void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.FaceRecognizerSF))
            {
                LogError("owner is not initialized. Add Action \"newFaceRecognizerSF\".");
                return;
            }
            OpenCVForUnity.ObjdetectModule.FaceRecognizerSF wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.FaceRecognizerSF, OpenCVForUnity.ObjdetectModule.FaceRecognizerSF>(owner);

            if (!(src_img.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("src_img is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_src_img = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(src_img);

            if (!(face_box.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("face_box is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_face_box = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(face_box);

            if (!(aligned_img.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("aligned_img is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_aligned_img = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(aligned_img);

            wrapped_owner.alignCrop(wrapped_src_img, wrapped_face_box, wrapped_aligned_img);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.FaceRecognizerSF))
            {
                LogError("owner is not initialized. Add Action \"newFaceRecognizerSF\".");
                return;
            }
            OpenCVForUnity.ObjdetectModule.FaceRecognizerSF wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.FaceRecognizerSF, OpenCVForUnity.ObjdetectModule.FaceRecognizerSF>(owner);

            if (!(face_feature1.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("face_feature1 is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_face_feature1 = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(face_feature1);

            if (!(face_feature2.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("face_feature2 is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_face_feature2 = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(face_feature2);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Double))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.Double();
            }
            ((OpenCVForUnityPlayMakerActions.Double)storeResult.Value).wrappedObject = wrapped_owner.match(wrapped_face_feature1, wrapped_face_feature2, dis_type.Value);
        }
Exemple #3
0
 public FaceRecognizerSF(OpenCVForUnity.ObjdetectModule.FaceRecognizerSF nativeObj) : base(nativeObj)
 {
 }