Exemple #1
0
            /// <summary>
            /// Construct a EmptyTechnique.
            /// </summary>
            /// <param name="texture">
            /// The <see cref="Texture3d"/> affected by this Technique.
            /// </param>
            /// <param name="target">
            /// A <see cref="TextureTarget"/> that specify the texture target.
            /// </param>
            /// <param name="pixelFormat">
            /// The texture pixel format.
            /// </param>
            /// <param name="images">
            /// The image set of the texture.
            /// </param>
            public ImageTechnique(Texture3d texture, TextureTarget target, PixelLayout pixelFormat, Image[] images) :
                base(texture)
            {
                if (images == null)
                {
                    throw new ArgumentNullException("images");
                }
                if (images.Length == 0)
                {
                    throw new ArgumentException("no images", "images");
                }
                if (!Array.TrueForAll(images, delegate(Image item) { return(item != null); }))
                {
                    throw new ArgumentException("null item in image set", "images");
                }
                if (!Array.TrueForAll(images, delegate(Image item) { return(item.Width == images[0].Width && item.Height == images[0].Height); }))
                {
                    throw new ArgumentException("eterogeneous size in image set", "images");
                }

                _Texture3d   = texture;
                _Target      = target;
                _PixelFormat = pixelFormat;
                _Images      = images;
                Array.ForEach(_Images, delegate(Image image) { image.IncRef(); });                      // Referenced
            }
Exemple #2
0
 /// <summary>
 /// Construct a EmptyTechnique.
 /// </summary>
 /// <param name="texture">
 /// The <see cref="Texture3d"/> affected by this Technique.
 /// </param>
 /// <param name="target">
 /// A <see cref="TextureTarget"/> that specify the texture target.
 /// </param>
 /// <param name="pixelFormat">
 /// The texture pixel format.
 /// </param>
 /// <param name="width">
 /// The width of the texture.
 /// </param>
 /// <param name="height">
 /// The height of the texture.
 /// </param>
 /// <param name="depth">
 /// The depth of the texture.
 /// </param>
 public EmptyTechnique(Texture3d texture, TextureTarget target, uint level, PixelLayout pixelFormat, uint width, uint height, uint depth) :
     base(texture)
 {
     _Texture3d   = texture;
     _Target      = target;
     _Level       = level;
     _PixelFormat = pixelFormat;
     _Width       = width;
     _Height      = height;
     _Depth       = depth;
 }