public void simulateEnemysTurn(Playfield rootfield, bool simulateTwoTurns, bool playaround, bool print, int pprob, int pprob2)
        {
            if (botBase == null)
            {
                botBase = Ai.Instance.botBase;
            }

            bool havedonesomething = true;

            posmoves.Clear();
            if (print)
            {
                Helpfunctions.Instance.ErrorLog("board at enemyturn start-----------------------------");
                rootfield.value = botBase.GetPlayfieldValue(rootfield);
                rootfield.printBoard();
            }
            posmoves.Add(new Playfield(rootfield));
            //posmoves[0].prepareNextTurn(false);
            List <Playfield> temp = new List <Playfield>();
            int deep     = 0;
            int enemMana = rootfield.enemyMaxMana;

            //get rid of cursed! ?
            if (posmoves[0].anzEnemyCursed >= 1)
            {
                int curseds = posmoves[0].anzEnemyCursed;

                for (int ii = curseds; ii > 0; ii--)
                {
                    if (enemMana >= 2)
                    {
                        enemMana -= 2;
                        posmoves[0].anzEnemyCursed--;
                    }
                }
            }

            if (print)
            {
                Console.WriteLine("enemMana " + enemMana);
            }

            //playing aoe-effects if activated (and we didnt play loatheb)
            if (playaround && rootfield.anzOwnLoatheb == 0)
            {
                float oldval = botBase.GetPlayfieldValueEnemy(posmoves[0]);
                posmoves[0].value = int.MinValue;
                enemMana          = posmoves[0].EnemyCardPlaying(rootfield.enemyHeroName, enemMana, rootfield.enemyAnzCards, pprob, pprob2);
                float newval = botBase.GetPlayfieldValueEnemy(posmoves[0]);
                posmoves[0].value = int.MinValue;
                posmoves[0].enemyAnzCards--;
                posmoves[0].triggerCardsChanged(false);
                posmoves[0].mana = enemMana;
                if (oldval < newval)
                {
                    posmoves.Clear();
                    posmoves.Add(new Playfield(rootfield));
                }
            }

            //play ability!

            if (posmoves[0].enemyAbilityReady && enemMana >= 2 && posmoves[0].enemyHeroAblility.card.canplayCard(posmoves[0], 0) && rootfield.anzOwnSaboteur == 0)
            {
                int abilityPenality = 0;

                havedonesomething = true;
                // if we have mage or priest or hunter, we have to target something####################################################

                if (penmanager.TargetAbilitysDatabase.ContainsKey(posmoves[0].enemyHeroAblility.card.cardIDenum))
                {
                    List <Minion> trgts = posmoves[0].enemyHeroAblility.card.getTargetsForCard(posmoves[0], false, false);
                    foreach (Minion trgt in trgts)
                    {
                        if (trgt.isHero)
                        {
                            continue;             //do play his ability in basics
                        }
                        Action    a  = new Action(ActionType.USE_HERO_POWER, posmoves[0].enemyHeroAblility, null, 0, trgt, abilityPenality, 0);
                        Playfield pf = new Playfield(posmoves[0]);
                        pf.doAction(a);
                        posmoves.Add(pf);
                    }
                }
                else
                {
                    bool hasinspire = false;
                    foreach (Minion minie in rootfield.enemyMinions)
                    {
                        if (minie.handcard.card.Inspire)
                        {
                            hasinspire = true;
                        }
                    }
                    // the other classes dont have to target####################################################
                    if ((rootfield.enemyHeroName == HeroEnum.thief && rootfield.enemyWeaponDurability == 0) || rootfield.enemyHeroName != HeroEnum.thief || hasinspire)
                    {
                        Action    a  = new Action(ActionType.USE_HERO_POWER, posmoves[0].enemyHeroAblility, null, 0, null, abilityPenality, 0);
                        Playfield pf = new Playfield(posmoves[0]);
                        pf.doAction(a);
                        posmoves.Add(pf);
                    }
                }
            }

            foreach (Minion m in posmoves[0].enemyMinions)
            {
                if (m.Angr == 0)
                {
                    continue;
                }
                m.numAttacksThisTurn = 0;
                m.playedThisTurn     = false;
                m.updateReadyness();
            }

            int boardcount = 0;
            //movegen...

            int       i       = 0;
            int       count   = 0;
            Playfield p       = null;
            Playfield bestold = null;

            while (havedonesomething)
            {
                temp.Clear();
                temp.AddRange(posmoves);
                havedonesomething = false;
                float bestoldval = int.MaxValue;

