Receive() public méthode

public Receive ( byte[]>.Action packetFn ) : void
packetFn byte[]>.Action
Résultat void
Exemple #1
0
        public Replay(string filename)
        {
            Filename = filename;
            var lastFrame = 0;
            var hasSeenGameStart = false;
            var lobbyInfo = null as Session;

            using (var conn = new ReplayConnection(filename))
                conn.Receive((client, packet) =>
                    {
                        var frame = BitConverter.ToInt32(packet, 0);
                        if (packet.Length == 5 && packet[4] == 0xBF)
                            return;	// disconnect
                        else if (packet.Length >= 5 && packet[4] == 0x65)
                            return;	// sync
                        else if (frame == 0)
                        {
                            /* decode this to recover lobbyinfo, etc */
                            var orders = packet.ToOrderList(null);
                            foreach (var o in orders)
                                if (o.OrderString == "StartGame")
                                    hasSeenGameStart = true;
                                else if (o.OrderString == "SyncInfo" && !hasSeenGameStart)
                                    lobbyInfo = Session.Deserialize(o.TargetString);
                        }
                        else
                            lastFrame = Math.Max(lastFrame, frame);
                    });

            Duration = lastFrame * Game.NetTickScale;
            LobbyInfo = lobbyInfo;
        }
Exemple #2
0
        public Replay(string filename)
        {
            Filename = filename;
            var lastFrame        = 0;
            var hasSeenGameStart = false;
            var lobbyInfo        = null as Session;

            using (var conn = new ReplayConnection(filename))
                conn.Receive((client, packet) =>
                {
                    var frame = BitConverter.ToInt32(packet, 0);
                    if (packet.Length == 5 && packet[4] == 0xBF)
                    {
                        return;                                 // disconnect
                    }
                    else if (packet.Length >= 5 && packet[4] == 0x65)
                    {
                        return;                                 // sync
                    }
                    else if (frame == 0)
                    {
                        /* decode this to recover lobbyinfo, etc */
                        var orders = packet.ToOrderList(null);
                        foreach (var o in orders)
                        {
                            if (o.OrderString == "StartGame")
                            {
                                hasSeenGameStart = true;
                            }
                            else if (o.OrderString == "SyncInfo" && !hasSeenGameStart)
                            {
                                lobbyInfo = Session.Deserialize(o.TargetString);
                            }
                        }
                    }
                    else
                    {
                        lastFrame = Math.Max(lastFrame, frame);
                    }
                });

            Duration  = lastFrame * Game.NetTickScale;
            LobbyInfo = lobbyInfo;
        }