void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.PhaseUnwrapping)) { LogError("owner is not initialized. Add Action \"newPhaseUnwrapping\"."); return; } OpenCVForUnity.Phase_unwrappingModule.PhaseUnwrapping wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.PhaseUnwrapping, OpenCVForUnity.Phase_unwrappingModule.PhaseUnwrapping>(owner); if (!(wrappedPhaseMap.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("wrappedPhaseMap is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_wrappedPhaseMap = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(wrappedPhaseMap); if (!(unwrappedPhaseMap.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("unwrappedPhaseMap is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_unwrappedPhaseMap = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(unwrappedPhaseMap); wrapped_owner.unwrapPhaseMap(wrapped_wrappedPhaseMap, wrapped_unwrappedPhaseMap); }
public PhaseUnwrapping(OpenCVForUnity.Phase_unwrappingModule.PhaseUnwrapping nativeObj) : base(nativeObj) { }