/// <summary>Renders the list of game (textual) messages</summary> /// <param name="Element">The HUD element these are to be rendered onto</param> /// <param name="TimeElapsed">The time elapsed</param> private static void RenderGameMessages(HUD.Element Element, double TimeElapsed) { //Calculate the size of the viewing plane int n = MessageManager.TextualMessages.Count; //Minimum initial width is 16px double totalwidth = 16.0f; for (int j = 0; j < n; j++) { //Update font size for the renderer System.Drawing.Size size = Renderer.MeasureString(Element.Font, (string)MessageManager.TextualMessages[j].MessageToDisplay); MessageManager.TextualMessages[j].Width = size.Width; MessageManager.TextualMessages[j].Height = size.Height; //Run through the list of current messages double a = MessageManager.TextualMessages[j].Width - j * (double)Element.Value1; //If our width is wider than the old, use this as the NEW viewing plane width if (a > totalwidth) { totalwidth = a; } } //Calculate the X-width of the viewing plane Game.MessagesRendererSize.X += 16.0 * TimeElapsed * ((double)totalwidth - Game.MessagesRendererSize.X); totalwidth = (float)Game.MessagesRendererSize.X; double lcrh, lw, rw; //Calculate final viewing plane size to pass to openGL CalculateViewingPlaneSize(Element, out lw, out rw, out lcrh); // start double w = totalwidth + lw + rw; double h = Element.Value2 * n; double x = Element.Alignment.X < 0 ? 0.0 : Element.Alignment.X > 0 ? Screen.Width - w : 0.5 * (Screen.Width - w); double y = Element.Alignment.Y < 0 ? 0.0 : Element.Alignment.Y > 0 ? Screen.Height - h : 0.5 * (Screen.Height - h); x += Element.Position.X; y += Element.Position.Y; int m = 0; for (int j = 0; j < n; j++) { var mm = MessageManager.TextualMessages[j]; float br, bg, bb, ba; CreateBackColor(Element.BackgroundColor, mm.Color, out br, out bg, out bb, out ba); float tr, tg, tb, ta; CreateTextColor(Element.TextColor, mm.Color, out tr, out tg, out tb, out ta); float or, og, ob, oa; CreateBackColor(Element.OverlayColor, mm.Color, out or, out og, out ob, out oa); double tx, ty; bool preserve = false; if ((Element.Transition & HUD.Transition.Move) != 0) { if (Game.SecondsSinceMidnight < mm.Timeout) { if (mm.RendererAlpha == 0.0) { mm.RendererPosition.X = x + Element.TransitionVector.X; mm.RendererPosition.Y = y + Element.TransitionVector.Y; mm.RendererAlpha = 1.0; } tx = x; ty = y + m * Element.Value2; preserve = true; } else if (Element.Transition == HUD.Transition.MoveAndFade) { tx = x; ty = y + m * Element.Value2; } else { tx = x + Element.TransitionVector.X; ty = y + (j + 1) * Element.TransitionVector.Y; } const double speed = 2.0; double dx = (speed * Math.Abs(tx - mm.RendererPosition.X) + 0.1) * TimeElapsed; double dy = (speed * Math.Abs(ty - mm.RendererPosition.Y) + 0.1) * TimeElapsed; if (Math.Abs(tx - mm.RendererPosition.X) < dx) { mm.RendererPosition.X = tx; } else { mm.RendererPosition.X += Math.Sign(tx - mm.RendererPosition.X) * dx; } if (Math.Abs(ty - mm.RendererPosition.Y) < dy) { mm.RendererPosition.Y = ty; } else { mm.RendererPosition.Y += Math.Sign(ty - mm.RendererPosition.Y) * dy; } } else { tx = x; ty = y + m * Element.Value2; mm.RendererPosition.X = 0.0; const double speed = 12.0; double dy = (speed * Math.Abs(ty - mm.RendererPosition.Y) + 0.1) * TimeElapsed; mm.RendererPosition.X = x; if (Math.Abs(ty - mm.RendererPosition.Y) < dy) { mm.RendererPosition.Y = ty; } else { mm.RendererPosition.Y += Math.Sign(ty - mm.RendererPosition.Y) * dy; } } if ((Element.Transition & HUD.Transition.Fade) != 0) { if (Game.SecondsSinceMidnight >= mm.Timeout) { mm.RendererAlpha -= TimeElapsed; if (mm.RendererAlpha < 0.0) { mm.RendererAlpha = 0.0; } } else { mm.RendererAlpha += TimeElapsed; if (mm.RendererAlpha > 1.0) { mm.RendererAlpha = 1.0; } preserve = true; } } else if (Game.SecondsSinceMidnight > mm.Timeout) { if (Math.Abs(mm.RendererPosition.X - tx) < 0.1 & Math.Abs(mm.RendererPosition.Y - ty) < 0.1) { mm.RendererAlpha = 0.0; } } if (preserve) { m++; } double px = mm.RendererPosition.X + (double)j * (double)Element.Value1; double py = mm.RendererPosition.Y; float alpha = (float)(mm.RendererAlpha * mm.RendererAlpha); // graphics HUD.Image Left = j == 0 ? Element.TopLeft : j < n - 1 ? Element.CenterLeft : Element.BottomLeft; HUD.Image Middle = j == 0 ? Element.TopMiddle : j < n - 1 ? Element.CenterMiddle : Element.BottomMiddle; HUD.Image Right = j == 0 ? Element.TopRight : j < n - 1 ? Element.CenterRight : Element.BottomRight; // left background if (Left.BackgroundTexture != null) { if (Textures.LoadTexture(Left.BackgroundTexture, Textures.OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Left.BackgroundTexture.Width; double v = (double)Left.BackgroundTexture.Height; GL.Color4(br, bg, bb, ba * alpha); RenderOverlayTexture(Left.BackgroundTexture, px, py, px + u, py + v); } } // right background if (Right.BackgroundTexture != null) { if (Textures.LoadTexture(Right.BackgroundTexture, Textures.OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Right.BackgroundTexture.Width; double v = (double)Right.BackgroundTexture.Height; GL.Color4(br, bg, bb, ba * alpha); RenderOverlayTexture(Right.BackgroundTexture, px + w - u, py, px + w, py + v); } } // middle background if (Middle.BackgroundTexture != null) { if (Textures.LoadTexture(Middle.BackgroundTexture, Textures.OpenGlTextureWrapMode.ClampClamp)) { double v = (double)Middle.BackgroundTexture.Height; GL.Color4(br, bg, bb, ba * alpha); RenderOverlayTexture(Middle.BackgroundTexture, px + lw, py, px + w - rw, py + v); } } { // text string t = (string)mm.MessageToDisplay; double u = mm.Width; double v = mm.Height; double p = Math.Round( (Element.TextAlignment.X < 0 ? px : Element.TextAlignment.X > 0 ? px + w - u : px + 0.5 * (w - u)) - j * Element.Value1); double q = Math.Round(Element.TextAlignment.Y < 0 ? py : Element.TextAlignment.Y > 0 ? py + lcrh - v : py + 0.5 * (lcrh - v)); p += Element.TextPosition.X; q += Element.TextPosition.Y; DrawString(Element.Font, t, new System.Drawing.Point((int)p, (int)q), TextAlignment.TopLeft, new Color128(tr, tg, tb, ta * alpha), Element.TextShadow); } // left overlay if (Left.OverlayTexture != null) { if (Textures.LoadTexture(Left.OverlayTexture, Textures.OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Left.OverlayTexture.Width; double v = (double)Left.OverlayTexture.Height; GL.Color4(or, og, ob, oa * alpha); RenderOverlayTexture(Left.OverlayTexture, px, py, px + u, py + v); } } // right overlay if (Right.OverlayTexture != null) { if (Textures.LoadTexture(Right.OverlayTexture, Textures.OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Right.OverlayTexture.Width; double v = (double)Right.OverlayTexture.Height; GL.Color4(or, og, ob, oa * alpha); RenderOverlayTexture(Right.OverlayTexture, px + w - u, py, px + w, py + v); } } // middle overlay if (Middle.OverlayTexture != null) { if (Textures.LoadTexture(Middle.OverlayTexture, Textures.OpenGlTextureWrapMode.ClampClamp)) { double v = (double)Middle.OverlayTexture.Height; GL.Color4(or, og, ob, oa * alpha); RenderOverlayTexture(Middle.OverlayTexture, px + lw, py, px + w - rw, py + v); } } } }
/// <summary>Calculates the viewing plane size for the given HUD element</summary> /// <param name="Element">The element</param> /// <param name="LeftWidth">The left width of the viewing plane</param> /// <param name="RightWidth">The right width of the viewing plane</param> /// <param name="LCrH">The center point of the viewing plane</param> private static void CalculateViewingPlaneSize(HUD.Element Element, out double LeftWidth, out double RightWidth, out double LCrH) { LCrH = 0.0; // left width/height LeftWidth = 0.0; if (Element.TopLeft.BackgroundTexture != null) { if (Textures.LoadTexture(Element.TopLeft.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Element.TopLeft.BackgroundTexture.Width; double v = (double)Element.TopLeft.BackgroundTexture.Height; if (u > LeftWidth) { LeftWidth = u; } if (v > LCrH) { LCrH = v; } } } if (Element.CenterLeft.BackgroundTexture != null) { if (Textures.LoadTexture(Element.CenterLeft.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Element.CenterLeft.BackgroundTexture.Width; double v = (double)Element.CenterLeft.BackgroundTexture.Height; if (u > LeftWidth) { LeftWidth = u; } if (v > LCrH) { LCrH = v; } } } if (Element.BottomLeft.BackgroundTexture != null) { if (Textures.LoadTexture(Element.BottomLeft.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Element.BottomLeft.BackgroundTexture.Width; double v = (double)Element.BottomLeft.BackgroundTexture.Height; if (u > LeftWidth) { LeftWidth = u; } if (v > LCrH) { LCrH = v; } } } // center height if (Element.TopMiddle.BackgroundTexture != null) { if (Textures.LoadTexture(Element.TopMiddle.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double v = (double)Element.TopMiddle.BackgroundTexture.Height; if (v > LCrH) { LCrH = v; } } } if (Element.CenterMiddle.BackgroundTexture != null) { if (Textures.LoadTexture(Element.CenterMiddle.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double v = (double)Element.CenterMiddle.BackgroundTexture.Height; if (v > LCrH) { LCrH = v; } } } if (Element.BottomMiddle.BackgroundTexture != null) { if (Textures.LoadTexture(Element.BottomMiddle.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double v = (double)Element.BottomMiddle.BackgroundTexture.Height; if (v > LCrH) { LCrH = v; } } } // right width/height RightWidth = 0.0; if (Element.TopRight.BackgroundTexture != null) { if (Textures.LoadTexture(Element.TopRight.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Element.TopRight.BackgroundTexture.Width; double v = (double)Element.TopRight.BackgroundTexture.Height; if (u > RightWidth) { RightWidth = u; } if (v > LCrH) { LCrH = v; } } } if (Element.CenterRight.BackgroundTexture != null) { if (Textures.LoadTexture(Element.CenterRight.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Element.CenterRight.BackgroundTexture.Width; double v = (double)Element.CenterRight.BackgroundTexture.Height; if (u > RightWidth) { RightWidth = u; } if (v > LCrH) { LCrH = v; } } } if (Element.BottomRight.BackgroundTexture != null) { if (Textures.LoadTexture(Element.BottomRight.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Element.BottomRight.BackgroundTexture.Width; double v = (double)Element.BottomRight.BackgroundTexture.Height; if (u > RightWidth) { RightWidth = u; } if (v > LCrH) { LCrH = v; } } } }
