//javadoc: MACE::load(filename) public static MACE load(string filename) { #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER MACE retVal = MACE.__fromPtr__(face_MACE_load_11(filename)); return(retVal); #else return(null); #endif }
//javadoc: MACE::create() public static MACE create() { #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER MACE retVal = MACE.__fromPtr__(face_MACE_create_11()); return(retVal); #else return(null); #endif }