public static RenderBlobs ( CvBlobs blobs, Mat imgSource, Mat imgDest ) : void | ||
blobs | CvBlobs | List of blobs. |
imgSource | Mat | Input image (depth=IPL_DEPTH_8U and num. channels=3). |
imgDest | Mat | Output image (depth=IPL_DEPTH_8U and num. channels=3). |
Résultat | void |
/// <summary> /// Draws or prints information about blobs. (cvRenderBlobs) /// </summary> /// <param name="imgSource">Input image (depth=IPL_DEPTH_8U and num. channels=3).</param> /// <param name="imgDest">Output image (depth=IPL_DEPTH_8U and num. channels=3).</param> /// <param name="mode">Render mode. By default is CV_BLOB_RENDER_COLOR|CV_BLOB_RENDER_CENTROID|CV_BLOB_RENDER_BOUNDING_BOX|CV_BLOB_RENDER_ANGLE.</param> /// <param name="alpha">If mode CV_BLOB_RENDER_COLOR is used. 1.0 indicates opaque and 0.0 translucent (1.0 by default).</param> public void RenderBlobs(IplImage imgSource, IplImage imgDest, RenderBlobsMode mode, Double alpha) { CvBlobLib.RenderBlobs(this, imgSource, imgDest, mode, alpha); }
/// <summary> /// Draws or prints information about blobs. (cvRenderBlobs) /// </summary> /// <param name="imgSource">Input image (depth=IPL_DEPTH_8U and num. channels=3).</param> /// <param name="imgDest">Output image (depth=IPL_DEPTH_8U and num. channels=3).</param> /// <param name="mode">Render mode. By default is CV_BLOB_RENDER_COLOR|CV_BLOB_RENDER_CENTROID|CV_BLOB_RENDER_BOUNDING_BOX|CV_BLOB_RENDER_ANGLE.</param> public void RenderBlobs(IplImage imgSource, IplImage imgDest, RenderBlobsMode mode) { CvBlobLib.RenderBlobs(this, imgSource, imgDest, mode); }
/// <summary> /// Draws or prints information about blobs. (cvRenderBlobs) /// </summary> /// <param name="imgSource">Input image (depth=IPL_DEPTH_8U and num. channels=3).</param> /// <param name="imgDest">Output image (depth=IPL_DEPTH_8U and num. channels=3).</param> public void RenderBlobs(IplImage imgSource, IplImage imgDest) { CvBlobLib.RenderBlobs(this, imgSource, imgDest); }
/// <summary> /// Draws or prints information about blobs. (cvRenderBlobs) /// </summary> /// <param name="imgSource">Input image (depth=IPL_DEPTH_8U and num. channels=3).</param> /// <param name="imgDest">Output image (depth=IPL_DEPTH_8U and num. channels=3).</param> /// <param name="mode">Render mode. By default is CV_BLOB_RENDER_COLOR|CV_BLOB_RENDER_CENTROID|CV_BLOB_RENDER_BOUNDING_BOX|CV_BLOB_RENDER_ANGLE.</param> public void RenderBlobs(Mat imgSource, Mat imgDest, RenderBlobsMode mode) { CvBlobLib.RenderBlobs(this, imgSource, imgDest, mode); }
/// <summary> /// Draws or prints information about blobs. (cvRenderBlobs) /// </summary> /// <param name="imgSource">Input image (depth=IPL_DEPTH_8U and num. channels=3).</param> /// <param name="imgDest">Output image (depth=IPL_DEPTH_8U and num. channels=3).</param> public void RenderBlobs(Mat imgSource, Mat imgDest) { CvBlobLib.RenderBlobs(this, imgSource, imgDest); }
/// <summary> /// Draws or prints information about blobs. (cvRenderBlobs) /// </summary> /// <param name="imgSource">Input image (depth=IPL_DEPTH_8U and num. channels=3).</param> /// <param name="imgDest">Output image (depth=IPL_DEPTH_8U and num. channels=3).</param> /// <param name="mode">Render mode. By default is CV_BLOB_RENDER_COLOR|CV_BLOB_RENDER_CENTROID|CV_BLOB_RENDER_BOUNDING_BOX|CV_BLOB_RENDER_ANGLE.</param> /// <param name="alpha">If mode CV_BLOB_RENDER_COLOR is used. 1.0 indicates opaque and 0.0 translucent (1.0 by default).</param> public void RenderBlobs(Mat imgSource, Mat imgDest, RenderBlobsModes mode, double alpha) { CvBlobLib.RenderBlobs(this, imgSource, imgDest, mode, alpha); }