/// <summary>Renders the ATS lamp overlay</summary> /// <param name="Element">The HUD element these are to be rendererd onto</param> /// <param name="TimeElapsed">The time elapsed</param> private static void RenderATSLamps(HUD.Element Element, double TimeElapsed) { // ats lamps if (CurrentLampCollection.Lamps == null) { InitializeLamps(); } double lcrh, lw, rw; CalculateViewingPlaneSize(Element, out lw, out rw, out lcrh); // start // ReSharper disable once PossibleNullReferenceException int n = CurrentLampCollection.Lamps.Length; double w = (double)CurrentLampCollection.Width + lw + rw; double h = Element.Value2 * n; double x = Element.Alignment.X < 0 ? 0.0 : Element.Alignment.X > 0 ? Screen.Width - w : 0.5 * (Screen.Width - w); double y = Element.Alignment.Y < 0 ? 0.0 : Element.Alignment.Y > 0 ? Screen.Height - h : 0.5 * (Screen.Height - h); x += Element.Position.X; y += Element.Position.Y; for (int j = 0; j < n; j++) { if (CurrentLampCollection.Lamps[j].Type != LampType.None) { int o; if (j == 0) { o = -1; } else if (CurrentLampCollection.Lamps[j - 1].Type == LampType.None) { o = -1; } else if (j < n - 1 && CurrentLampCollection.Lamps[j + 1].Type == LampType.None) { o = 1; } else if (j == n - 1) { o = 1; } else { o = 0; } HUD.Image Left = o < 0 ? Element.TopLeft : o == 0 ? Element.CenterLeft : Element.BottomLeft; HUD.Image Middle = o < 0 ? Element.TopMiddle : o == 0 ? Element.CenterMiddle : Element.BottomMiddle; HUD.Image Right = o < 0 ? Element.TopRight : o == 0 ? Element.CenterRight : Element.BottomRight; MessageColor sc = MessageColor.Gray; if (TrainManager.PlayerTrain.Plugin.Panel.Length >= 272) { switch (CurrentLampCollection.Lamps[j].Type) { case LampType.Ats: if (TrainManager.PlayerTrain.Plugin.Panel[256] != 0) { sc = MessageColor.Orange; } break; case LampType.AtsOperation: if (TrainManager.PlayerTrain.Plugin.Panel[258] != 0) { sc = MessageColor.Red; } break; case LampType.AtsPPower: if (TrainManager.PlayerTrain.Plugin.Panel[259] != 0) { sc = MessageColor.Green; } break; case LampType.AtsPPattern: if (TrainManager.PlayerTrain.Plugin.Panel[260] != 0) { sc = MessageColor.Orange; } break; case LampType.AtsPBrakeOverride: if (TrainManager.PlayerTrain.Plugin.Panel[261] != 0) { sc = MessageColor.Orange; } break; case LampType.AtsPBrakeOperation: if (TrainManager.PlayerTrain.Plugin.Panel[262] != 0) { sc = MessageColor.Orange; } break; case LampType.AtsP: if (TrainManager.PlayerTrain.Plugin.Panel[263] != 0) { sc = MessageColor.Green; } break; case LampType.AtsPFailure: if (TrainManager.PlayerTrain.Plugin.Panel[264] != 0) { sc = MessageColor.Red; } break; case LampType.Atc: if (TrainManager.PlayerTrain.Plugin.Panel[265] != 0) { sc = MessageColor.Orange; } break; case LampType.AtcPower: if (TrainManager.PlayerTrain.Plugin.Panel[266] != 0) { sc = MessageColor.Orange; } break; case LampType.AtcUse: if (TrainManager.PlayerTrain.Plugin.Panel[267] != 0) { sc = MessageColor.Orange; } break; case LampType.AtcEmergency: if (TrainManager.PlayerTrain.Plugin.Panel[268] != 0) { sc = MessageColor.Red; } break; case LampType.Eb: if (TrainManager.PlayerTrain.Plugin.Panel[270] != 0) { sc = MessageColor.Green; } break; case LampType.ConstSpeed: if (TrainManager.PlayerTrain.Plugin.Panel[269] != 0) { sc = MessageColor.Orange; } break; } } // colors float br, bg, bb, ba; CreateBackColor(Element.BackgroundColor, sc, out br, out bg, out bb, out ba); float tr, tg, tb, ta; CreateTextColor(Element.TextColor, sc, out tr, out tg, out tb, out ta); float or, og, ob, oa; CreateBackColor(Element.OverlayColor, sc, out or, out og, out ob, out oa); // left background if (Left.BackgroundTexture != null) { if (Textures.LoadTexture(Left.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Left.BackgroundTexture.Width; double v = (double)Left.BackgroundTexture.Height; GL.Color4(br, bg, bb, ba); RenderOverlayTexture(Left.BackgroundTexture, x, y, x + u, y + v); } } // right background if (Right.BackgroundTexture != null) { if (Textures.LoadTexture(Right.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Right.BackgroundTexture.Width; double v = (double)Right.BackgroundTexture.Height; GL.Color4(br, bg, bb, ba); RenderOverlayTexture(Right.BackgroundTexture, x + w - u, y, x + w, y + v); } } // middle background if (Middle.BackgroundTexture != null) { if (Textures.LoadTexture(Middle.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double v = (double)Middle.BackgroundTexture.Height; GL.Color4(br, bg, bb, ba); RenderOverlayTexture(Middle.BackgroundTexture, x + lw, y, x + w - rw, y + v); } } { // text string t = CurrentLampCollection.Lamps[j].Text; double u = CurrentLampCollection.Lamps[j].Width; double v = CurrentLampCollection.Lamps[j].Height; double p = Math.Round(Element.TextAlignment.X < 0 ? x : Element.TextAlignment.X > 0 ? x + w - u : x + 0.5 * (w - u)); double q = Math.Round(Element.TextAlignment.Y < 0 ? y : Element.TextAlignment.Y > 0 ? y + lcrh - v : y + 0.5 * (lcrh - v)); p += Element.TextPosition.X; q += Element.TextPosition.Y; DrawString(Element.Font, t, new System.Drawing.Point((int)p, (int)q), TextAlignment.TopLeft, new Color128(tr, tg, tb, ta), Element.TextShadow); } // left overlay if (Left.OverlayTexture != null) { if (Textures.LoadTexture(Left.OverlayTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Left.OverlayTexture.Width; double v = (double)Left.OverlayTexture.Height; GL.Color4(or, og, ob, oa); RenderOverlayTexture(Left.OverlayTexture, x, y, x + u, y + v); } } // right overlay if (Right.OverlayTexture != null) { if (Textures.LoadTexture(Right.OverlayTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Right.OverlayTexture.Width; double v = (double)Right.OverlayTexture.Height; GL.Color4(or, og, ob, oa); RenderOverlayTexture(Right.OverlayTexture, x + w - u, y, x + w, y + v); } } // middle overlay if (Middle.OverlayTexture != null) { if (Textures.LoadTexture(Middle.OverlayTexture, OpenGlTextureWrapMode.ClampClamp)) { double v = (double)Middle.OverlayTexture.Height; GL.Color4(or, og, ob, oa); RenderOverlayTexture(Middle.OverlayTexture, x + lw, y, x + w - rw, y + v); } } } y += (double)Element.Value2; } }
