void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TextRecognitionModel)) { LogError("owner is not initialized. Add Action \"newTextRecognitionModel\"."); return; } OpenCVForUnity.DnnModule.TextRecognitionModel wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TextRecognitionModel, OpenCVForUnity.DnnModule.TextRecognitionModel>(owner); if (!(frame.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("frame is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_frame = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(frame); List <OpenCVForUnity.CoreModule.Mat> wrapped_roiRects = new List <OpenCVForUnity.CoreModule.Mat>(); OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(roiRects, wrapped_roiRects); string[] string_results = results.stringValues; List <string> wrapped_results = new List <string>(string_results); wrapped_owner.recognize(wrapped_frame, wrapped_roiRects, wrapped_results); OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_roiRects, roiRects); for (int i = 0; i < wrapped_results.Count; i++) { results.Set(i, (string)wrapped_results[i]); } results.SaveChanges(); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TextRecognitionModel)) { LogError("owner is not initialized. Add Action \"newTextRecognitionModel\"."); return; } OpenCVForUnity.DnnModule.TextRecognitionModel wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TextRecognitionModel, OpenCVForUnity.DnnModule.TextRecognitionModel>(owner); storeResult.Value = wrapped_owner.getDecodeType(); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TextRecognitionModel)) { LogError("owner is not initialized. Add Action \"newTextRecognitionModel\"."); return; } OpenCVForUnity.DnnModule.TextRecognitionModel wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TextRecognitionModel, OpenCVForUnity.DnnModule.TextRecognitionModel>(owner); if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.TextRecognitionModel)) { storeResult.Value = new OpenCVForUnityPlayMakerActions.TextRecognitionModel(); } ((OpenCVForUnityPlayMakerActions.TextRecognitionModel)storeResult.Value).wrappedObject = wrapped_owner.setDecodeOptsCTCPrefixBeamSearch(beamSize.Value); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TextRecognitionModel)) { LogError("owner is not initialized. Add Action \"newTextRecognitionModel\"."); return; } OpenCVForUnity.DnnModule.TextRecognitionModel wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TextRecognitionModel, OpenCVForUnity.DnnModule.TextRecognitionModel>(owner); if (!(frame.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("frame is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_frame = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(frame); storeResult.Value = wrapped_owner.recognize(wrapped_frame); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TextRecognitionModel)) { LogError("owner is not initialized. Add Action \"newTextRecognitionModel\"."); return; } OpenCVForUnity.DnnModule.TextRecognitionModel wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TextRecognitionModel, OpenCVForUnity.DnnModule.TextRecognitionModel>(owner); List <string> wrapped_storeResult = wrapped_owner.getVocabulary(); if (!storeResult.IsNone) { if (storeResult.Length != wrapped_storeResult.Count) { storeResult.Resize(wrapped_storeResult.Count); } for (int i = 0; i < wrapped_storeResult.Count; i++) { storeResult.Set(i, (string)wrapped_storeResult[i]); } storeResult.SaveChanges(); } }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TextRecognitionModel)) { LogError("owner is not initialized. Add Action \"newTextRecognitionModel\"."); return; } OpenCVForUnity.DnnModule.TextRecognitionModel wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TextRecognitionModel, OpenCVForUnity.DnnModule.TextRecognitionModel>(owner); string[] string_vocabulary = vocabulary.stringValues; List <string> wrapped_vocabulary = new List <string>(string_vocabulary); if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.TextRecognitionModel)) { storeResult.Value = new OpenCVForUnityPlayMakerActions.TextRecognitionModel(); } ((OpenCVForUnityPlayMakerActions.TextRecognitionModel)storeResult.Value).wrappedObject = wrapped_owner.setVocabulary(wrapped_vocabulary); for (int i = 0; i < wrapped_vocabulary.Count; i++) { vocabulary.Set(i, (string)wrapped_vocabulary[i]); } vocabulary.SaveChanges(); }
public TextRecognitionModel(OpenCVForUnity.DnnModule.TextRecognitionModel nativeObj) : base(nativeObj) { }