/// <summary>
        /// Determines whether the specified <see cref="OpenDis.Enumerations.Environment.ObjectState.ExhaustSmoke"/> instance is equal to this instance.
        /// </summary>
        /// <param name="other">The <see cref="OpenDis.Enumerations.Environment.ObjectState.ExhaustSmoke"/> instance to compare with this instance.</param>
        /// <returns>
        ///     <c>true</c> if the specified <see cref="OpenDis.Enumerations.Environment.ObjectState.ExhaustSmoke"/> is equal to this instance; otherwise, <c>false</c>.
        /// </returns>
        public bool Equals(ExhaustSmoke other)
        {
            // If parameter is null return false (cast to object to prevent recursive loop!)
            if ((object)other == null)
            {
                return(false);
            }

            return
                (this.Opacity == other.Opacity &&
                 this.Attached == other.Attached &&
                 this.Chemical == other.Chemical);
        }
        /// <summary>
        /// Creates the <see cref="OpenDis.Enumerations.Environment.ObjectState.ExhaustSmoke"/> instance from the uint value.
        /// </summary>
        /// <param name="value">The uint value which represents the <see cref="OpenDis.Enumerations.Environment.ObjectState.ExhaustSmoke"/> instance.</param>
        /// <returns>The <see cref="OpenDis.Enumerations.Environment.ObjectState.ExhaustSmoke"/> instance, represented by the uint value.</returns>
        public static ExhaustSmoke FromUInt32(uint value)
        {
            ExhaustSmoke ps = new ExhaustSmoke();

            uint mask0     = 0xff0000;
            byte shift0    = 16;
            uint newValue0 = value & mask0 >> shift0;

            ps.Opacity = (byte)newValue0;

            uint mask1     = 0x1000000;
            byte shift1    = 24;
            uint newValue1 = value & mask1 >> shift1;

            ps.Attached = (ExhaustSmoke.AttachedValue)newValue1;

            uint mask2     = 0x6000000;
            byte shift2    = 25;
            uint newValue2 = value & mask2 >> shift2;

            ps.Chemical = (ExhaustSmoke.ChemicalValue)newValue2;

            return(ps);
        }
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        /// <summary>
        /// Determines whether the specified <see cref="OpenDis.Enumerations.Environment.ObjectState.ExhaustSmoke"/> instance is equal to this instance.
        /// </summary>
        /// <param name="other">The <see cref="OpenDis.Enumerations.Environment.ObjectState.ExhaustSmoke"/> instance to compare with this instance.</param>
        /// <returns>
        /// 	<c>true</c> if the specified <see cref="OpenDis.Enumerations.Environment.ObjectState.ExhaustSmoke"/> is equal to this instance; otherwise, <c>false</c>.
        /// </returns>
        public bool Equals(ExhaustSmoke other)
        {
            // If parameter is null return false (cast to object to prevent recursive loop!)
            if ((object)other == null)
            {
                return false;
            }

            return
                this.Opacity == other.Opacity &&
                this.Attached == other.Attached &&
                this.Chemical == other.Chemical;
        }
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        /// <summary>
        /// Creates the <see cref="OpenDis.Enumerations.Environment.ObjectState.ExhaustSmoke"/> instance from the uint value.
        /// </summary>
        /// <param name="value">The uint value which represents the <see cref="OpenDis.Enumerations.Environment.ObjectState.ExhaustSmoke"/> instance.</param>
        /// <returns>The <see cref="OpenDis.Enumerations.Environment.ObjectState.ExhaustSmoke"/> instance, represented by the uint value.</returns>
        public static ExhaustSmoke FromUInt32(uint value)
        {
            ExhaustSmoke ps = new ExhaustSmoke();

            uint mask0 = 0xff0000;
            byte shift0 = 16;
            uint newValue0 = value & mask0 >> shift0;
            ps.Opacity = (byte)newValue0;

            uint mask1 = 0x1000000;
            byte shift1 = 24;
            uint newValue1 = value & mask1 >> shift1;
            ps.Attached = (ExhaustSmoke.AttachedValue)newValue1;

            uint mask2 = 0x6000000;
            byte shift2 = 25;
            uint newValue2 = value & mask2 >> shift2;
            ps.Chemical = (ExhaustSmoke.ChemicalValue)newValue2;

            return ps;
        }