/// <summary>Renders all default HUD elements</summary> /// <param name="Element">The HUD element these are to be rendererd onto</param> /// <param name="TimeElapsed">The time elapsed</param> private static void RenderHUDElement(HUD.Element Element, double TimeElapsed) { TrainManager.TrainDoorState LeftDoors = TrainManager.GetDoorsState(TrainManager.PlayerTrain, true, false); TrainManager.TrainDoorState RightDoors = TrainManager.GetDoorsState(TrainManager.PlayerTrain, false, true); System.Globalization.CultureInfo Culture = System.Globalization.CultureInfo.InvariantCulture; string Command = Element.Subject.ToLowerInvariant(); // default double w, h; if (Element.CenterMiddle.BackgroundTexture != null) { if (Program.CurrentHost.LoadTexture(Element.CenterMiddle.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { w = (double)Element.CenterMiddle.BackgroundTexture.Width; h = (double)Element.CenterMiddle.BackgroundTexture.Height; } else { w = 0.0; h = 0.0; } } else { w = 0.0; h = 0.0; } double x = Element.Alignment.X < 0 ? 0.0 : Element.Alignment.X == 0 ? 0.5 * (LibRender.Screen.Width - w) : LibRender.Screen.Width - w; double y = Element.Alignment.Y < 0 ? 0.0 : Element.Alignment.Y == 0 ? 0.5 * (LibRender.Screen.Height - h) : LibRender.Screen.Height - h; x += Element.Position.X; y += Element.Position.Y; // command const double speed = 1.0; MessageColor sc = MessageColor.None; string t; switch (Command) { case "reverser": if (TrainManager.PlayerTrain.Handles.Reverser.Driver < 0) { sc = MessageColor.Orange; if (TrainManager.PlayerTrain.ReverserDescriptions != null && TrainManager.PlayerTrain.ReverserDescriptions.Length > 2) { t = TrainManager.PlayerTrain.ReverserDescriptions[2]; } else { t = Translations.QuickReferences.HandleBackward; } } else if (TrainManager.PlayerTrain.Handles.Reverser.Driver > 0) { sc = MessageColor.Blue; if (TrainManager.PlayerTrain.ReverserDescriptions != null && TrainManager.PlayerTrain.ReverserDescriptions.Length > 0) { t = TrainManager.PlayerTrain.ReverserDescriptions[0]; } else { t = Translations.QuickReferences.HandleForward; } } else { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.ReverserDescriptions != null && TrainManager.PlayerTrain.ReverserDescriptions.Length > 1) { t = TrainManager.PlayerTrain.ReverserDescriptions[1]; } else { t = Translations.QuickReferences.HandleNeutral; } } Element.TransitionState = 0.0; break; case "power": if (TrainManager.PlayerTrain.Handles.SingleHandle) { return; } if (TrainManager.PlayerTrain.Handles.Power.Driver == 0) { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.PowerNotchDescriptions != null && TrainManager.PlayerTrain.PowerNotchDescriptions.Length > 0) { t = TrainManager.PlayerTrain.PowerNotchDescriptions[0]; } else { t = Translations.QuickReferences.HandlePowerNull; } } else { sc = MessageColor.Blue; if (TrainManager.PlayerTrain.PowerNotchDescriptions != null && TrainManager.PlayerTrain.Handles.Power.Driver < TrainManager.PlayerTrain.PowerNotchDescriptions.Length) { t = TrainManager.PlayerTrain.PowerNotchDescriptions[TrainManager.PlayerTrain.Handles.Power.Driver]; } else { t = Translations.QuickReferences.HandlePower + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture); } } Element.TransitionState = 0.0; break; case "brake": if (TrainManager.PlayerTrain.Handles.SingleHandle) { return; } if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle) { if (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver) { sc = MessageColor.Red; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 0) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[0]; } else { t = Translations.QuickReferences.HandleEmergency; } } else if (TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Release) { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 1) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[1]; } else { t = Translations.QuickReferences.HandleRelease; } } else if (TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Lap) { sc = MessageColor.Blue; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 2) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[2]; } else { t = Translations.QuickReferences.HandleLap; } } else { sc = MessageColor.Orange; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 3) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[3]; } else { t = Translations.QuickReferences.HandleService; } } } else { if (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver) { sc = MessageColor.Red; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 0) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[0]; } else { t = Translations.QuickReferences.HandleEmergency; } } else if (TrainManager.PlayerTrain.Handles.HoldBrake.Driver) { sc = MessageColor.Green; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 2) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[2]; } else { t = Translations.QuickReferences.HandleHoldBrake; } } else if (TrainManager.PlayerTrain.Handles.Brake.Driver == 0) { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 1) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[1]; } else { t = Translations.QuickReferences.HandleBrakeNull; } } else { sc = MessageColor.Orange; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && ((TrainManager.PlayerTrain.Handles.HasHoldBrake && TrainManager.PlayerTrain.Handles.Brake.Driver + 2 < TrainManager.PlayerTrain.BrakeNotchDescriptions.Length) || (!TrainManager.PlayerTrain.Handles.HasHoldBrake && TrainManager.PlayerTrain.Handles.Brake.Driver + 1 < TrainManager.PlayerTrain.BrakeNotchDescriptions.Length))) { t = TrainManager.PlayerTrain.Handles.HasHoldBrake ? TrainManager.PlayerTrain.BrakeNotchDescriptions[TrainManager.PlayerTrain.Handles.Brake.Driver + 2] : TrainManager.PlayerTrain.BrakeNotchDescriptions[TrainManager.PlayerTrain.Handles.Brake.Driver + 1]; } else { t = Translations.QuickReferences.HandleBrake + TrainManager.PlayerTrain.Handles.Brake.Driver.ToString(Culture); } } } Element.TransitionState = 0.0; break; case "locobrake": if (!TrainManager.PlayerTrain.Handles.HasLocoBrake) { return; } if (TrainManager.PlayerTrain.Handles.LocoBrake is TrainManager.LocoAirBrakeHandle) { if (TrainManager.PlayerTrain.Handles.LocoBrake.Driver == (int)TrainManager.AirBrakeHandleState.Release) { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 1) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[1]; } else { t = Translations.QuickReferences.HandleRelease; } } else if (TrainManager.PlayerTrain.Handles.LocoBrake.Driver == (int)TrainManager.AirBrakeHandleState.Lap) { sc = MessageColor.Blue; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 2) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[2]; } else { t = Translations.QuickReferences.HandleLap; } } else { sc = MessageColor.Orange; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 3) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[3]; } else { t = Translations.QuickReferences.HandleService; } } } else { if (TrainManager.PlayerTrain.Handles.LocoBrake.Driver == 0) { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.LocoBrakeNotchDescriptions != null && TrainManager.PlayerTrain.LocoBrakeNotchDescriptions.Length > 1) { t = TrainManager.PlayerTrain.LocoBrakeNotchDescriptions[1]; } else { t = Translations.QuickReferences.HandleBrakeNull; } } else { sc = MessageColor.Orange; if (TrainManager.PlayerTrain.LocoBrakeNotchDescriptions != null && TrainManager.PlayerTrain.Handles.LocoBrake.Driver < TrainManager.PlayerTrain.LocoBrakeNotchDescriptions.Length) { t = TrainManager.PlayerTrain.LocoBrakeNotchDescriptions[TrainManager.PlayerTrain.Handles.LocoBrake.Driver]; } else { t = Translations.QuickReferences.HandleLocoBrake + TrainManager.PlayerTrain.Handles.LocoBrake.Driver.ToString(Culture); } } } Element.TransitionState = 0.0; break; case "single": if (!TrainManager.PlayerTrain.Handles.SingleHandle) { return; } if (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver) { sc = MessageColor.Red; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 0) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[0]; } else { t = Translations.QuickReferences.HandleEmergency; } } else if (TrainManager.PlayerTrain.Handles.HoldBrake.Driver) { sc = MessageColor.Green; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 1) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[1]; } else { t = Translations.QuickReferences.HandleHoldBrake; } } else if (TrainManager.PlayerTrain.Handles.Brake.Driver > 0) { sc = MessageColor.Orange; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.Handles.Brake.Driver + 3 < TrainManager.PlayerTrain.BrakeNotchDescriptions.Length) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[TrainManager.PlayerTrain.Handles.Brake.Driver + 3]; } else { t = Translations.QuickReferences.HandleBrake + TrainManager.PlayerTrain.Handles.Brake.Driver.ToString(Culture); } } else if (TrainManager.PlayerTrain.Handles.Power.Driver > 0) { sc = MessageColor.Blue; if (TrainManager.PlayerTrain.PowerNotchDescriptions != null && TrainManager.PlayerTrain.Handles.Power.Driver < TrainManager.PlayerTrain.PowerNotchDescriptions.Length) { t = TrainManager.PlayerTrain.PowerNotchDescriptions[TrainManager.PlayerTrain.Handles.Power.Driver]; } else { t = Translations.QuickReferences.HandlePower + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture); } } else { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.PowerNotchDescriptions != null && TrainManager.PlayerTrain.PowerNotchDescriptions.Length > 0) { t = TrainManager.PlayerTrain.PowerNotchDescriptions[0]; } else { t = Translations.QuickReferences.HandlePowerNull; } } Element.TransitionState = 0.0; break; case "doorsleft": case "doorsright": { if ((LeftDoors & TrainManager.TrainDoorState.AllClosed) == 0 | (RightDoors & TrainManager.TrainDoorState.AllClosed) == 0) { Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } TrainManager.TrainDoorState Doors = Command == "doorsleft" ? LeftDoors : RightDoors; if ((Doors & TrainManager.TrainDoorState.Mixed) != 0) { sc = MessageColor.Orange; } else if ((Doors & TrainManager.TrainDoorState.AllClosed) != 0) { sc = MessageColor.Gray; } else if (TrainManager.PlayerTrain.Specs.DoorCloseMode == TrainManager.DoorMode.Manual) { sc = MessageColor.Green; } else { sc = MessageColor.Blue; } t = Command == "doorsleft" ? Translations.QuickReferences.DoorsLeft : Translations.QuickReferences.DoorsRight; } break; case "stopleft": case "stopright": case "stopnone": { int s = TrainManager.PlayerTrain.Station; if (s >= 0 && CurrentRoute.Stations[s].PlayerStops() && Interface.CurrentOptions.GameMode != GameMode.Expert) { bool cond; if (Command == "stopleft") { cond = CurrentRoute.Stations[s].OpenLeftDoors; } else if (Command == "stopright") { cond = CurrentRoute.Stations[s].OpenRightDoors; } else { cond = !CurrentRoute.Stations[s].OpenLeftDoors & !CurrentRoute.Stations[s].OpenRightDoors; } if (TrainManager.PlayerTrain.StationState == TrainStopState.Pending & cond) { Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } t = Element.Text; } break; case "stoplefttick": case "stoprighttick": case "stopnonetick": { int s = TrainManager.PlayerTrain.Station; if (s >= 0 && CurrentRoute.Stations[s].PlayerStops() && Interface.CurrentOptions.GameMode != GameMode.Expert) { int c = CurrentRoute.Stations[s].GetStopIndex(TrainManager.PlayerTrain.Cars.Length); if (c >= 0) { bool cond; if (Command == "stoplefttick") { cond = CurrentRoute.Stations[s].OpenLeftDoors; } else if (Command == "stoprighttick") { cond = CurrentRoute.Stations[s].OpenRightDoors; } else { cond = !CurrentRoute.Stations[s].OpenLeftDoors & !CurrentRoute.Stations[s].OpenRightDoors; } if (TrainManager.PlayerTrain.StationState == TrainStopState.Pending & cond) { Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } double d = TrainManager.PlayerTrain.StationDistanceToStopPoint; double r; if (d > 0.0) { r = d / CurrentRoute.Stations[s].Stops[c].BackwardTolerance; } else { r = d / CurrentRoute.Stations[s].Stops[c].ForwardTolerance; } if (r < -1.0) { r = -1.0; } if (r > 1.0) { r = 1.0; } y -= r * (double)Element.Value1; } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } t = Element.Text; } break; case "clock": { int hours = (int)Math.Floor(Game.SecondsSinceMidnight); int seconds = hours % 60; hours /= 60; int minutes = hours % 60; hours /= 60; hours %= 24; t = hours.ToString(Culture).PadLeft(2, '0') + ":" + minutes.ToString(Culture).PadLeft(2, '0') + ":" + seconds.ToString(Culture).PadLeft(2, '0'); if (OptionClock) { Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } } break; case "gradient": if (OptionGradient == GradientDisplayMode.Percentage) { if (World.CameraTrackFollower.Pitch != 0) { double pc = World.CameraTrackFollower.Pitch; t = Math.Abs(pc).ToString("0.00", Culture) + "%" + (Math.Abs(pc) == pc ? " ↗" : " ↘"); } else { t = "Level"; } Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else if (OptionGradient == GradientDisplayMode.UnitOfChange) { if (World.CameraTrackFollower.Pitch != 0) { double gr = 1000 / World.CameraTrackFollower.Pitch; t = "1 in " + Math.Abs(gr).ToString("0", Culture) + (Math.Abs(gr) == gr ? " ↗" : " ↘"); } else { t = "Level"; } Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else if (OptionGradient == GradientDisplayMode.Permil) { if (World.CameraTrackFollower.Pitch != 0) { double pm = World.CameraTrackFollower.Pitch; t = Math.Abs(pm).ToString("0.00", Culture) + "‰" + (Math.Abs(pm) == pm ? " ↗" : " ↘"); } else { t = "Level"; } Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { if (World.CameraTrackFollower.Pitch != 0) { double gr = 1000 / World.CameraTrackFollower.Pitch; t = "1 in " + Math.Abs(gr).ToString("0", Culture) + (Math.Abs(gr) == gr ? " ↗" : " ↘"); } else { t = "Level"; } Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } break; case "speed": if (OptionSpeed == SpeedDisplayMode.Kmph) { double kmph = Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) * 3.6; t = kmph.ToString("0.00", Culture) + " km/h"; Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else if (OptionSpeed == SpeedDisplayMode.Mph) { double mph = Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) * 2.2369362920544; t = mph.ToString("0.00", Culture) + " mph"; Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { double mph = Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) * 2.2369362920544; t = mph.ToString("0.00", Culture) + " mph"; Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } break; case "dist_next_station": int i; if (TrainManager.PlayerTrain.Station >= 0 && TrainManager.PlayerTrain.StationState != TrainStopState.Completed) { i = TrainManager.PlayerTrain.LastStation; } else { i = TrainManager.PlayerTrain.LastStation + 1; } if (i > CurrentRoute.Stations.Length - 1) { i = TrainManager.PlayerTrain.LastStation; } int n = CurrentRoute.Stations[i].GetStopIndex(TrainManager.PlayerTrain.NumberOfCars); double p0 = TrainManager.PlayerTrain.FrontCarTrackPosition(); double p1; if (CurrentRoute.Stations[i].Stops.Length > 0) { p1 = CurrentRoute.Stations[i].Stops[n].TrackPosition; } else { p1 = CurrentRoute.Stations[i].DefaultTrackPosition; } double m = p1 - p0; if (OptionDistanceToNextStation == DistanceToNextStationDisplayMode.Km) { if (CurrentRoute.Stations[i].PlayerStops()) { t = "Stop: "; if (Math.Abs(m) <= 10.0) { t += m.ToString("0.00", Culture) + " m"; } else { m /= 1000.0; t += m.ToString("0.000", Culture) + " km"; } } else { m /= 1000.0; t = "Pass: "******"0.000", Culture) + " km"; } Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else if (OptionDistanceToNextStation == DistanceToNextStationDisplayMode.Mile) { m /= 1609.34; if (CurrentRoute.Stations[i].PlayerStops()) { t = "Stop: "; } else { t = "Pass: "******"0.0000", Culture) + " miles"; Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { m /= 1609.34; if (CurrentRoute.Stations[i].PlayerStops()) { t = "Stop: "; } else { t = "Pass: "******"0.0000", Culture) + " miles"; Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } break; case "fps": int fps = (int)Math.Round(LibRender.Renderer.FrameRate); t = fps.ToString(Culture) + " fps"; if (OptionFrameRates) { Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } break; case "ai": t = "A.I."; if (TrainManager.PlayerTrain.AI != null) { Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } break; case "score": if (Interface.CurrentOptions.GameMode == GameMode.Arcade) { t = Game.CurrentScore.CurrentValue.ToString(Culture) + " / " + Game.CurrentScore.Maximum.ToString(Culture); if (Game.CurrentScore.CurrentValue < 0) { sc = MessageColor.Red; } else if (Game.CurrentScore.CurrentValue > 0) { sc = MessageColor.Green; } else { sc = MessageColor.Gray; } Element.TransitionState = 0.0; } else { Element.TransitionState = 1.0; t = ""; } break; default: t = Element.Text; break; } // transitions float alpha = 1.0f; if ((Element.Transition & HUD.Transition.Move) != 0) { double s = Element.TransitionState; x += Element.TransitionVector.X * s * s; y += Element.TransitionVector.Y * s * s; } if ((Element.Transition & HUD.Transition.Fade) != 0) { alpha = (float)(1.0 - Element.TransitionState); } else if (Element.Transition == HUD.Transition.None) { alpha = (float)(1.0 - Element.TransitionState); } // render if (alpha != 0.0f) { // background if (Element.Subject == "reverser") { w = Math.Max(w, TrainManager.PlayerTrain.MaxReverserWidth); //X-Pos doesn't need to be changed } if (Element.Subject == "power") { w = Math.Max(w, TrainManager.PlayerTrain.MaxPowerNotchWidth); if (TrainManager.PlayerTrain.MaxReverserWidth > 48) { x += (TrainManager.PlayerTrain.MaxReverserWidth - 48); } } if (Element.Subject == "brake") { w = Math.Max(w, TrainManager.PlayerTrain.MaxBrakeNotchWidth); if (TrainManager.PlayerTrain.MaxReverserWidth > 48) { x += (TrainManager.PlayerTrain.MaxReverserWidth - 48); } if (TrainManager.PlayerTrain.MaxPowerNotchWidth > 48) { x += (TrainManager.PlayerTrain.MaxPowerNotchWidth - 48); } } if (Element.Subject == "single") { w = Math.Max(Math.Max(w, TrainManager.PlayerTrain.MaxPowerNotchWidth), TrainManager.PlayerTrain.MaxBrakeNotchWidth); if (TrainManager.PlayerTrain.MaxReverserWidth > 48) { x += (TrainManager.PlayerTrain.MaxReverserWidth - 48); } } if (Element.CenterMiddle.BackgroundTexture != null) { if (Program.CurrentHost.LoadTexture(Element.CenterMiddle.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { Color128 c = Element.BackgroundColor.CreateBackColor(sc, alpha); GL.Color4(c.R, c.G, c.B, c.A); LibRender.Renderer.RenderOverlayTexture(Element.CenterMiddle.BackgroundTexture, x, y, x + w, y + h); } } { // text System.Drawing.Size size = Element.Font.MeasureString(t); float u = size.Width; float v = size.Height; double p = Math.Round(Element.TextAlignment.X < 0 ? x : Element.TextAlignment.X == 0 ? x + 0.5 * (w - u) : x + w - u); double q = Math.Round(Element.TextAlignment.Y < 0 ? y : Element.TextAlignment.Y == 0 ? y + 0.5 * (h - v) : y + h - v); p += Element.TextPosition.X; q += Element.TextPosition.Y; Color128 c = Element.TextColor.CreateTextColor(sc, alpha); LibRender.Renderer.DrawString(Element.Font, t, new System.Drawing.Point((int)p, (int)q), TextAlignment.TopLeft, c, Element.TextShadow); } // overlay if (Element.CenterMiddle.OverlayTexture != null) { if (Program.CurrentHost.LoadTexture(Element.CenterMiddle.OverlayTexture, OpenGlTextureWrapMode.ClampClamp)) { Color128 c = Element.OverlayColor.CreateBackColor(sc, alpha); GL.Color4(c.R, c.G, c.B, c.A); LibRender.Renderer.RenderOverlayTexture(Element.CenterMiddle.OverlayTexture, x, y, x + w, y + h); } } } }
/// <summary>Renders the list of score messages</summary> /// <param name="Element">The HUD element these are to be rendererd onto</param> /// <param name="TimeElapsed">The time elapsed</param> private static void RenderScoreMessages(HUD.Element Element, double TimeElapsed) { // score messages int n = Game.ScoreMessages.Length; float totalwidth = 16.0f; float[] widths = new float[n]; float[] heights = new float[n]; for (int j = 0; j < n; j++) { System.Drawing.Size size = MeasureString(Element.Font, Game.ScoreMessages[j].Text); widths[j] = size.Width; heights[j] = size.Height; float a = widths[j] - j * Element.Value1; if (a > totalwidth) { totalwidth = a; } } Game.ScoreMessagesRendererSize.X += 16.0 * TimeElapsed * ((double)totalwidth - Game.ScoreMessagesRendererSize.X); totalwidth = (float)Game.ScoreMessagesRendererSize.X; double lcrh, lw, rw; CalculateViewingPlaneSize(Element, out lw, out rw, out lcrh); // start double w = Element.Alignment.X == 0 ? lw + rw + 128 : totalwidth + lw + rw; double h = Element.Value2 * n; double x = Element.Alignment.X < 0 ? 0.0 : Element.Alignment.X > 0 ? Screen.Width - w : 0.5 * (Screen.Width - w); double y = Element.Alignment.Y < 0 ? 