Exemple #1
0
            public PoolSet(GameObject original)
            {
                IPooledObject script = original.GetComponent <IPooledObject>();

                if (script != null)
                {
                    script.OriginalPrefab = original;
                    containsPoolScript    = true;
                }
                else
                {
                    containsPoolScript = false;
                }
                allClonedInstances = new Dictionary <GameObject, IPooledObject>();
            }