public void AttachDepth(Texture2D texture) { AttachDepth(texture, 0); }
public void AttachDepth(Texture2D texture, uint level) { AttachDepth(new TextureAttachment(texture, level)); }
/// <summary> /// Attach a 2D texture image to color buffer. /// </summary> /// <param name="texture"> /// A <see cref="Texture"/> which will be used for read/write operation on this RenderFrambuffer. /// </param> /// <param name="level"> /// A <see cref="UInt32"/> that specify the texture level to bind. /// </param> /// <param name="attachment"> /// A <see cref="UInt32"/> that specify the framebuffer color attachment index. /// </param> public void AttachColor(uint attachmentIndex, Texture2D texture, uint level) { AttachColor(attachmentIndex, new TextureAttachment(texture, level)); }