void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SVMSGD))
            {
                LogError("owner is not initialized. Add Action \"newSVMSGD\".");
                return;
            }
            OpenCVForUnity.MlModule.SVMSGD wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SVMSGD, OpenCVForUnity.MlModule.SVMSGD>(owner);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.Mat();
            }
            ((OpenCVForUnityPlayMakerActions.Mat)storeResult.Value).wrappedObject = wrapped_owner.getWeights();
        }