void Spike_Collision(object sender, CollisionEventArgs e) { if (e.Collider is Ogmo) { Ogmo ogmo = e.Collider as Ogmo; ogmo.DoDie(); ogmo.OnDestroy(); } }
void Chest_Collision(object sender, CollisionEventArgs e) { if (e.Collider != null && e.Collider.Name.Equals("ogmo")) { Ogmo ogmo = e.Collider as Ogmo; ogmo.Coins += this.Coins; this.OnDestroy(); } }