public Reloads(Actor self, ReloadsInfo info) { Info = info; remainingTicks = info.Period; la = self.Trait <LimitedAmmo>(); previousAmmo = la.GetAmmoCount(); }
public Reloads(Actor self, ReloadsInfo info) { Info = info; remainingTicks = info.Period; la = self.Trait <LimitedAmmo>(); }