/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(this.GraphicsDevice); // Load our level using the game's content manager. The project specified in the content processor // properties for this level, along with all the texture assets, will be built and loaded. level = new Level(this.Content.Load<OgmoLevel>(@"levels\demo\demoLevel")); // Load the level's font so we can show off how many coins we have gathered. level.Load(this.Content); }