public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet, BlendMode blendMode) { shader.SetTexture("DiffuseTexture", sheet.GetTexture()); renderer.Device.SetBlendMode(blendMode); shader.Render(() => renderer.DrawBatch(buffer, start, length, type)); renderer.Device.SetBlendMode(BlendMode.None); }
public void DrawVertexBuffer(IVertexBuffer <Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet) { shader.SetTexture("DiffuseTexture", sheet.GetTexture()); renderer.Device.SetBlendMode(BlendMode.Alpha); shader.Render(() => renderer.DrawBatch(buffer, start, length, type)); renderer.Device.SetBlendMode(BlendMode.None); }
public void Open(VqaReader video) { this.video = video; stopped = true; paused = true; Game.Sound.StopVideo(); onComplete = () => { }; invLength = video.Framerate * 1f / video.Frames; var size = Math.Max(video.Width, video.Height); var textureSize = Exts.NextPowerOf2(size); var videoSheet = new Sheet(SheetType.BGRA, new Size(textureSize, textureSize)); videoSheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear; videoSheet.GetTexture().SetData(video.FrameData); videoSprite = new Sprite(videoSheet, new Rectangle( 0, 0, video.Width, video.Height), TextureChannel.Alpha); var scale = Math.Min((float)RenderBounds.Width / video.Width, (float)RenderBounds.Height / video.Height * AspectRatio); videoOrigin = new float2( RenderBounds.X + (RenderBounds.Width - scale * video.Width) / 2, RenderBounds.Y + (RenderBounds.Height - scale * video.Height * AspectRatio) / 2); // Round size to integer pixels. Round up to be consistent with the scale calcuation. videoSize = new float2((int)Math.Ceiling(video.Width * scale), (int)Math.Ceiling(video.Height * AspectRatio * scale)); if (!DrawOverlay) return; var scaledHeight = (int)videoSize.Y; overlay = new uint[Exts.NextPowerOf2(scaledHeight), 1]; var black = (uint)255 << 24; for (var y = 0; y < scaledHeight; y += 2) overlay[y, 0] = black; var overlaySheet = new Sheet(SheetType.BGRA, new Size(1, Exts.NextPowerOf2(scaledHeight))); overlaySheet.GetTexture().SetData(overlay); overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, 1, scaledHeight), TextureChannel.Alpha); }
public void DrawVertexBuffer(IVertexBuffer <Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet, BlendMode blendMode) { shader.SetTexture("Texture0", sheet.GetTexture()); renderer.Context.SetBlendMode(blendMode); shader.PrepareRender(); renderer.DrawBatch(buffer, start, length, type); renderer.Context.SetBlendMode(BlendMode.None); }
public override void Initialize(WidgetArgs args) { base.Initialize(args); // Bitmap data is generated in a background thread and then flipped front = new byte[4 * 256 * 256]; back = new byte[4 * 256 * 256]; var rect = new Rectangle((int)(255 * SRange[0]), (int)(255 * (1 - VRange[1])), (int)(255 * (SRange[1] - SRange[0])) + 1, (int)(255 * (VRange[1] - VRange[0])) + 1); var mixerSheet = new Sheet(new Size(256, 256)); mixerSheet.GetTexture().SetData(front, 256, 256); mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.Alpha); }
public void Flush() { if (nv > 0) { shader.SetTexture("DiffuseTexture", currentSheet.GetTexture()); renderer.Device.SetBlendMode(currentBlend); shader.Render(renderAction); renderer.Device.SetBlendMode(BlendMode.None); nv = 0; currentSheet = null; } }
public void Flush() { if (nv > 0) { shader.SetTexture("DiffuseTexture", currentSheet.GetTexture()); renderer.Device.SetBlendMode(currentBlend); shader.Render(() => { var vb = renderer.GetTempVertexBuffer(); vb.SetData(vertices, nv); renderer.DrawBatch(vb, 0, nv, PrimitiveType.QuadList); }); renderer.Device.SetBlendMode(BlendMode.None); nv = 0; currentSheet = null; } }
public override void Initialize(WidgetArgs args) { base.Initialize(args); sRange[0] += STrim; sRange[1] -= STrim; vRange[0] += VTrim; vRange[1] -= VTrim; // Bitmap data is generated in a background thread and then flipped front = new byte[4 * 256 * 256]; back = new byte[4 * 256 * 256]; var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1); var mixerSheet = new Sheet(SheetType.BGRA, new Size(256, 256)); mixerSheet.GetTexture().SetData(front, 256, 256); mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.Alpha); GenerateBitmap(); }
public override void Initialize(WidgetArgs args) { base.Initialize(args); using (var hueBitmap = new Bitmap(256, 256)) { var hueSheet = new Sheet(new Size(256, 256)); hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.Alpha); var bitmapData = hueBitmap.LockBits(hueBitmap.Bounds(), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); unsafe { var c = (int*)bitmapData.Scan0; for (var h = 0; h < 256; h++) *(c + h) = HSLColor.FromHSV(h / 255f, 1, 1).RGB.ToArgb(); } hueBitmap.UnlockBits(bitmapData); hueSheet.GetTexture().SetData(hueBitmap); } }
static Pair <Sheet, int> SheetForCollection(Collection c) { Pair <Sheet, int> sheetDensity; // Outer cache avoids recalculating image names if (!cachedCollectionSheets.TryGetValue(c, out sheetDensity)) { var image = c.Image; var density = 1; if (dpiScale > 2 && !string.IsNullOrEmpty(c.Image3x)) { image = c.Image3x; density = 3; } else if (dpiScale > 1 && !string.IsNullOrEmpty(c.Image2x)) { image = c.Image2x; density = 2; } // Inner cache makes sure we share sheets between collections if (!cachedSheets.TryGetValue(image, out sheetDensity)) { Sheet sheet; using (var stream = fileSystem.Open(image)) sheet = new Sheet(SheetType.BGRA, stream); sheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear; sheetDensity = Pair.New(sheet, density); cachedSheets.Add(image, sheetDensity); } cachedCollectionSheets.Add(c, sheetDensity); } return(sheetDensity); }