public void SpecialAbility(Dealer dealer) { dealer.SetNextTurn(); }
public void SpecialAbility(Dealer dealer) { abilityBehavior.SpecialAbility(dealer); }
public void SpecialAbility(Dealer dealer) { dealer.SetCurrentPattern(dealer.changePattern); }
public void SpecialAbility(Dealer dealer) { dealer.PlusDamage(5); }
public void SpecialAbility(Dealer dealer) { }
public void SpecialAbility(Dealer dealer) { dealer.PlusPlayCount(); }