Exemple #1
0
        public void PumpInput(IInputHandler inputHandler)
        {
            var mods = MakeModifiers((int)SDL.SDL_GetModState());

            inputHandler.ModifierKeys(mods);
            MouseInput?pendingMotion = null;

            SDL.SDL_Event e;
            while (SDL.SDL_PollEvent(out e) != 0)
            {
                switch (e.type)
                {
                case SDL.SDL_EventType.SDL_QUIT:
                    Game.Exit();
                    break;

                case SDL.SDL_EventType.SDL_WINDOWEVENT:
                {
                    switch (e.window.windowEvent)
                    {
                    case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
                        Game.HasInputFocus = false;
                        break;

                    case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
                        Game.HasInputFocus = true;
                        break;
                    }

                    break;
                }

                case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
                {
                    if (pendingMotion != null)
                    {
                        inputHandler.OnMouseInput(pendingMotion.Value);
                        pendingMotion = null;
                    }

                    var button = MakeButton(e.button.button);
                    lastButtonBits |= button;

                    var pos = new int2(e.button.x, e.button.y);

                    inputHandler.OnMouseInput(new MouseInput(
                                                  MouseInputEvent.Down, button, pos, mods,
                                                  MultiTapDetection.DetectFromMouse(e.button.button, pos)));

                    break;
                }

                case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
                {
                    if (pendingMotion != null)
                    {
                        inputHandler.OnMouseInput(pendingMotion.Value);
                        pendingMotion = null;
                    }

                    var button = MakeButton(e.button.button);
                    lastButtonBits &= ~button;

                    var pos = new int2(e.button.x, e.button.y);
                    inputHandler.OnMouseInput(new MouseInput(
                                                  MouseInputEvent.Up, button, pos, mods,
                                                  MultiTapDetection.InfoFromMouse(e.button.button)));

                    break;
                }

                case SDL.SDL_EventType.SDL_MOUSEMOTION:
                {
                    pendingMotion = new MouseInput(
                        MouseInputEvent.Move, lastButtonBits,
                        new int2(e.motion.x, e.motion.y), mods, 0);

                    break;
                }

                case SDL.SDL_EventType.SDL_MOUSEWHEEL:
                {
                    // Retain compatibility with existing bogus behavior
                    // TODO: Implement real scroll behavior after we drop SDL 1.2 support
                    if (e.wheel.y == 0)
                    {
                        break;
                    }

                    int x, y;
                    SDL.SDL_GetMouseState(out x, out y);
                    var button = e.wheel.y < 0 ? MouseButton.WheelDown : MouseButton.WheelUp;
                    inputHandler.OnMouseInput(new MouseInput(MouseInputEvent.Down, button, new int2(x, y), Modifiers.None, 0));

                    break;
                }

                case SDL.SDL_EventType.SDL_TEXTINPUT:
                {
                    string input;
                    unsafe
                    {
                        var data = new byte[SDL.SDL_TEXTINPUTEVENT_TEXT_SIZE];
                        var i    = 0;
                        for (; i < SDL.SDL_TEXTINPUTEVENT_TEXT_SIZE; i++)
                        {
                            var b = e.text.text[i];
                            if (b == '\0')
                            {
                                break;
                            }

                            data[i] = b;
                        }

                        input = Encoding.UTF8.GetString(data, 0, i);
                    }

                    inputHandler.OnTextInput(input);
                    break;
                }

                case SDL.SDL_EventType.SDL_KEYDOWN:
                case SDL.SDL_EventType.SDL_KEYUP:
                {
                    var keyCode = (Keycode)e.key.keysym.sym;
                    var type    = e.type == SDL.SDL_EventType.SDL_KEYDOWN ?
                                  KeyInputEvent.Down : KeyInputEvent.Up;

                    var tapCount = e.type == SDL.SDL_EventType.SDL_KEYDOWN ?
                                   MultiTapDetection.DetectFromKeyboard(keyCode) :
                                   MultiTapDetection.InfoFromKeyboard(keyCode);

                    var keyEvent = new KeyInput
                    {
                        Event         = type,
                        Key           = keyCode,
                        Modifiers     = mods,
                        UnicodeChar   = (char)e.key.keysym.sym,
                        MultiTapCount = tapCount
                    };

                    // Special case workaround for windows users
                    if (e.key.keysym.sym == SDL.SDL_Keycode.SDLK_F4 && mods.HasModifier(Modifiers.Alt) &&
                        Platform.CurrentPlatform == PlatformType.Windows)
                    {
                        Game.Exit();
                    }
                    else
                    {
                        inputHandler.OnKeyInput(keyEvent);
                    }

                    break;
                }
                }
            }

            if (pendingMotion != null)
            {
                inputHandler.OnMouseInput(pendingMotion.Value);
                pendingMotion = null;
            }

