Exemple #1
0
        public void InsertFileAsync(GameFile sourceFile, CancellationToken ct, UpdateProgressDelegate callback)
        {
            callback.Invoke(0, string.Format("Inserting {0}", sourceFile.Name));
            int offset = CalculateOffsetForNewEntry();
            GameFile addedEntry = AddNewFileEntry(offset, sourceFile);

            Stream sourceStream = sourceFile.GetStream(FileMode.Open, FileAccess.Read);
            Stream destinationStream = GetStream(FileMode.Open, FileAccess.Write);
            byte[] buf;

            destinationStream.Seek(offset, SeekOrigin.Begin);

            while (sourceStream.Position < sourceStream.Length)
            {
                if (ct.IsCancellationRequested)
                {
                    sourceStream.Close();
                    destinationStream.Close();
                    DeleteFileEntry(addedEntry);
                    return;
                }

                buf = new byte[SECTOR_SIZE];
                int read = sourceStream.Read(buf, 0, SECTOR_SIZE);
                destinationStream.Write(buf, 0, SECTOR_SIZE);
                callback.Invoke((int)((float)sourceStream.Position / sourceStream.Length * 100), string.Format("Inserting {0}", sourceFile.Name));
            }

            destinationStream.Flush();
            destinationStream.Close();
            sourceStream.Close();
        }
Exemple #2
0
        public void ExtractFileAsync(GameFile entry, string destination, CancellationToken ct, UpdateProgressDelegate callback)
        {
            callback.Invoke(0, string.Format("Extracting {0}", entry.Name));
            Stream stream = entry.GetStream(FileMode.Open, FileAccess.Read);
            FileStream destinationFile = new FileStream(destination, FileMode.Create, FileAccess.Write);
            byte[] buf = new byte[SECTOR_SIZE];

            while (stream.Position < stream.Length)
            {
                if (ct.IsCancellationRequested)
                {
                    destinationFile.Close();
                    File.Delete(destination);
                    return;
                }

                int read = stream.Read(buf, 0, SECTOR_SIZE);
                destinationFile.Write(buf, 0, read);
                callback.Invoke((int)((float)stream.Position / stream.Length * 100), string.Format("Extracting {0}", entry.Name));
            }

            destinationFile.Flush();
            destinationFile.Close();
            stream.Close();
        }
Exemple #3
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        /// <summary>
        /// Экспортирует файл из архива
        /// </summary>
        /// <param name="entry"></param>
        /// <param name="destination"></param>
        public void ExtractFile(GameFile entry, string destination)
        {
            Stream stream = entry.GetStream(FileMode.Open, FileAccess.Read);
            FileStream destinationFile = new FileStream(destination, FileMode.Create, FileAccess.Write);
            byte[] buf = new byte[SECTOR_SIZE];

            while (stream.Position < stream.Length)
            {
                int read = stream.Read(buf, 0, SECTOR_SIZE);
                destinationFile.Write(buf, 0, read);
            }

            destinationFile.Flush();
            destinationFile.Close();
            stream.Close();
        }
Exemple #4
0
        /// <summary>
        /// Inserts new <see cref="GameFile"/> into current <see cref="ArchiveFile"/>
        /// </summary>
        /// <summary xml:lang="ru">
        /// Добавляет новый файл <see cref="GameFile"/> в текущий архив <see cref="ArchiveFile"/>
        /// </summary>
        /// <param name="sourceFile"><see cref="GameFile"/> to be inserted into the <see cref="ArchiveFile"/></param>
        /// <param name="sourceFile" xml:lang="ru">Файл <see cref="GameFile"/>, который необходимо добавить в архив <see cref="ArchiveFile"/></param>
        public void InsertFile(GameFile sourceFile)
        {
            int offset = CalculateOffsetForNewEntry();
            AddNewFileEntry(offset, sourceFile);
            
            Stream sourceStream = sourceFile.GetStream(FileMode.Open, FileAccess.Read);
            Stream destinationStream = GetStream(FileMode.Open, FileAccess.Write);
            byte[] buf;

            destinationStream.Seek(offset, SeekOrigin.Begin);

            while (sourceStream.Position < sourceStream.Length)
            {
                buf = new byte[SECTOR_SIZE];
                int read = sourceStream.Read(buf, 0, SECTOR_SIZE);
                destinationStream.Write(buf, 0, SECTOR_SIZE);
            }

            destinationStream.Flush();
            destinationStream.Close();
            sourceStream.Close();
        }