                //foreach (Playfield p in temp)
                count = temp.Count;
                for (i = 0; i < count; i++)
                {
                    p = temp[i];
                    if (p.complete)
                    {
                        continue;
                    }

                    List <Action> actions = movegen.getEnemyMoveList(p, false, true, true, 1);// 1 for not using ability moves

                    foreach (Action a in actions)
                    {
                        havedonesomething = true;
                        Playfield pf = new Playfield(p);
                        pf.doAction(a);
                        posmoves.Add(pf);

                        /*if (print)
                         * {
                         *  a.print();
                         * }*/
                        boardcount++;
                    }

                    p.endEnemyTurn();
                    //p.guessingHeroHP = rootfield.guessingHeroHP;
                    if (botBase.GetPlayfieldValueEnemy(p) < bestoldval) // want the best enemy-play-> worst for us
                    {
                        bestoldval = botBase.GetPlayfieldValueEnemy(p);
                        bestold    = p;
                    }
                    posmoves.Remove(p);

                    if (boardcount >= maxwide)
                    {
                        break;
                    }
                }

                if (bestoldval <= 10000 && bestold != null)
                {
                    posmoves.Add(bestold);
                }

                cuttingPosibilitiesET();

                deep++;
                if (boardcount >= maxwide)
                {
                    break;
                }
            }

            //foreach (Playfield p in posmoves)
            count = posmoves.Count;
            for (i = 0; i < count; i++)
            {
                if (!posmoves[i].complete)
                {
                    posmoves[i].endEnemyTurn();
                }
            }

            float     bestval  = int.MaxValue;
            Playfield bestplay = rootfield;// posmoves[0];

            //foreach (Playfield p in posmoves)
            count = posmoves.Count;
            for (i = 0; i < count; i++)
            {
                p = posmoves[i];
                //p.guessingHeroHP = rootfield.guessingHeroHP;
                float val = botBase.GetPlayfieldValueEnemy(p);
                if (bestval > val)// we search the worst value
                {
                    bestplay = p;
                    bestval  = val;
                }

                /*if (print)
                 * {
                 *  Helpfunctions.Instance.ErrorLog(""+val);
                 *  p.printBoard();
                 * }*/
            }
            if (print)
            {
                Helpfunctions.Instance.ErrorLog("best enemy board----------------------------------");
                bestplay.printBoard();
            }
            rootfield.value = bestplay.value;
            if (simulateTwoTurns && bestplay.ownHero.Hp > 0 && bestplay.value > -1000)
            {
                bestplay.prepareNextTurn(true);
                rootfield.value = Settings.Instance.firstweight * bestval + Settings.Instance.secondweight * Ai.Instance.nextTurnSimulator[this.thread].doallmoves(bestplay, false, print);
            }
        }
        //private void startEnemyTurnSim(Playfield p, bool simulateTwoTurns, bool print, bool playaround, int playaroundprob, int playaroundprob2)
        //{
        //    if (p.ownHero.Hp >= 1 && p.enemyHero.Hp>=1)
        //    {
        //        //simulateEnemysTurn(simulateTwoTurns, playaround, print, pprob, pprob2);
        //        p.prepareNextTurn(p.isOwnTurn);
        //        //Helpfunctions.Instance.ErrorLog("tc " + p.turnCounter);
        //        Ai.Instance.enemySecondTurnSim[this.thread].simulateEnemysTurn(p, simulateTwoTurns, playaround, print, playaroundprob, playaroundprob2);
        //        /*
        //        if (p.turnCounter >= 2)
        //            Ai.Instance.enemySecondTurnSim.simulateEnemysTurn(p, simulateTwoTurns, playaround, print, playaroundprob, playaroundprob2);
        //        else
        //            Ai.Instance.enemyTurnSim.simulateEnemysTurn(p, simulateTwoTurns, playaround, print, playaroundprob, playaroundprob2);
        //        */
        //    }
        //    p.complete = true;
        //}

        public float doallmoves(Playfield playf, bool isLethalCheck, bool print = false)
        {
            //todo only one time!
            this.doEnemySecondTurn = Settings.Instance.simEnemySecondTurn;
            int  totalboards     = Settings.Instance.nextTurnTotalBoards;
            int  maxwide         = Settings.Instance.nextTurnMaxWide;
            int  maxdeep         = Settings.Instance.nextTurnDeep;
            bool playaround      = Settings.Instance.playarround;
            int  playaroundprob  = Settings.Instance.playaroundprob;
            int  playaroundprob2 = Settings.Instance.playaroundprob2;

