// -------------------------------------------------------------------------------
        // OnClientMessageRequestPlayerDelete
        // @Client -> @Server
        // -------------------------------------------------------------------------------
        /// <summary>
        /// Event <c>OnClientMessageRequestPlayerDelete</c>.
        /// Triggered by the server receiving a player deletion request from the client.
        /// </summary>
        /// <param name="conn"></param>
        /// <param name="msg"></param>
        void OnClientMessageRequestPlayerDelete(NetworkConnection conn, ClientMessageRequestPlayerDelete msg)
        {
            ServerMessageResponsePlayerDelete message = new ServerMessageResponsePlayerDelete
            {
                success          = true,
                text             = "",
                causesDisconnect = false
            };

            if (DatabaseManager.singleton.TryPlayerDeleteSoft(msg.playername, msg.username))
            {
                message.text = systemText.playerDeleteSuccess;

                debug.LogFormat(this.name, nameof(OnClientMessageRequestPlayerDelete), conn.Id(), "Success");                 //DEBUG
            }
            else
            {
                message.text    = systemText.playerDeleteFailure;
                message.success = false;

                debug.LogFormat(this.name, nameof(OnClientMessageRequestPlayerDelete), conn.Id(), "DENIED");                 //DEBUG
            }

            conn.Send(message);
        }