public CoctLogical(Coct coct) { CollisionMeshGroupList = coct.CollisionMeshGroupList .Select(MapMeshGroup) .ToList(); VertexList = coct.VertexList .Select(collision4 => MapVector(collision4)) .ToList(); }
public Coct CreateCoct() { var coct = new Coct(); coct.CollisionMeshGroupList.AddRange( CollisionMeshGroupList.Select(Unmap1) ); coct.VertexList.AddRange( VertexList .Select(UnmapVector) ); return(coct); }
public BuildHelper(Coct coct) { this.coct = coct; }
public Coct CreateCoct() { var coct = new Coct(); coct.CollisionMeshGroupList.AddRange( CollisionMeshGroupList .Select( collision1 => { var newCollision1 = Ummap1(collision1); newCollision1.CollisionMeshStart = Convert.ToUInt16( coct.CollisionMeshList.Count ); coct.CollisionMeshList.AddRange( collision1.Meshes .Select( collision2 => { var newCollision2 = Unmap2(collision2); newCollision2.CollisionStart = Convert.ToUInt16( coct.CollisionList.Count ); coct.CollisionList.AddRange( collision2.Items .Select( collision3 => { var newCollision3 = Unmap3(collision3); return(newCollision3); } ) ); newCollision2.CollisionEnd = Convert.ToUInt16( coct.CollisionList.Count ); return(newCollision2); } ) ); newCollision1.CollisionMeshEnd = Convert.ToUInt16( coct.CollisionMeshList.Count ); return(newCollision1); } ) ); coct.VertexList.AddRange( VertexList .Select(Unmap4) ); coct.PlaneList.AddRange( PlaneList .Select(Unmap5) ); coct.BoundingBoxList.AddRange( BoundingBoxList .Select(Unmap6) ); coct.SurfaceFlagsList.AddRange( SurfaceFlagsList .Select(Unmap7) ); return(coct); }
public CoctLogical(Coct coct) { CollisionMeshGroupList = coct.CollisionMeshGroupList .Select( collision1 => { var newCollision1 = Map1(collision1); newCollision1.Meshes = Enumerable.Range( collision1.CollisionMeshStart, collision1.CollisionMeshEnd - collision1.CollisionMeshStart ) .Select( collision2Index => { var collision2 = coct.CollisionMeshList[collision2Index]; var newCollision2 = Map2(collision2); newCollision2.Items = Enumerable.Range( collision2.CollisionStart, collision2.CollisionEnd - collision2.CollisionStart ) .Select( collision3Index => { var collision3 = coct.CollisionList[collision3Index]; var newCollision3 = Map3(collision3); return(newCollision3); } ) .ToList(); return(newCollision2); } ) .ToList(); return(newCollision1); } ) .ToList(); VertexList = coct.VertexList .Select(collision4 => Map4(collision4)) .ToList(); PlaneList = coct.PlaneList .Select(collision5 => Map5(collision5)) .ToList(); BoundingBoxList = coct.BoundingBoxList .Select(collision6 => Map6(collision6)) .ToList(); SurfaceFlagsList = coct.SurfaceFlagsList .Select(collision7 => Map7(collision7)) .ToList(); }