            //Helpfunctions.Instance.logg("NXTTRN" + playf.mana);
            if (botBase == null)
            {
                botBase = Ai.Instance.botBase;
            }
            bool test = false;

            this.posmoves.Clear();
            this.addToPosmoves(playf, totalboards);
            bool             havedonesomething = true;
            List <Playfield> temp = new List <Playfield>();
            int deep = 0;

            //Helpfunctions.Instance.logg("NXTTRN" + playf.mana + " " + posmoves.Count);
            this.calculated = 0;
            Playfield bestold = null;

            while (havedonesomething)
            {
                //if (this.printNormalstuff) Helpfunctions.Instance.logg("ailoop");
                //GC.Collect();
                temp.Clear();
                temp.AddRange(this.posmoves);
                havedonesomething = false;
                float bestoldval = -20000000;
                foreach (Playfield p in temp)
                {
                    if (p.complete || p.ownHero.Hp <= 0)
                    {
                        continue;
                    }

                    List <Action> actions = movegen.getMoveList(p, isLethalCheck, usePenalityManager, useCutingTargets);
                    foreach (Action a in actions)
                    {
                        havedonesomething = true;
                        Playfield pf = new Playfield(p);
                        pf.doAction(a);
                        addToPosmoves(pf, totalboards);
                    }

                    if (isLethalCheck)
                    {
                        p.complete = true;
                    }
                    else
                    {
                        p.sEnemTurn = this.doEnemySecondTurn;
                        p.endTurn(this.simulateSecondTurn, playaround, false, playaroundprob, playaroundprob2);
                        //this.startEnemyTurnSim(p, this.simulateSecondTurn, false, playaround, playaroundprob, playaroundprob2);
                    }

                    //sort stupid stuff ouf

                    if (botBase.GetPlayfieldValue(p) > bestoldval)
                    {
                        bestoldval = botBase.GetPlayfieldValue(p);
                        bestold    = p;
                    }
                    if (!test)
                    {
                        posmoves.Remove(p);
                    }

                    if (this.calculated > totalboards)
                    {
                        break;
                    }
                }

                if (!test && bestoldval >= -10000 && bestold != null)
                {
                    this.posmoves.Add(bestold);
                }

                //Helpfunctions.Instance.loggonoff(true);

                /*if (this.printNormalstuff)
                 * {
                 *  int donec = 0;
                 *  foreach (Playfield p in posmoves)
                 *  {
                 *      if (p.complete) donec++;
                 *  }
                 *  Helpfunctions.Instance.logg("deep " + deep + " len " + this.posmoves.Count + " dones " + donec);
                 * }*/

                if (!test)
                {
                    cuttingposibilities(maxwide);
                }

                //if (this.printNormalstuff) Helpfunctions.Instance.logg("cut to len " + this.posmoves.Count);
                //Helpfunctions.Instance.loggonoff(false);
                deep++;

                if (this.calculated > totalboards)
                {
                    break;
                }
                if (deep >= maxdeep)
                {
                    break;                 //remove this?
                }
            }

            foreach (Playfield p in posmoves)//temp
            {
                if (!p.complete)
                {
                    if (isLethalCheck)
                    {
                        p.complete = true;
                    }
                    else
                    {
                        p.sEnemTurn = this.doEnemySecondTurn;
                        p.endTurn(this.simulateSecondTurn, playaround, false, playaroundprob, playaroundprob2);
                        //this.startEnemyTurnSim(p, this.simulateSecondTurn, false, playaround, playaroundprob, playaroundprob2);
                    }
                }
            }
            // Helpfunctions.Instance.logg("find best ");
            if (posmoves.Count >= 1)
            {
                float     bestval        = int.MinValue;
                int       bestanzactions = 1000;
                Playfield bestplay       = posmoves[0]; //temp[0]
                foreach (Playfield p in posmoves)       //temp
                {
                    float val = botBase.GetPlayfieldValue(p);
                    if (bestval <= val)
                    {
                        if (bestval == val && bestanzactions < p.playactions.Count)
                        {
                            continue;
                        }
                        bestplay       = p;
                        bestval        = val;
                        bestanzactions = p.playactions.Count;
                    }
                }
                this.bestboard = new Playfield(bestplay);

