui.CloseWindow(); onExit(); } }, { "map", map }, { "playerDefinitions", map.PlayerDefinitions }, { "actorDefinitions", map.ActorDefinitions } }); }; }