Exemple #1
0
        // TODO: clock_NewDate, Check this so we do not crash in unlucky states
        /// <summary>
        /// Event listener on new date and this is to be done...
        /// </summary>
        public void clock_NewDate()
        {
            lastDate = nowDate;
            nowDate = clock.CurrentClock().ToShortDateString(); // change to dtNew?
            ch.update(clock.clock, clock.CurrentClock());

            EventItem LastEvent = null;

            //sound.StopSound(); // this needs to be checked agains last and new event if there is no sound lets play it out?

            if (events.ContainsKey(nowDate))
            {
                // make this so that we can use more then one...

                LastEvent = eventCurrent;

                eventCurrent = events[nowDate][0];
                if (events[nowDate].Count > 1)
                {
                    for (int i = 0; i < events[nowDate].Count; i++)
                    {
                        if ("effect".Equals(events[nowDate][i].Type)) // effects prio over birthday and other things...
                        {
                            eventCurrent = events[nowDate][i];

                            break;
                        }
                    }
                }

                if (LastEvent == null) // TODO: if there have not been a event this helps it not to bug out but why does it go here....
                {
                    sound.StopSound();
                }
                // Double events with sound buggs this out...
                else if ((eventCurrent.Name != "starfield" || eventCurrent.Type == "effect" || eventCurrent.Type == "birthday" ||
                    eventCurrent.Type == "text" || eventCurrent.Type == "outro") ||
                    (LastEvent.Type == "random" && eventCurrent.Type == "random" && eventCurrent.Name != "starfield")) // birth day or special day too....
                {
                    sound.StopSound();
                }

            }
            else // safty if moved to event trigger...
            {
                eventCurrent = null; // TODO: this might be bugging stuff out if we are unlucky
            }

            System.Diagnostics.Debug.WriteLine("Date updated in events.");
        }
Exemple #2
0
        public Event(DateTime ClockStart, DateTime ClockEnd, int ClockRunTime, System.Xml.Linq.XDocument XMLEvents, ref CrashHandler Crash)
        {
            ch = Crash;
            events = new Dictionary<string, List<EventItem>>();
            clock = new PartyClock(ClockStart, ClockEnd, ClockRunTime);
            Util.ShowClock = true;
            sound = new Sound(true);
            text = new Text2D();
            chess = new Chess();
            sf = new Starfield(150);

            intro = new Intro(ref sound, ref text);
            outro = new Outro(ref sound);

            advent = new Advent(ref sound);
            birthday = new Birthday(ref sound, ref text, ref chess);
            xmas = new Christmas(ref sound);
            smurf = new Datasmurf(ref sound, ref text); // random
            dif = new Dif(ref chess, ref sound); // random
            fbk = new Fbk(ref sound); // random
            hw = new Halloween(ref chess, ref sound, 25);
            lucia = new Lucia(ref chess, ref sound);
            newyear = new NewYear();
            richard = new RMS(ref sound, ref text); // random
            scroller = new Scroller(ref chess, ref sf, ref text); // random
            semla = new Semla();
            sune = new SuneAnimation(ref sound, ref text);
            tl = new TurboLogo(ref sound, ref chess, (OpenGL.Util.SpringOrFall.Equals("Spring")? true:false)/*((ClockStart.Month >= 1 && ClockStart.Month <= 8)? false:true)*/ ); // vilken termin är det? jan till början av augusti VT, resten HT... random
            valentine = new Valentine(ref sound);
            wl = new WinLinux(ref chess); //random
            creators = new Self(ref sound); // random
            bb = new BB(ref sound); // random
            GM = new GummiBears(ref sound);
            NDay = new National(ref chess, ref sound);
            easter = new Easter(ref sound);
            hajk = new Hajk(ref sound);
            mid = new Midsummer(ref sound);
            vaf = new Vaffla();
            wp = new Walpurgis();
            crayfish = new CrayFish();

            ts = new TeknatStyle(ref chess, ref sound, ref text);
            m = new Matrix(ref text);
            q = new Quiz(ref text, false, ref sound);
            talepsin = new Talespin(ref sound);
            cd = new ChipAndDale(ref sound, ref chess);
            nerd = new Nerdy(ref chess, ref sound);
            trex = new Trex(ref sound);
            sailormoon = new Sailormoon(ref sound,ref chess);
            gb = new GhostBusters(ref sound);
            zelda = new Zelda(ref sound, ref chess);
            tardis = new Tardis(ref sound);
            f**k = new F**k(ref sound, ref chess);

            silverFang = new SilverFang(ref sound);
            mt = new MoraT(ref sound);

            swine = new Swine(ref chess, ref text);
            tjall = new Tjall(ref chess, ref text);