0.0 : Element.Alignment.Y > 0 ? Screen.Height - h : 0.5 * (Screen.Height - h); x += Element.Position.X; y += Element.Position.Y; int m = 0; for (int j = 0; j < n; j++) { float br, bg, bb, ba; CreateBackColor(Element.BackgroundColor, Game.ScoreMessages[j].Color, out br, out bg, out bb, out ba); float tr, tg, tb, ta; CreateTextColor(Element.TextColor, Game.ScoreMessages[j].Color, out tr, out tg, out tb, out ta); float or, og, ob, oa; CreateBackColor(Element.OverlayColor, Game.ScoreMessages[j].Color, out or, out og, out ob, out oa); double tx, ty; bool preserve = false; if ((Element.Transition & HUD.Transition.Move) != 0) { if (Game.SecondsSinceMidnight < Game.ScoreMessages[j].Timeout) { if (Game.ScoreMessages[j].RendererAlpha == 0.0) { Game.ScoreMessages[j].RendererPosition.X = x + Element.TransitionVector.X; Game.ScoreMessages[j].RendererPosition.Y = y + Element.TransitionVector.Y; Game.ScoreMessages[j].RendererAlpha = 1.0; } tx = x; ty = y + m * Element.Value2; preserve = true; } else if (Element.Transition == HUD.Transition.MoveAndFade) { tx = x; ty = y + m * Element.Value2; } else { tx = x + Element.TransitionVector.X; ty = y + (j + 1) * Element.TransitionVector.Y; } const double speed = 2.0; double dx = (speed * Math.Abs(tx - Game.ScoreMessages[j].RendererPosition.X) + 0.1) * TimeElapsed; double dy = (speed * Math.Abs(ty - Game.ScoreMessages[j].RendererPosition.Y) + 0.1) * TimeElapsed; if (Math.Abs(tx - Game.ScoreMessages[j].RendererPosition.X) < dx) { Game.ScoreMessages[j].RendererPosition.X = tx; } else { Game.ScoreMessages[j].RendererPosition.X += Math.Sign(tx - Game.ScoreMessages[j].RendererPosition.X) * dx; } if (Math.Abs(ty - Game.ScoreMessages[j].RendererPosition.Y) < dy) { Game.ScoreMessages[j].RendererPosition.Y = ty; } else { Game.ScoreMessages[j].RendererPosition.Y += Math.Sign(ty - Game.ScoreMessages[j].RendererPosition.Y) * dy; } } else { tx = x; ty = y + m * Element.Value2; Game.ScoreMessages[j].RendererPosition.X = 0.0; const double speed = 12.0; double dy = (speed * Math.Abs(ty - Game.ScoreMessages[j].RendererPosition.Y) + 0.1) * TimeElapsed; Game.ScoreMessages[j].RendererPosition.X = x; if (Math.Abs(ty - Game.ScoreMessages[j].RendererPosition.Y) < dy) { Game.ScoreMessages[j].RendererPosition.Y = ty; } else { Game.ScoreMessages[j].RendererPosition.Y += Math.Sign(ty - Game.ScoreMessages[j].RendererPosition.Y) * dy; } } if ((Element.Transition & HUD.Transition.Fade) != 0) { if (Game.SecondsSinceMidnight >= Game.ScoreMessages[j].Timeout) { Game.ScoreMessages[j].RendererAlpha -= TimeElapsed; if (Game.ScoreMessages[j].RendererAlpha < 0.0) { Game.ScoreMessages[j].RendererAlpha = 0.0; } } else { Game.ScoreMessages[j].RendererAlpha += TimeElapsed; if (Game.ScoreMessages[j].RendererAlpha > 1.0) { Game.ScoreMessages[j].RendererAlpha = 1.0; } preserve = true; } } else if (Game.SecondsSinceMidnight > Game.ScoreMessages[j].Timeout) { if (Math.Abs(Game.ScoreMessages[j].RendererPosition.X - tx) < 0.1 & Math.Abs(Game.ScoreMessages[j].RendererPosition.Y - ty) < 0.1) { Game.ScoreMessages[j].RendererAlpha = 0.0; } } if (preserve) { m++; } double px = Game.ScoreMessages[j].RendererPosition.X + (double)j * (double)Element.Value1; double py = Game.ScoreMessages[j].RendererPosition.Y; float alpha = (float)(Game.ScoreMessages[j].RendererAlpha * Game.ScoreMessages[j].RendererAlpha); // graphics HUD.Image Left = j == 0 ? Element.TopLeft : j < n - 1 ? Element.CenterLeft : Element.BottomLeft; HUD.Image Middle = j == 0 ? Element.TopMiddle : j < n - 1 ? Element.CenterMiddle : Element.BottomMiddle; HUD.Image Right = j == 0 ? Element.TopRight : j < n - 1 ? Element.CenterRight : Element.BottomRight; // left background if (Left.BackgroundTexture != null) { if (Textures.LoadTexture(Left.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Left.BackgroundTexture.Width; double v = (double)Left.BackgroundTexture.Height; GL.Color4(br, bg, bb, ba * alpha); RenderOverlayTexture(Left.BackgroundTexture, px, py, px + u, py + v); } } // right background if (Right.BackgroundTexture != null) { if (Textures.LoadTexture(Right.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Right.BackgroundTexture.Width; double v = (double)Right.BackgroundTexture.Height; GL.Color4(br, bg, bb, ba * alpha); RenderOverlayTexture(Right.BackgroundTexture, px + w - u, py, px + w, py + v); } } // middle background if (Middle.BackgroundTexture != null) { if (Textures.LoadTexture(Middle.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { double v = (double)Middle.BackgroundTexture.Height; GL.Color4(br, bg, bb, ba * alpha); RenderOverlayTexture(Middle.BackgroundTexture, px + lw, py, px + w - rw, py + v); } } { // text string t = Game.ScoreMessages[j].Text; double u = widths[j]; double v = heights[j]; double p = Math.Round((Element.TextAlignment.X < 0 ? px : Element.TextAlignment.X > 0 ? px + w - u : px + 0.5 * (w - u)) - j * Element.Value1); double q = Math.Round(Element.TextAlignment.Y < 0 ? py : Element.TextAlignment.Y > 0 ? py + lcrh - v : py + 0.5 * (lcrh - v)); p += Element.TextPosition.X; q += Element.TextPosition.Y; DrawString(Element.Font, t, new System.Drawing.Point((int)p, (int)q), TextAlignment.TopLeft, new Color128(tr, tg, tb, ta * alpha), Element.TextShadow); } // left overlay if (Left.OverlayTexture != null) { if (Textures.LoadTexture(Left.OverlayTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Left.OverlayTexture.Width; double v = (double)Left.OverlayTexture.Height; GL.Color4(or, og, ob, oa * alpha); RenderOverlayTexture(Left.OverlayTexture, px, py, px + u, py + v); } } // right overlay if (Right.OverlayTexture != null) { if (Textures.LoadTexture(Right.OverlayTexture, OpenGlTextureWrapMode.ClampClamp)) { double u = (double)Right.OverlayTexture.Width; double v = (double)Right.OverlayTexture.Height; GL.Color4(or, og, ob, oa * alpha); RenderOverlayTexture(Right.OverlayTexture, px + w - u, py, px + w, py + v); } } // middle overlay if (Middle.OverlayTexture != null) { if (Textures.LoadTexture(Middle.OverlayTexture, OpenGlTextureWrapMode.ClampClamp)) { double v = (double)Middle.OverlayTexture.Height; GL.Color4(or, og, ob, oa * alpha); RenderOverlayTexture(Middle.OverlayTexture, px + lw, py, px + w - rw, py + v); } } } }