private static DanceScene initializeDanceScene()
        {
            GraphicsDevice device = setupGraphicsDevice();

            var content = new Mock<ContentUtil>();
            var texture = new Mock<Texture2D>(device, 50, 50);
            content.Setup(x => x.load<Texture2D>(It.IsAny<String>())).Returns(texture.Object);

            DanceScene scene = new DanceScene();
            scene.initialize(content.Object);
            return scene;
        }
 private void addDanceScene(String scriptname, MenuScene menu)
 {
     DanceScene scene = new DanceScene(scriptname);
     this.scenes[scriptname] = scene;
     //menu.add(new MenuItem(scriptname, scene.title));
 }