static int _CreateOneByOne_FightSoldierModel(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { OneByOne.FightSoldierModel obj = new OneByOne.FightSoldierModel(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: OneByOne.FightSoldierModel.New"); } return(0); }
static int get_speed(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); OneByOne.FightSoldierModel obj = (OneByOne.FightSoldierModel)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name speed"); } else { LuaDLL.luaL_error(L, "attempt to index speed on a nil value"); } } LuaScriptMgr.Push(L, obj.speed); return(1); }
static int set_code(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); OneByOne.FightSoldierModel obj = (OneByOne.FightSoldierModel)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name code"); } else { LuaDLL.luaL_error(L, "attempt to index code on a nil value"); } } obj.code = (int)LuaScriptMgr.GetNumber(L, 3); return(0); }