static bool Prefix(TurretTop __instance, float ___curRotationInt, Building_Turret ___parentTurret) { Building_LaserGunCE turret = ___parentTurret as Building_LaserGunCE; if (turret == null) { return(true); } float rotation = ___curRotationInt; if (turret.TargetCurrentlyAimingAt.HasThing) { rotation = (turret.TargetCurrentlyAimingAt.CenterVector3 - turret.TrueCenter()).AngleFlat(); } IDrawnWeaponWithRotation gunRotation = turret.Gun as IDrawnWeaponWithRotation; if (gunRotation != null) { rotation += gunRotation.RotationOffset; } Material material = ___parentTurret.def.building.turretTopMat; SpinningLaserGunTurret spinningGun = turret.Gun as SpinningLaserGunTurret; if (spinningGun != null) { spinningGun.turret = turret; material = spinningGun.Graphic.MatSingle; } Vector3 b = new Vector3(___parentTurret.def.building.turretTopOffset.x, 0f, ___parentTurret.def.building.turretTopOffset.y); float turretTopDrawSize = ___parentTurret.def.building.turretTopDrawSize; Matrix4x4 matrix = default(Matrix4x4); matrix.SetTRS(turret.DrawPos + Altitudes.AltIncVect + b, (rotation + (float)TurretTop.ArtworkRotation).ToQuat(), new Vector3(turretTopDrawSize, 1f, turretTopDrawSize)); Graphics.DrawMesh(MeshPool.plane10, matrix, material, 0); return(false); }
protected override void Impact(Thing hitThing) { bool shielded = hitThing.IsShielded() && def.IsWeakToShields; LaserGunDef defWeapon = equipmentDef as LaserGunDef; Vector3 dir = ShotLine.direction; dir.y = 0; Vector3 a = Origin + dir * (defWeapon == null ? 0.9f : defWeapon.barrelLength); Vector3 b; if (hitThing == null) { b = ExactPosition; } else if (shielded) { Rand.PushState(); b = ExactPosition - dir.RotatedBy(Rand.Range(-22.5f, 22.5f)) * 0.8f; Rand.PopState(); } else if ((destination - ExactPosition).magnitude < 1) { b = ExactPosition; } else { b = ExactPosition; Rand.PushState(); b.x += Rand.Range(-0.5f, 0.5f); b.z += Rand.Range(-0.5f, 0.5f); Rand.PopState(); } a.y = b.y = def.Altitude; // SpawnBeam(a, b); /* * bool createsExplosion = this.def.projectile.explosionRadius>0f; * if (createsExplosion) * { * this.Explode(hitThing, false); * GenExplosion.NotifyNearbyPawnsOfDangerousExplosive(this, this.def.projectile.damageDef, this.launcher.Faction); * } */ Pawn pawn = launcher as Pawn; IDrawnWeaponWithRotation weapon = null; if (pawn != null && pawn.equipment != null) { weapon = pawn.equipment.Primary as IDrawnWeaponWithRotation; } if (weapon == null) { Building_LaserGunCE turret = launcher as Building_LaserGunCE; if (turret != null) { weapon = turret.Gun as IDrawnWeaponWithRotation; } } if (weapon != null) { float angle = (b - a).AngleFlat() - (destination - a).AngleFlat(); weapon.RotationOffset = (angle + 180) % 360 - 180; } if (hitThing == null) { TriggerEffect(def.explosionEffect, b); Rand.PushState(); bool flag2 = this.def.causefireChance > 0f && Rand.Chance(this.def.causefireChance); Rand.PopState(); if (flag2) { FireUtility.TryStartFireIn(b.ToIntVec3(), pawn.Map, 0.01f); } } else { if (hitThing is Pawn && shielded) { // weaponDamageMultiplier *= def.shieldDamageMultiplier; SpawnBeamReflections(a, b, 5); } Rand.PushState(); bool flag2 = this.def.causefireChance > 0f && Rand.Chance(this.def.causefireChance); Rand.PopState(); if (flag2) { hitThing.TryAttachFire(0.01f); } TriggerEffect(def.explosionEffect, b, hitThing); } if (def.HediffToAdd != null) { AddedEffect(hitThing); } Map map = base.Map; base.Impact(hitThing); /* * if (this.equipmentDef==null) * { * this.equipmentDef = this.launcher.def; * } * BattleLogEntry_RangedImpact battleLogEntry_RangedImpact = new BattleLogEntry_RangedImpact(this.launcher, hitThing, this.intendedTarget, this.equipmentDef, this.def, null); * Find.BattleLog.Add(battleLogEntry_RangedImpact); * if (hitThing != null) * { * DamageDef damageDef = this.def.projectile.damageDef; * float amount = DamageAmount; * float armorPenetration = ArmorPenetration; * float y = this.ExactRotation.eulerAngles.y; * Thing launcher = this.launcher; * ThingDef equipmentDef = this.equipmentDef; * DamageInfo dinfo = new DamageInfo(damageDef, amount, armorPenetration, y, launcher, null, equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget); * hitThing.TakeDamage(dinfo).AssociateWithLog(battleLogEntry_RangedImpact); * Pawn hitPawn = hitThing as Pawn; * if (hitPawn != null && hitPawn.stances != null && hitPawn.BodySize <= this.def.projectile.StoppingPower + 0.001f) * { * hitPawn.stances.StaggerFor(95); * } * } * else * { * SoundDefOf.BulletImpact_Ground.PlayOneShot(new TargetInfo(base.Position, map, false)); * MoteMaker.MakeStaticMote(this.ExactPosition, map, ThingDefOf.Mote_ShotHit_Dirt, 1f); * if (base.Position.GetTerrain(map).takeSplashes) * { * MoteMaker.MakeWaterSplash(this.ExactPosition, map, Mathf.Sqrt((float)this.def.projectile.GetDamageAmount(1f, null)) * 1f, 4f); * } * } */ }