PremultipliedColorLerp() public static méthode

public static PremultipliedColorLerp ( float t, Color c1, Color c2 ) : Color
t float
c1 Color
c2 Color
Résultat Color
        public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
        {
            if (remainingFrames == 0)
                return;

            foreach (var pal in palettes)
            {
                if (info.ExcludePalette.Contains(pal.Key))
                {
                    continue;
                }
                for (var x = 0; x < Palette.Size; x++)
                {
                    var orig = pal.Value.GetColor(x);
                    var c = Info.Color;
                    var color = Color.FromArgb(orig.A, ((int)c.R).Clamp(0, 255), ((int)c.G).Clamp(0, 255), ((int)c.B).Clamp(0, 255));
                    var final = GUtil.PremultipliedColorLerp(info.Ratio, orig, GUtil.PremultiplyAlpha(Color.FromArgb(orig.A, color)));
                    pal.Value.SetColor(x, final);
                }
            }
        }