                if (print)
                {
                    Helpfunctions.Instance.ErrorLog("best board after your second turn (value included enemy second turn)----------");
                    bestplay.printBoard();
                    bestplay.value = int.MinValue;
                    //bestplay.sEnemTurn = this.doEnemySecondTurn;
                    //Ai.Instance.enemySecondTurnSim[this.thread].simulateEnemysTurn(bestplay, false, playaround, false, playaroundprob, playaroundprob2);
                    //Ai.Instance.enemySecondTurnSim.simulateEnemysTurn(bestplay, false, false, true, 100, 100); //dont play arround in enemys second turn
                }
                this.bestmove      = bestplay.getNextAction();
                this.bestmoveValue = bestval;
                this.bestboard     = new Playfield(bestplay);
                //Helpfunctions.Instance.logg("return");
                return(bestval);
            }
            //Helpfunctions.Instance.logg("return");
            this.bestmove      = null;
            this.bestmoveValue = -100000;
            this.bestboard     = playf;
            return(-10000);
        }
Exemple #3
0
        public float doallmoves(Playfield playf, bool isLethalCheck)
        {
            //Helpfunctions.Instance.logg("NXTTRN" + playf.mana);
            if (botBase == null)
            {
                botBase = Ai.Instance.botBase;
            }
            bool test = false;

            this.posmoves.Clear();
            this.twoturnfields.Clear();
            this.addToPosmoves(playf);
            bool             havedonesomething = true;
            List <Playfield> temp = new List <Playfield>();
            int deep = 0;

            //Helpfunctions.Instance.logg("NXTTRN" + playf.mana + " " + posmoves.Count);
            this.calculated = 0;
            Helpfunctions.Instance.logg("Calculating... ");//
            while (havedonesomething)
            {
                //if (this.printNormalstuff)Helpfunctions.Instance.logg("ailoop");
                GC.Collect();
                temp.Clear();
                temp.AddRange(this.posmoves);
                havedonesomething = false;
                Playfield bestold    = null;
                float     bestoldval = -20000000;
                foreach (Playfield p in temp)
                {
                    if (p.complete || p.ownHero.Hp <= 0)
                    {
                        continue;
                    }

                    //gernerate actions and play them!
                    List <Action> actions = movegen.getMoveList(p, isLethalCheck, usePenalityManager, useCutingTargets);
                    foreach (Action a in actions)
                    {
                        //if (deep == 0 && a.actionType == actionEnum.attackWithMinion) Helpfunctions.Instance.ErrorLog("play " + a.own.entitiyID + " -> " + a.target.entitiyID);
                        havedonesomething = true;
                        Playfield pf = new Playfield(p);
                        pf.doAction(a);

                        /*if (deep == 1)
                         * {
                         *  Helpfunctions.Instance.ErrorLog("do action...");
                         *  a.print(false);
                         *  pf.printBoard();
                         * }*/
                        addToPosmoves(pf);
                    }

                    // end the turn of the current board (only if its not a lethalcheck)
                    if (isLethalCheck)
                    {
                        p.complete = true;
                    }
                    else
                    {
                        //end turn of enemy
                        p.endTurn(this.simulateSecondTurn, this.playaround, false, this.playaroundprob, this.playaroundprob2);
                        //simulate the enemys response
                        this.startEnemyTurnSim(p, this.simulateSecondTurn, false);
                    }

                    //sort stupid stuff ouf
                    float newPlayfieldValue = botBase.GetPlayfieldValue(p);
                    if (newPlayfieldValue > bestoldval)
                    {
                        bestoldval = newPlayfieldValue;
                        bestold    = p;
                    }
                    if (!test)
                    {
                        posmoves.Remove(p);
                    }

                    if (this.calculated > this.totalboards)
                    {
                        break;
                    }
                }

                if (!test && bestoldval >= -10000 && bestold != null)
                {
                    this.posmoves.Add(bestold);
                }

                //Helpfunctions.Instance.loggonoff(true);
                if (this.printNormalstuff)
                {
                    int donec = 0;
                    foreach (Playfield p in posmoves)
                    {
                        if (p.complete)
                        {
                            donec++;
                        }
                    }
                    Helpfunctions.Instance.logg("deep " + deep + " len " + this.posmoves.Count + " dones " + donec);
                }

                if (!test)
                {
                    cuttingposibilities();
                }

                if (this.printNormalstuff)
                {
                    Helpfunctions.Instance.logg("cut to len " + this.posmoves.Count);
                }
                //Helpfunctions.Instance.loggonoff(false);
                deep++;

                if (this.calculated > this.totalboards)
                {
                    break;
                }
                if (deep >= this.maxdeep)
                {
                    break;                      //remove this?
                }
            }

            foreach (Playfield p in posmoves)//temp
            {
                if (!p.complete)
                {
                    if (isLethalCheck)
                    {
                        p.complete = true;
                    }
                    else
                    {
                        p.endTurn(this.simulateSecondTurn, this.playaround, false, this.playaroundprob, this.playaroundprob2);
                        this.startEnemyTurnSim(p, this.simulateSecondTurn, false);
                    }
                }
            }

            // search the best play...........................................................

