void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Net))
            {
                LogError("owner is not initialized. Add Action \"newNet\".");
                return;
            }
            OpenCVForUnity.DnnModule.Net wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Net, OpenCVForUnity.DnnModule.Net>(owner);

            string[]      string_layersTypes  = layersTypes.stringValues;
            List <string> wrapped_layersTypes = new List <string>(string_layersTypes);

            wrapped_owner.getLayerTypes(wrapped_layersTypes);

            for (int i = 0; i < wrapped_layersTypes.Count; i++)
            {
                layersTypes.Set(i, (string)wrapped_layersTypes[i]);
            }
            layersTypes.SaveChanges();
        }