Exemple #1
0
        //=====================================================================================================\\

        internal void ModifyStackSizes()
        {
            List <ModDefinition> mods            = this.getSupportedMods();
            List <Category>      processingOrder = new List <Category>(_PROCESSING_ORDER);

            // going to break nested loops using -1 as a flag
            // reverse the order of things so we can go backwards
            mods.Reverse();
            processingOrder.Reverse();

            List <string[]> csvData = null;

            IndividualOverrides overrides = new IndividualOverrides();
            bool writeCSV = this.settings.IsDebug;

            if (writeCSV)
            {
                csvData = new List <string[]>();
            }
            ;

            Dictionary <Category, bool> parsedSettings = _PROCESSING_ORDER
                                                         .ToDictionary(x => x, y => this.settings.Values[y].ParseBuffer());

            foreach (ThingDef thing in DefDatabase <ThingDef> .AllDefs)
            {
                if (isStackIncreaseAllowed(thing))
                {
                    //string startingLimit = thing.stackLimit.ToString();
                    string startingLimit = CategorySetting.GetBaseStackLimit(thing).ToString();

                    // unless altered in a match function
                    // its whatever it started out as
                    string limitAfterMatchProcessed = string.Empty + startingLimit;

                    // category for CSV
                    string category = "Other " + this.settings.Values[Category.Other].ToString();
                    string support  = string.Empty;

                    bool match = false;

                    // check for overrides first
                    int itemOverride = overrides.GetItemLevelOverride(thing.defName);
                    if (itemOverride > 0)
                    {
                        match            = true;
                        thing.stackLimit = itemOverride;
                        category         = "UserOverride.SetStackLimit(" + thing.defName + ": " + itemOverride + ")";
                        support          = "Overrides.xml";
                    }

                    // category level local override check
                    if (overrides.IsCategoryBanned(thing.FirstThingCategory.ToString()))
                    {
                        match            = true;
                        thing.stackLimit = 1;
                        category         = "UserOverride.BanStacking(Category: " + thing.FirstThingCategory.ToString() + ")";
                        support          = "Overrides.xml";
                    }

                    // cascaded through other mod tweeks
                    // and vanilla rimworld
                    if (!match)
                    {
                        for (int m = mods.Count - 1; m > -1; m--)
                        {
                            if (mods[m].IsNonStackable(thing))
                            {
                                match    = true;
                                category = "StackChangeForbidden";
                                support  = mods[m].GetType().ToString();
                                break;
                            }
                            for (int c = processingOrder.Count - 1; c > -1; c--)
                            {
                                List <Func <ThingDef, bool> > fns = mods[m].GetCategoryFunctions(processingOrder[c]);
                                if (fns != null)
                                {
                                    foreach (Func <ThingDef, bool> fn in fns)
                                    {
                                        match = fn.Invoke(thing);

                                        limitAfterMatchProcessed = thing.stackLimit.ToString();                                         // for CSV
                                        if (match)
                                        {
                                            if (parsedSettings[processingOrder[c]])
                                            {
                                                // successful parse from
                                                // the settings menu
                                                this.settings.Values[processingOrder[c]].ProcessThing(thing, _activeThings);
                                            }

                                            category = processingOrder[c].ToString() + " " + this.settings.Values[processingOrder[c]].ToString();

                                            support = mods[m].GetType().ToString();

                                            m = c = -1;                                             // break all loops
                                            break;
                                        }
                                    }
                                }
                            }
                        }
                    }

                    if (!match)
                    {
                        // still stackable, but not specifically
                        // targeted. use the 'other' setting

                        this.settings.Values[Category.Other].ProcessThing(thing, _activeThings);
                        support = "OgreStack.Other";
                    }

                    if (thing.stackLimit > 1)
                    {
                        thing.drawGUIOverlay = true;
                        if (thing.resourceReadoutPriority == ResourceCountPriority.Uncounted)
                        {
                            // these appear to be all the legs/arms/bionics
                            // in 'uncounted', but they need to be counted in order
                            // for bills to work correctly for the do until 'X'
                            // setting priority to middle is enough to get it flagged
                            // but the Defs in ResourceCounter looks to be populated aready
                            thing.resourceReadoutPriority = ResourceCountPriority.Middle;
                        }
                    }

                    if (writeCSV)
                    {
                        csvData.Add(new string[] {
                            thing.defName,
                            thing.FirstThingCategory.ToString(),
                            startingLimit,
                            limitAfterMatchProcessed,
                            category,
                            thing.stackLimit.ToString(),
                            support
                        });
                    }
                }
            }

