/// <summary> /// 启动Socket服务 /// </summary> /// <param name="host">监听的地址</param> /// <param name="bindPort">坚挺的端口</param> /// <param name="bufferSize">每一个连接的缓冲区大小</param> public void Bind(int localPort, ushort bufferSize) { Log.CI(ConsoleColor.DarkGreen, "Bind Udp Lisening {0}:{1}", IPAddress.Any, localPort); _listener = new UdpListener(); _listener.onReceiveData += OnReceiveData; _listener.Bind(localPort, bufferSize, _tsa); }
/// <summary> /// 绑定Udp主机 /// </summary> /// <param name="remoteHost">远程主机地址</param> /// <param name="remotePort">远程主机端口</param> /// <param name="localPort">本地监听端口</param> /// <param name="bufferSize">缓冲区大小</param> public void Bind(string remoteHost, int remotePort, int localPort, ushort bufferSize) { _listener = new UdpListener(); _listener.onReceiveData += OnReceiveData; var socket = _listener.Bind(localPort, bufferSize, _tsa); _sendChannel = new UdpSendChannel(socket, remoteHost, remotePort, _tsa); }