StopAllSounds() static private méthode

static private StopAllSounds ( TrainManager Train, bool InvalidateHandles ) : void
Train TrainManager
InvalidateHandles bool
Résultat void
Exemple #1
0
        // ================================

        internal static void Reset()
        {
            // track manager
            TrackManager.CurrentTrack = new TrackManager.Track();
            // train manager
            TrainManager.Trains = new TrainManager.Train[] { };
            // game
            Interface.ClearMessages();
            RouteComment = "";
            RouteImage   = "";
            RouteAccelerationDueToGravity = 9.80665;
            RouteRailGauge              = 1.435;
            RouteInitialAirPressure     = 101325.0;
            RouteInitialAirTemperature  = 293.15;
            RouteInitialElevation       = 0.0;
            RouteSeaLevelAirPressure    = 101325.0;
            RouteSeaLevelAirTemperature = 293.15;
            Stations                  = new Station[] { };
            Sections                  = new Section[] { };
            BufferTrackPositions      = new double[] { };
            MarkerTextures            = new int[] { };
            PointsOfInterest          = new PointOfInterest[] { };
            BogusPretrainInstructions = new BogusPretrainInstruction[] { };
            TrainName                 = "";
            TrainStart                = TrainStartMode.EmergencyBrakesNoAts;
            PreviousFog               = new Fog(0.0f, 0.0f, new Color24(128, 128, 128), 0.0);
            CurrentFog                = new Fog(0.0f, 0.0f, new Color24(128, 128, 128), 0.5);
            NextFog                = new Fog(0.0f, 0.0f, new Color24(128, 128, 128), 1.0);
            NoFogStart             = (float)World.BackgroundImageDistance + 200.0f;
            NoFogEnd               = 2.0f * NoFogStart;
            InfoTotalTriangles     = 0;
            InfoTotalTriangleStrip = 0;
            InfoTotalQuads         = 0;
            InfoTotalQuadStrip     = 0;
            InfoTotalPolygon       = 0;
            // object manager
            ObjectManager.Objects                     = new ObjectManager.StaticObject[16];
            ObjectManager.ObjectsUsed                 = 0;
            ObjectManager.ObjectsSortedByStart        = new int[] { };
            ObjectManager.ObjectsSortedByEnd          = new int[] { };
            ObjectManager.ObjectsSortedByStartPointer = 0;
            ObjectManager.ObjectsSortedByEndPointer   = 0;
            ObjectManager.LastUpdatedTrackPosition    = 0.0;
            ObjectManager.AnimatedWorldObjects        = new ObjectManager.AnimatedWorldObject[4];
            ObjectManager.AnimatedWorldObjectsUsed    = 0;
            // renderer / sound
            Renderer.Reset();
            SoundManager.StopAllSounds(true);
            GC.Collect();
        }
Exemple #2
0
 // deinitialize
 internal static void Deinitialize()
 {
     if (OpenAlContext != ContextHandle.Zero)
     {
         SoundManager.StopAllSounds(true);
         SoundManager.UnuseAllSoundsBuffers();
         Alc.MakeContextCurrent(ContextHandle.Zero);
         Alc.DestroyContext(OpenAlContext);
         OpenAlContext = ContextHandle.Zero;
     }
     if (OpenAlDevice != IntPtr.Zero)
     {
         Alc.CloseDevice(OpenAlDevice);
         OpenAlDevice = IntPtr.Zero;
     }
 }