Exemple #1
0
        public void RenderAfterWorld(WorldRenderer wr)
        {
            var bounds = self.Bounds.Value;

            var xy = new float2(bounds.Left, bounds.Top);
            var Xy = new float2(bounds.Right, bounds.Top);

            wr.DrawSelectionBox(self, Color.White);
            DrawHealthBar(self, xy, Xy);
            DrawExtraBars(self, xy, Xy);
            DrawUnitPath(self);
        }
Exemple #2
0
        public void RenderAfterWorld(WorldRenderer wr)
        {
            if (!Info.Selectable)
                return;

            var pos = wr.ScreenPxPosition(self.CenterPosition);
            var bounds = self.Bounds.Value;
            bounds.Offset(pos.X, pos.Y);

            var xy = new float2(bounds.Left, bounds.Top);
            var Xy = new float2(bounds.Right, bounds.Top);

            wr.DrawSelectionBox(self, Color.White);
            DrawHealthBar(wr, xy, Xy);
            DrawExtraBars(wr, xy, Xy);
            DrawUnitPath(wr);
        }
Exemple #3
0
 public void RenderAfterWorld(WorldRenderer wr, World world)
 {
     var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
     var targetUnits = power.UnitsInRange(xy);
     foreach (var unit in targetUnits)
         wr.DrawSelectionBox(unit, Color.Red);
 }
Exemple #4
0
 public void RenderAfterWorld(WorldRenderer wr, World world)
 {
     foreach (var unit in power.UnitsInRange(sourceLocation))
         wr.DrawSelectionBox(unit, Color.Red);
 }
 public void RenderAfterWorld( WorldRenderer wr, World world )
 {
     wr.DrawSelectionBox(self, Color.White);
 }
        public override void DrawInner( WorldRenderer wr )
        {
            var selbox = SelectionBox;
            if (selbox == null) return;

            var a = selbox.Value.First;
            var b = new float2(selbox.Value.Second.X - a.X, 0);
            var c = new float2(0, selbox.Value.Second.Y - a.Y);

            Game.Renderer.LineRenderer.DrawLine(a, a + b, Color.White, Color.White);
            Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
            Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
            Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);

            foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
                wr.DrawSelectionBox(u, Color.Yellow);
        }
Exemple #7
0
			public void RenderAfterWorld(WorldRenderer wr, World world)
			{
				var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
				foreach (var unit in power.UnitsInRange(xy))
					wr.DrawSelectionBox(unit, Color.Red);
			}
 public void RenderAfterWorld(WorldRenderer wr, World world)
 {
     var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
     var targetUnits = power.UnitsInRange(xy);
     foreach (var unit in targetUnits)
         if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility())
             wr.DrawSelectionBox(unit, Color.Red);
 }
 public void RenderAfterWorld(WorldRenderer wr, World world)
 {
     foreach (var unit in power.UnitsInRange(sourceLocation))
         if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility())
             wr.DrawSelectionBox(unit, Color.Red);
 }
Exemple #10
0
            public void RenderAfterWorld(WorldRenderer wr, World world)
            {
                var units = FindUnitsInCircle(world, _sourceLocation, _range);

                foreach (var unit in units)
                {
                    wr.DrawSelectionBox(unit, Color.Yellow);
                }
            }