private void ListBox1_SelectedIndexChanged(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { game = (GameProxy)listBox1.SelectedItem; Close(); } }
private void GameForm_Load(object sender, EventArgs e) { Login login = new Login(); if (login.ShowDialog() == DialogResult.OK) { playerName = login.Name; } else { MessageBox.Show(this, "You have to login", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); Application.Exit(); } try { Connect(); dynamic gameInfos = JObject.Parse(SendNameAndGetGameInfos(playerName)); List <GameProxy> games = new List <GameProxy>(); int gameCount = gameInfos.gamecount; playerID = gameInfos.playerid; for (int i = 0; i < gameCount; ++i) { games.Add(new GameProxy(gameInfos["game_" + i].ToString())); } GameSelect gameSelect = new GameSelect(games); gameSelect.ShowDialog(); GameProxy selectedGame = gameSelect.Game; game = new Game(selectedGame, playerName, playerID); String gameInfo = SendSelectedGameAndGetGameInfo(game.ID); game.Update(gameInfo); socketThread = new Thread(new ThreadStart(SocketThread)); socketThread.Priority = ThreadPriority.AboveNormal; socketThread.Start(); timer1.Start(); Show(); MessageBox.Show("It started!"); } catch (SocketException ex) { MessageBox.Show(this, ex.Message, "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); Application.Exit(); } }