void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.BRISK))
            {
                LogError("owner is not initialized. Add Action \"newBRISK\".");
                return;
            }
            OpenCVForUnity.Features2dModule.BRISK wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.BRISK, OpenCVForUnity.Features2dModule.BRISK>(owner);

            wrapped_owner.setThreshold(threshold.Value);
        }