            ronja = new Ronja(ref sound);
            emil = new Emil(ref sound);
            djungelboken = new Djungelboken(ref sound);
            fabbe = new Fabbe(ref sound);
            drink = new Drink(ref sound);
            frozen = new Frozen(ref sound);

            eventCurrent = null; // event item for events to be triggerd in clock_NewDate
            //randomEvent = new List<string>(new string[] { "starfield", "SuneAnimation", "TurboLogo", "Datasmurf", "WinLinux", "Scroller", "BB", "GummiBears", "TeknatStyle", "Matrix"});
            randomEvent = new List<string>(new string[] { "starfield", "Nerdy", "Talespin", "Sailormoon", "GhostBusters", "Zelda", "Tardis", "F**k", "SilverFang", "MoraT" });
            //new stuff
             List<UtilXML.EventData> ed = UtilXML.Loadeffectdata();

            // TODO: Make a clean list with all events allowed to be used implement so that it is actaully usable instead of a switch at the bottom of this file.
            Dictionary<string, Effect> effects = new Dictionary<string, Effect>()
            {
                {"SuneAnimation", new Effect(sune, ed.Find(e => e.Name == "SuneAnimation"))},
                {"Dif",new Effect(dif, ed.Find(e => e.Name == "Dif"))},
                {"Fbk",new Effect(fbk, ed.Find(e => e.Name == "Fbk"))},
                {"TurboLogo",new Effect(tl, ed.Find(e => e.Name == "TurboLogo"))},
                {"Datasmurf", new Effect(smurf, ed.Find(e => e.Name == "Datasmurf"))},
                {"RMS",new Effect(richard, ed.Find(e => e.Name == "RMS"))},
                {"WinLinux",new Effect(wl, ed.Find(e => e.Name == "WinLinux"))},
                {"Scroller",new Effect(scroller, ed.Find(e => e.Name == "Scroller"))},
                {"Self",new Effect(creators, ed.Find(e => e.Name == "Self"))},
                {"BB",new Effect(bb, ed.Find(e => e.Name == "BB"))},
                {"GummiBears",new Effect(GM, ed.Find(e => e.Name == "GummiBears"))},
                {"Hajk",new Effect(hajk, ed.Find(e => e.Name == "Hajk"))},
                {"TeknatStyle",new Effect(ts, ed.Find(e => e.Name == "TeknatStyle"))},
                {"Matrix",new Effect(m, ed.Find(e => e.Name == "Matrix"))},
                {"Quiz",new Effect(q, ed.Find(e => e.Name == "Quiz"))},
                {"Talespin",new Effect(talepsin, ed.Find(e => e.Name == "Talespin"))},
                {"ChipDale",new Effect(cd, ed.Find(e => e.Name == "ChipDale"))},
                {"Nerdy",new Effect(nerd, ed.Find(e => e.Name == "Nerdy"))},
              /*  {"Trex",new Effect(trex, ed.Find(e => e.Name == "Trex"))},*/
                {"Sailormoon",new Effect(sailormoon, ed.Find(e => e.Name == "Sailormoon"))},
                {"GhostBusters",new Effect(gb, ed.Find(e => e.Name == "GhostBusters"))},
                {"Zelda",new Effect(zelda, ed.Find(e => e.Name == "Zelda"))},
                {"Tardis",new Effect(tardis, ed.Find(e => e.Name == "Tardis"))},
                {"F**k",new Effect(f**k, ed.Find(e => e.Name == "F**k"))},
                {"SilverFang",new Effect(silverFang, ed.Find(e => e.Name == "SilverFang"))},
                {"MoraT",new Effect(mt, ed.Find(e => e.Name == "MoraT"))},
                {"Ronja",new Effect(ronja, ed.Find(e => e.Name == "Ronja"))},
                {"Emil",new Effect(emil, ed.Find(e => e.Name == "Emil"))},
                {"Djungelboken",new Effect(djungelboken, ed.Find(e => e.Name == "Djungelboken"))},
                {"Fabbe",new Effect(fabbe, ed.Find(e => e.Name == "Fabbe"))},
                {"Drink",new Effect(drink, ed.Find(e => e.Name == "Drink"))},
                {"Frozen",new Effect(drink, ed.Find(e => e.Name == "Frozen"))}
            };

            runEffectInMonth = new Dictionary<string, List<objdata>>();

            string[] months = Util.monthlist();
            int counter;
            foreach (KeyValuePair<string, Effect> pair in effects)
            {
                counter = 0;
                foreach (bool b in pair.Value.RunAllowedlist)
                {
                    if (b == true)
                    {
                        if (!runEffectInMonth.ContainsKey(months[counter]))
                        {
                            runEffectInMonth.Add(months[counter], new List<objdata>());
                        }

