protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing logic here GlobalGraphics.BeginArea(_camera.TransformationMatrix); _player.Draw(gameTime); _word.Draw(gameTime); GlobalGraphics.End(); GlobalGraphics.BeginBackbuffer(); GlobalGraphics.End(); base.Draw(gameTime); }
protected override void UnloadContent() { GlobalGraphics.UnloadContent(); base.UnloadContent(); }