// ------------------------------------------------------------------------------- // Init // ------------------------------------------------------------------------------- public void Init(GameObject _parent = null, int level = 1) { base.Init(_parent); syncCurrencies.Clear(); foreach (BaseCurrency currency in defaultCurrencies) { if (currency.template != null) { SCurrency sCurrency = new SCurrency(currency.template.GetId, currency.value.Get(level)); syncCurrencies.Add(sCurrency); } } }
// ------------------------------------------------------------------------------- // Load // ------------------------------------------------------------------------------- public override void Load(BaseDataTable data) { syncCurrencies.Clear(); for (int i = 0; i < data.Rows.Count; ++i) { TemplateCurrency tmpl; if (DataManager.dictCurrency.TryGetValue(data.GetIdHash(i), out tmpl)) { SCurrency sCurrency = new SCurrency(tmpl.GetId, data.GetLongAsInt(DatabaseManager.fieldValue, i)); syncCurrencies.Add(sCurrency); } else { Debug.LogWarning("Skipped template '" + data.GetString(DatabaseManager.fieldName) + "' as it was not found in Library."); } } data.Cleanup(); }