            // this clears the resource counter dictionary
            // and re adds all the defs that should be countable
            // some ones that were not countable, are countable now
            // like stacked bionics
            RimWorld.ResourceCounter.ResetDefs();

            if (writeCSV)
            {
                csvData = csvData
                          .OrderBy(x => x[1])               // category
                          .ThenBy(x => x[0])                // defname
                          .ToList <string[]>();

                // Make a Header Row
                csvData.Insert(0, new string[] { "DefName", "RimWorldCategory", "DefaultStackBase", "AlteredBase", "OgreStackCategory(FixedBase)", "FinalStackLimit", "Support" });

                try
                {
                    DataUtil.WriteFisherPriceCSV(csvData, "OgreStack_DefsList.csv");
                    Verse.Log.Message("[OgreStack]: Write Defs CSV => [" + DataUtil.GenerateFilePath("OgreStack_DefsList.csv").Replace("/", "\\") + "]");
                }
                catch (System.IO.IOException ex)
                {
                    if (Regex.IsMatch(ex.Message, "sharing violation", RegexOptions.IgnoreCase))
                    {
                        Verse.Log.Warning("[OgreStack]: Cannot Write 'OgreStack_DefsList.csv'. Make sure you don't have the file open so OgreStack can overwrite it.");
                        Verse.Log.Warning(ex.Message);
                    }
                }

                csvData.Clear();
                csvData = null;
            }

            Verse.Log.Message("[OgreStack]: Modify Stack Sizes Complete");
        }
Exemple #2
0
        //=====================================================================================================\\

        public void ProcessThing(ThingDef def, Dictionary <string, List <Thing> > activeThings)
        {
            int baseCount = CategorySetting.GetBaseStackLimit(def);

            int stackLimit = 1;

            if (this.Mode == MultiplierMode.Fixed)
            {
                stackLimit = Math.Max(1, (int)Math.Floor(this.Value));
            }
            else
            {
                int b = Math.Max(1, baseCount);
                stackLimit = Math.Max(1, (int)Math.Floor(b * this.Value));
            }

            def.stackLimit = stackLimit;

            if (activeThings != null)
            {
                List <Thing> things = null;
                if (activeThings.TryGetValue(def.defName, out things))
                {
                    foreach (Thing t in things)
                    {
                        if (t != null && t.def != null)
                        {
                            if (t.stackCount > stackLimit)
                            {
                                ThingDef stuff = t.Stuff == null ? null : t.Stuff;

                                // if the stack of things is forbidden
                                // make the stacks generated from it
                                // also forbidden
                                bool isForbidden = false;
                                if (t is ThingWithComps)
                                {
                                    RimWorld.CompForbiddable comp = (t as ThingWithComps).GetComp <RimWorld.CompForbiddable>();
                                    if (comp != null)
                                    {
                                        isForbidden = comp.Forbidden;
                                    }
                                }
                                for (int over = t.stackCount - stackLimit; over > 0; over = over - stackLimit)
                                {
                                    Thing remain = ThingMaker.MakeThing(t.def, stuff);
                                    remain.stackCount = Math.Min(over, stackLimit);
                                    remain.HitPoints  = Math.Min(t.HitPoints, remain.MaxHitPoints);

                                    if (isForbidden)
                                    {
                                        (remain as ThingWithComps).GetComp <RimWorld.CompForbiddable>().Forbidden = true;
                                    }

                                    Verse.GenPlace.TryPlaceThing(remain, t.Position, t.Map, ThingPlaceMode.Near);
                                }

                                t.stackCount = stackLimit;
                            }
                        }
                    }
                }
            }
        }