            ErrorHandler.CheckGlError();
        }
Exemple #2
0
        public void PumpInput(IInputHandler inputHandler)
        {
            var mods        = MakeModifiers((int)SDL.SDL_GetModState());
            var scrollDelta = 0;

            inputHandler.ModifierKeys(mods);
            MouseInput?pendingMotion = null;

            SDL.SDL_Event e;
            while (SDL.SDL_PollEvent(out e) != 0)
            {
                switch (e.type)
                {
                case SDL.SDL_EventType.SDL_QUIT:
                    Game.Exit();
                    break;

                case SDL.SDL_EventType.SDL_WINDOWEVENT:
                {
                    switch (e.window.windowEvent)
                    {
                    case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
                        Game.HasInputFocus = false;
                        break;

                    case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
                        Game.HasInputFocus = true;
                        break;
                    }

                    break;
                }

                case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
                {
                    if (pendingMotion != null)
                    {
                        inputHandler.OnMouseInput(pendingMotion.Value);
                        pendingMotion = null;
                    }

                    var button = MakeButton(e.button.button);
                    lastButtonBits |= button;

                    var pos = new int2(e.button.x, e.button.y);

                    inputHandler.OnMouseInput(new MouseInput(
                                                  MouseInputEvent.Down, button, scrollDelta, pos, mods,
                                                  MultiTapDetection.DetectFromMouse(e.button.button, pos)));

                    break;
                }

                case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
                {
                    if (pendingMotion != null)
                    {
                        inputHandler.OnMouseInput(pendingMotion.Value);
                        pendingMotion = null;
                    }

                    var button = MakeButton(e.button.button);
                    lastButtonBits &= ~button;

                    var pos = new int2(e.button.x, e.button.y);
                    inputHandler.OnMouseInput(new MouseInput(
                                                  MouseInputEvent.Up, button, scrollDelta, pos, mods,
                                                  MultiTapDetection.InfoFromMouse(e.button.button)));

                    break;
                }

                case SDL.SDL_EventType.SDL_MOUSEMOTION:
                {
                    pendingMotion = new MouseInput(
                        MouseInputEvent.Move, lastButtonBits, scrollDelta,
                        new int2(e.motion.x, e.motion.y), mods, 0);

                    break;
                }

                case SDL.SDL_EventType.SDL_MOUSEWHEEL:
                {
                    int x, y;
                    SDL.SDL_GetMouseState(out x, out y);
                    scrollDelta = e.wheel.y;
                    inputHandler.OnMouseInput(new MouseInput(MouseInputEvent.Scroll, MouseButton.None, scrollDelta, new int2(x, y), Modifiers.None, 0));

                    break;
                }

                case SDL.SDL_EventType.SDL_TEXTINPUT:
                {
                    var rawBytes = new byte[SDL.SDL_TEXTINPUTEVENT_TEXT_SIZE];
                    unsafe { Marshal.Copy((IntPtr)e.text.text, rawBytes, 0, SDL.SDL_TEXTINPUTEVENT_TEXT_SIZE); }
                    inputHandler.OnTextInput(Encoding.UTF8.GetString(rawBytes, 0, Array.IndexOf(rawBytes, (byte)0)));
                    break;
                }

                case SDL.SDL_EventType.SDL_KEYDOWN:
                case SDL.SDL_EventType.SDL_KEYUP:
                {
                    var keyCode = (Keycode)e.key.keysym.sym;
                    var type    = e.type == SDL.SDL_EventType.SDL_KEYDOWN ?
                                  KeyInputEvent.Down : KeyInputEvent.Up;

                    var tapCount = e.type == SDL.SDL_EventType.SDL_KEYDOWN ?
                                   MultiTapDetection.DetectFromKeyboard(keyCode) :
                                   MultiTapDetection.InfoFromKeyboard(keyCode);

                    var keyEvent = new KeyInput
                    {
                        Event         = type,
                        Key           = keyCode,
                        Modifiers     = mods,
                        UnicodeChar   = (char)e.key.keysym.sym,
                        MultiTapCount = tapCount
                    };

                    // Special case workaround for windows users
                    if (e.key.keysym.sym == SDL.SDL_Keycode.SDLK_F4 && mods.HasModifier(Modifiers.Alt) &&
                        Platform.CurrentPlatform == PlatformType.Windows)
                    {
                        Game.Exit();
                    }
                    else
                    {
                        inputHandler.OnKeyInput(keyEvent);
                    }

                    break;
                }
                }
            }

            if (pendingMotion != null)
            {
                inputHandler.OnMouseInput(pendingMotion.Value);
                pendingMotion = null;
            }

            ErrorHandler.CheckGlError();
        }