            //do dirtytwoturnsim first :D
            if (!isLethalCheck)
            {
                doDirtyTwoTurnsim();
            }

            if (!isLethalCheck)
            {
                this.dirtyTwoTurnSim /= 2;
            }

            // Helpfunctions.Instance.logg("find best ");
            if (posmoves.Count >= 1)
            {
                float     bestval        = int.MinValue;
                int       bestanzactions = 1000;
                Playfield bestplay       = posmoves[0]; //temp[0]
                foreach (Playfield p in posmoves)       //temp
                {
                    float val = botBase.GetPlayfieldValue(p);
                    if (bestval <= val)
                    {
                        if (bestval == val && bestanzactions <= p.playactions.Count)
                        {
                            continue;
                        }
                        bestplay       = p;
                        bestval        = val;
                        bestanzactions = p.playactions.Count;
                    }
                }
                this.bestmove      = bestplay.getNextAction();
                this.bestmoveValue = bestval;
                this.bestboard     = new Playfield(bestplay);
                //Helpfunctions.Instance.logg("return");
                return(bestval);
            }
            //Helpfunctions.Instance.logg("return");
            this.bestmove      = null;
            this.bestmoveValue = -100000;
            this.bestboard     = playf;
            return(-10000);
        }
Exemple #4
0
        public void autoTester(bool printstuff, string data = "", bool logg = true)
        {
            help.logg("simulating board ");

            BoardTester bt = new BoardTester(data);

            if (!bt.datareaded)
            {
                return;
            }
            //calculate the stuff
            posmoves.Clear();
            posmoves.Add(new Playfield());
            posmoves[0].sEnemTurn = Settings.Instance.simulateEnemysTurn;
            if (logg)
            {
                help.logg("readed:");
                help.logg(posmoves[0].getCompleteBoardForSimulating("", "", ""));
            }
            if (logg)
            {
                foreach (Playfield p in this.posmoves)
                {
                    p.value = botBase.GetPlayfieldValue(p);
                    p.printBoard();
                }
            }
            help.logg("ownminionscount " + posmoves[0].ownMinions.Count);
            help.logg("owncardscount " + posmoves[0].owncards.Count);

            foreach (var item in this.posmoves[0].owncards)
            {
                if (item.canplayCard(posmoves[0]))
                {
                    help.logg("card " + item.card.name + " is playable :" + item.canplayCard(posmoves[0]) + " cost/mana: " + item.manacost + "/" + posmoves[0].mana);
                }
            }
            if (Playfield.Instance.ownAbilityReady)
            {
                if (posmoves[0].ownHeroAblility.card.canplayCard(posmoves[0], 2))
                {
                    help.logg("ability " + posmoves[0].ownHeroAblility.card.name + " is playable :" + posmoves[0].ownHeroAblility.card.canplayCard(posmoves[0], 2) + " cost/mana: " + posmoves[0].ownHeroAblility.card.getManaCost(posmoves[0], 2) + "/" + posmoves[0].mana);
                }
            }
            else
            {
                help.logg("ability is NOT READY");
            }

            // lethalcheck + normal
            DateTime strt = DateTime.Now;

            doallmoves(false, true);
            help.logg("calculated " + (DateTime.Now - strt).TotalSeconds);
            double timeneeded = 0;

            if (bestmoveValue < 8500)
            {
                posmoves.Clear();
                posmoves.Add(new Playfield());
                posmoves[0].sEnemTurn = Settings.Instance.simulateEnemysTurn;
                strt = DateTime.Now;
                doallmoves(false, false);
                timeneeded = (DateTime.Now - strt).TotalSeconds;
                help.logg("calculated 2 " + (DateTime.Now - strt).TotalSeconds);
            }

            if (printstuff)
            {
                this.mainTurnSimulator.printPosmoves();
                simmulateWholeTurn(this.mainTurnSimulator.bestboard);

                help.logg("Best Board Actions:");
                this.mainTurnSimulator.bestboard.printActions();
                help.logg("");

                help.logg("calculated " + timeneeded);
            }

            if (bt.boardToSimulate >= 0)
            {
                int input = 0;
                while (input >= 0)
                {
                    Console.WriteLine("write Index of board you want to simulate:");
                    String cnslrdl = Console.ReadLine();

                    try
                    {
                        input = Convert.ToInt32(cnslrdl);
                        simmulateWholeTurn(this.mainTurnSimulator.getBoard(input));
                    }
                    catch
                    {
                        Console.WriteLine("testmode ended...");
                        input = -1;
                    }
                }
            }
            else
            {
                //Console.WriteLine("notestmode");
            }
        }