Exemple #1
0
 void Dispose(bool disposing)
 {
     if (disposed)
     {
         return;
     }
     disposed = true;
     OpenGL.glDeleteBuffers(1, ref buffer);
 }
 public void Dispose()
 {
     if (disposed)
     {
         return;
     }
     disposed = true;
     OpenGL.glDeleteBuffers(1, ref buffer);
     OpenGL.CheckGLError();
 }
 void Dispose(bool disposing)
 {
     if (disposed)
     {
         return;
     }
     disposed = true;
     OpenGL.glDeleteBuffers(1, ref buffer);
     OpenGL.CheckGLError();
     GraphicsContext.VAOReserveStack -= 1;             //помечаем, что резерв уменьшился.
 }