static bool Prefix(TurretTop __instance, float ___curRotationInt, Building_Turret ___parentTurret)
        {
            Building_LaserGunCE turret = ___parentTurret as Building_LaserGunCE;

            if (turret == null)
            {
                return(true);
            }
            float rotation = ___curRotationInt;

            if (turret.TargetCurrentlyAimingAt.HasThing)
            {
                rotation = (turret.TargetCurrentlyAimingAt.CenterVector3 - turret.TrueCenter()).AngleFlat();
            }

            IDrawnWeaponWithRotation gunRotation = turret.Gun as IDrawnWeaponWithRotation;

            if (gunRotation != null)
            {
                rotation += gunRotation.RotationOffset;
            }

            Material material = ___parentTurret.def.building.turretTopMat;
            SpinningLaserGunTurret spinningGun = turret.Gun as SpinningLaserGunTurret;

            if (spinningGun != null)
            {
                spinningGun.turret = turret;
                material           = spinningGun.Graphic.MatSingle;
            }

            Vector3   b = new Vector3(___parentTurret.def.building.turretTopOffset.x, 0f, ___parentTurret.def.building.turretTopOffset.y);
            float     turretTopDrawSize = ___parentTurret.def.building.turretTopDrawSize;
            Matrix4x4 matrix            = default(Matrix4x4);

            matrix.SetTRS(turret.DrawPos + Altitudes.AltIncVect + b, (rotation + (float)TurretTop.ArtworkRotation).ToQuat(), new Vector3(turretTopDrawSize, 1f, turretTopDrawSize));
            Graphics.DrawMesh(MeshPool.plane10, matrix, material, 0);

            return(false);
        }
Exemple #2
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        protected override void Impact(Thing hitThing)
        {
            bool shielded = hitThing.IsShielded() && def.IsWeakToShields;

            LaserGunDef defWeapon = equipmentDef as LaserGunDef;
            Vector3     dir       = ShotLine.direction;

            dir.y = 0;

            Vector3 a = Origin + dir * (defWeapon == null ? 0.9f : defWeapon.barrelLength);
            Vector3 b;

            if (hitThing == null)
            {
                b = ExactPosition;
            }
            else if (shielded)
            {
                Rand.PushState();
                b = ExactPosition - dir.RotatedBy(Rand.Range(-22.5f, 22.5f)) * 0.8f;
                Rand.PopState();
            }
            else if ((destination - ExactPosition).magnitude < 1)
            {
                b = ExactPosition;
            }
            else
            {
                b = ExactPosition;
                Rand.PushState();
                b.x += Rand.Range(-0.5f, 0.5f);
                b.z += Rand.Range(-0.5f, 0.5f);
                Rand.PopState();
            }
            a.y = b.y = def.Altitude;
            //    SpawnBeam(a, b);

            /*
             * bool createsExplosion = this.def.projectile.explosionRadius>0f;
             * if (createsExplosion)
             * {
             *  this.Explode(hitThing, false);
             *  GenExplosion.NotifyNearbyPawnsOfDangerousExplosive(this, this.def.projectile.damageDef, this.launcher.Faction);
             * }
             */
            Pawn pawn = launcher as Pawn;
            IDrawnWeaponWithRotation weapon = null;

            if (pawn != null && pawn.equipment != null)
            {
                weapon = pawn.equipment.Primary as IDrawnWeaponWithRotation;
            }
            if (weapon == null)
            {
                Building_LaserGunCE turret = launcher as Building_LaserGunCE;
                if (turret != null)
                {
                    weapon = turret.Gun as IDrawnWeaponWithRotation;
                }
            }
            if (weapon != null)
            {
                float angle = (b - a).AngleFlat() - (destination - a).AngleFlat();
                weapon.RotationOffset = (angle + 180) % 360 - 180;
            }
            if (hitThing == null)
            {
                TriggerEffect(def.explosionEffect, b);
                Rand.PushState();
                bool flag2 = this.def.causefireChance > 0f && Rand.Chance(this.def.causefireChance);
                Rand.PopState();
                if (flag2)
                {
                    FireUtility.TryStartFireIn(b.ToIntVec3(), pawn.Map, 0.01f);
                }
            }
            else
            {
                if (hitThing is Pawn && shielded)
                {
                    //    weaponDamageMultiplier *= def.shieldDamageMultiplier;

                    SpawnBeamReflections(a, b, 5);
                }

                Rand.PushState();
                bool flag2 = this.def.causefireChance > 0f && Rand.Chance(this.def.causefireChance);
                Rand.PopState();
                if (flag2)
                {
                    hitThing.TryAttachFire(0.01f);
                }
                TriggerEffect(def.explosionEffect, b, hitThing);
            }
            if (def.HediffToAdd != null)
            {
                AddedEffect(hitThing);
            }
            Map map = base.Map;

            base.Impact(hitThing);

            /*
             * if (this.equipmentDef==null)
             * {
             *  this.equipmentDef = this.launcher.def;
             * }
             * BattleLogEntry_RangedImpact battleLogEntry_RangedImpact = new BattleLogEntry_RangedImpact(this.launcher, hitThing, this.intendedTarget, this.equipmentDef, this.def, null);
             * Find.BattleLog.Add(battleLogEntry_RangedImpact);
             * if (hitThing != null)
             * {
             *  DamageDef damageDef = this.def.projectile.damageDef;
             *  float amount = DamageAmount;
             *  float armorPenetration = ArmorPenetration;
             *  float y = this.ExactRotation.eulerAngles.y;
             *  Thing launcher = this.launcher;
             *  ThingDef equipmentDef = this.equipmentDef;
             *  DamageInfo dinfo = new DamageInfo(damageDef, amount, armorPenetration, y, launcher, null, equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget);
             *  hitThing.TakeDamage(dinfo).AssociateWithLog(battleLogEntry_RangedImpact);
             *  Pawn hitPawn = hitThing as Pawn;
             *  if (hitPawn != null && hitPawn.stances != null && hitPawn.BodySize <= this.def.projectile.StoppingPower + 0.001f)
             *  {
             *      hitPawn.stances.StaggerFor(95);
             *  }
             * }
             * else
             * {
             *  SoundDefOf.BulletImpact_Ground.PlayOneShot(new TargetInfo(base.Position, map, false));
             *  MoteMaker.MakeStaticMote(this.ExactPosition, map, ThingDefOf.Mote_ShotHit_Dirt, 1f);
             *  if (base.Position.GetTerrain(map).takeSplashes)
             *  {
             *      MoteMaker.MakeWaterSplash(this.ExactPosition, map, Mathf.Sqrt((float)this.def.projectile.GetDamageAmount(1f, null)) * 1f, 4f);
             *  }
             * }
             */
        }