                        runEffectInMonth[months[counter]].Add(new objdata(pair.Key, pair.Value.Vetolist[counter], pair.Value.Priolist[counter], pair.Value.Runslist[counter]));
                    }
                    counter++;
                }
            }

            clock.NewDate += clock_NewDate; // Event listener

            if (ch.CrashDialogResult == System.Windows.Forms.DialogResult.Yes)
            {
                clock.clock = ch.CrashClock;
            }

            string name, date, type;
            // Event dates setup
            foreach (var item in XMLEvents.Descendants("event"))
            {
                name = item.Element("name").Value;
                date = item.Element("date").Value;
                type = item.Element("type").Value.ToLower();
                EventItem ei = new EventItem(name, type, date);
                if (!events.ContainsKey(date))
                {
                    List<EventItem> list = new List<EventItem>(); // seems most bad in my eyes...
                    events.Add(date, list);
                }

                for (int i = 0; i < events[date].Count; i++)
                {
                    EventItem e = events[date][i];
                    if ("birthday".Equals(e.Type) && "birthday".Equals(ei.Type))
                    {
                        e.Name += "\n\n" + ei.Name;
                        events[date][i] = e;
                    }
                }
                events[date].Add(ei);
                name = date = type = string.Empty;
            }

            // this needs to be fixed nicer...
            if (events.ContainsKey(ClockEnd.ToShortDateString()))
            {
                events[ClockEnd.ToShortDateString()].Clear(); // force this to be top..
                events[ClockEnd.ToShortDateString()].Add( new EventItem("outro", "outro", ClockEnd.ToShortDateString()) );
            }
            else
            {
                events.Add(ClockEnd.ToShortDateString(), new List<EventItem>() { new EventItem("outro", "outro", ClockEnd.ToShortDateString()) });
            }

            // Random effects on dates with no effects and check against new list of allowed things for them...
            DateTime dt = ClockStart;
            bool star = (Util.Rnd.Next(0, 1000) < 500 ? true:false); // make this random at the start too?
            int num = 0;

            while (dt <= ClockEnd)
            {
                date = dt.ToShortDateString();
                if (!events.ContainsKey(date))
                {
                    EventItem ei;

                    if (num == 0 || num == 1)
                    {
                        ei = new EventItem("starfield", "random", date);
                    }
                    else
                    {
                        //ei = new EventItem(randomEvent[Util.Rnd.Next(1, randomEvent.Count)], "random", date);

                        string month = "";
                        if (dt != null)
                            month = dt.Month.ToString();

                        switch (month)
                        {
                            case "1": month = "jan"; break;
                            case "2": month = "feb"; break;
                            case "3": month = "mar"; break;
                            case "4": month = "apr"; break;
                            case "5": month = "maj"; break;
                            case "6": month = "jun"; break;
                            case "7": month = "jul"; break;
                            case "8": month = "aug"; break;
                            case "9": month = "sep"; break;
                            case "10": month = "okt"; break;
                            case "11": month = "nov"; break;
                            case "12": month = "dec"; break;
                        }//switch

                        if (runEffectInMonth.ContainsKey(month))
                        {
                            List<objdata> mobj = runEffectInMonth[month];

                            List<objdata> vetolist = new List<objdata>();
                            List<objdata> novetolist = new List<objdata>();

                            foreach (objdata n in mobj)
                            {

                                if ("Quiz".Equals(n.Name) && eventnum == 4)
                                {
                                    n.vetoAgain();
                                    eventnum = 0;
                                }

                                if (n.Veto == true)
                                {
                                    if (n.Runs > 0)
                                        vetolist.Add(n);
                                }
                                else
                                {
                                    if (n.Runs > 0)
                                        novetolist.Add(n);
                                }
                            }

                            vetolist.Sort();
                            novetolist.Sort();

                            if (vetolist.Count > 0)
                            {
                                ei = new EventItem(vetolist[0].Name, "random", date);
                                vetolist[0].noMoreVeto();
                            }
                            else if (novetolist.Count > 0)
                            {
                                ei = new EventItem(novetolist[0].Name, "random", date);
                                novetolist[0].decRuns();
                                if (eventnum < 4)
                                    eventnum++;
                            }
                            else
                            {
                                ei = new EventItem(randomEvent[Util.Rnd.Next(1, randomEvent.Count)], "random", date);
                            }
                        }
                        else
                        {
                            ei = new EventItem(randomEvent[Util.Rnd.Next(1, randomEvent.Count)], "random", date);
                        }
                    }

                    num++;
                    if (num == 3)
                    {
                        num = 0;
                    }
                    ei = new EventItem("Self", "random", date); // this is for debuging new events
                    events.Add(date, new List<EventItem>());
                    events[date].Add(ei);
                }

                dt = dt.AddDays(1);
                date = string.Empty;
            }
        }