Exemple #1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Plot2d))
            {
                LogError("owner is not initialized. Add Action \"newPlot2d\".");
                return;
            }
            OpenCVForUnity.PlotModule.Plot2d wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Plot2d, OpenCVForUnity.PlotModule.Plot2d>(owner);

            wrapped_owner.setMinX((float)_plotMinX.Value);
        }
Exemple #2
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Plot2d))
            {
                LogError("owner is not initialized. Add Action \"newPlot2d\".");
                return;
            }
            OpenCVForUnity.PlotModule.Plot2d wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Plot2d, OpenCVForUnity.PlotModule.Plot2d>(owner);

            if (!(_plotMinX.Value is OpenCVForUnityPlayMakerActions.Double))
            {
                LogError("_plotMinX is not initialized. Add Action \"newDouble\".");
                return;
            }
            System.Double wrapped__plotMinX = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Double, System.Double>(_plotMinX);

            wrapped_owner.setMinX(wrapped__plotMinX);
        }