Exemple #1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfByte))
            {
                LogError("owner is not initialized. Add Action \"newMatOfByte\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfByte wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfByte, OpenCVForUnity.CoreModule.MatOfByte>(owner);

            byte[] casted_storeResult = wrapped_owner.toArray();

            if (!storeResult.IsNone)
            {
                if (storeResult.Length != casted_storeResult.Length)
                {
                    storeResult.Resize(casted_storeResult.Length);
                }
                for (int i = 0; i < casted_storeResult.Length; i++)
                {
                    storeResult.Set(i, (int)casted_storeResult[i]);
                }
                storeResult.SaveChanges();
            }
        }
Exemple #2
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfByte))
            {
                LogError("owner is not initialized. Add Action \"newMatOfByte\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfByte wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfByte, OpenCVForUnity.CoreModule.MatOfByte>(owner);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.ByteArray))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.ByteArray();
            }
            ((OpenCVForUnityPlayMakerActions.ByteArray)storeResult.Value).wrappedObject = wrapped_owner.toArray();
        }