public virtual void Initialize(Texture2D Texture, Vector2 position, Animation animate, OdinLevels LevelController)
        {
            texture = Texture;
            animation = animate;
            levelController = LevelController;

            Position = position;

            // Set the object to be active
            active = true;

            // Set the object health
        }
Exemple #2
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        public override void Initialize(Texture2D Texture, Vector2 Position, Animation AttackAnimation, Animation WalkingAnimation, Animation DeathAnimation, OdinLevels LevelController)
        {
            position = Position;
            levelController = LevelController;
            texture = Texture;
            attackAnimation = AttackAnimation;
            walkingAnimation = WalkingAnimation;
            deathAnimation = DeathAnimation;

            bloodSplat = LevelController.Content.Load<Texture2D>("blood_splat");

            // load the players hitbox
            enemyHitBoxTexture = new Texture2D(levelController.ScreenManager.GraphicsDevice, 1, 1);
            enemyHitBoxTexture.SetData(new Color[] { Color.Transparent });

            borderLine = new Texture2D(levelController.ScreenManager.GraphicsDevice, 1, 1);
            borderLine.SetData(new[] { Color.White });
            health = 100;
        }
Exemple #3
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        protected override void SecondEnemy()
        {
            Animation dayEnemey2WalkingAnimation = new Animation();
            Texture2D dayEnemey2WalkingTexture;

            Animation dayEnemy2AttackAnimation = new Animation();
            Texture2D dayEnemey2AttackTexture;

            Animation dayEnemey2DeathAnimation = new Animation();
            Texture2D dayEnemey2DeathTexture;

            dayEnemey2WalkingTexture = content.Load<Texture2D>("Enemy2\\Walking");
            dayEnemey2WalkingAnimation.Initialize(dayEnemey2WalkingTexture, Vector2.Zero, 52, 79, 4, 100, Color.White, 1f, true);

            dayEnemey2AttackTexture = content.Load<Texture2D>("Enemy2\\Attacking");
            dayEnemy2AttackAnimation.Initialize(dayEnemey2AttackTexture, Vector2.Zero, 71, 81, 6, 100, Color.White, 1f, true);

            dayEnemey2DeathTexture = content.Load<Texture2D>("Enemy2\\Dying");
            dayEnemey2DeathAnimation.Initialize(dayEnemey2DeathTexture, Vector2.Zero, 104, 84, 6, 200, Color.White, 1f, true);

            Vector2 startPosition = new Vector2();
            startPosition.X = -50;
            startPosition.Y = 440;

            enemy2 = new Enemy2();
            enemy2.Initialize(dayEnemey2WalkingTexture, startPosition, dayEnemy2AttackAnimation, dayEnemey2WalkingAnimation, dayEnemey2DeathAnimation, this);
            enemey2List.Add(enemy2);
        }
Exemple #4
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        protected override void FirstEnemy()
        {
            Animation dayEnemey1WalkingAnimation = new Animation();
            Texture2D dayEnemey1WalkingTexture;

            Animation dayEnemy1AttackAnimation = new Animation();
            Texture2D dayEnemey1AttackTexture;

            Animation dayEnemey1DeathAnimation = new Animation();
            Texture2D dayEnemey1DeathTexture;

            dayEnemey1WalkingTexture = content.Load<Texture2D>("DayEnemy1\\DayEnemy1Walking");
            dayEnemey1WalkingAnimation.Initialize(dayEnemey1WalkingTexture, Vector2.Zero, 49, 71, 4, 100, Color.White, 1f, true);

            dayEnemey1AttackTexture = content.Load<Texture2D>("DayEnemy1\\DayEnemy1Attack");
            dayEnemy1AttackAnimation.Initialize(dayEnemey1AttackTexture, Vector2.Zero, 83, 90, 6, 100, Color.White, 1f, true);

            dayEnemey1DeathTexture = content.Load<Texture2D>("DayEnemy1\\DayEnemy1Death");
            dayEnemey1DeathAnimation.Initialize(dayEnemey1DeathTexture, Vector2.Zero, 86, 90, 3, 400, Color.White, 1f, true);

            enemy1 = new Enemy1();
            enemy1.Initialize(dayEnemey1WalkingTexture, position, dayEnemy1AttackAnimation, dayEnemey1WalkingAnimation, dayEnemey1DeathAnimation, this);
            enemey1List.Add(enemy1);
        }
Exemple #5
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        protected override void SecondEnemy()
        {
            Animation dayEnemey2WalkingAnimation = new Animation();
            Texture2D dayEnemey2WalkingTexture;

            Animation dayEnemy2AttackAnimation = new Animation();
            Texture2D dayEnemey2AttackTexture;

            Animation dayEnemey2DeathAnimation = new Animation();
            Texture2D dayEnemey2DeathTexture;

            dayEnemey2WalkingTexture = content.Load<Texture2D>("Level2Enemy2\\Level2Enemy2Walking");
            dayEnemey2WalkingAnimation.Initialize(dayEnemey2WalkingTexture, Vector2.Zero, 60, 69, 4, 100, Color.White, 1f, true);

            dayEnemey2AttackTexture = content.Load<Texture2D>("Level2Enemy2\\Level2Enemy2Attacking");
            dayEnemy2AttackAnimation.Initialize(dayEnemey2AttackTexture, Vector2.Zero, 83, 72, 5, 100, Color.White, 1f, true);

            dayEnemey2DeathTexture = content.Load<Texture2D>("Level2Enemy2\\Level2Enemy2Death");
            dayEnemey2DeathAnimation.Initialize(dayEnemey2DeathTexture, Vector2.Zero, 95, 78, 6, 350, Color.White, 1f, true);

            Vector2 startPosition = new Vector2();
            startPosition.X = -50;
            startPosition.Y = 440;

            enemy2 = new Enemy2();
            enemy2.Initialize(dayEnemey2WalkingTexture, startPosition, dayEnemy2AttackAnimation, dayEnemey2WalkingAnimation, dayEnemey2DeathAnimation, this);
            enemey2List.Add(enemy2);
        }
Exemple #6
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        protected override void FirstEnemy()
        {
            Animation dayEnemey1WalkingAnimation = new Animation();
            Texture2D dayEnemey1WalkingTexture;

            Animation dayEnemy1AttackAnimation = new Animation();
            Texture2D dayEnemey1AttackTexture;

            Animation dayEnemey1DeathAnimation = new Animation();
            Texture2D dayEnemey1DeathTexture;

            dayEnemey1WalkingTexture = content.Load<Texture2D>("Level2Enemy1\\Level2Enemy1Walking");
            dayEnemey1WalkingAnimation.Initialize(dayEnemey1WalkingTexture, Vector2.Zero, 62, 104, 4, 100, Color.White, 1f, true);

            dayEnemey1AttackTexture = content.Load<Texture2D>("Level2Enemy1\\Level2Enemy1Attacking");
            dayEnemy1AttackAnimation.Initialize(dayEnemey1AttackTexture, Vector2.Zero, 142, 97, 3, 100, Color.White, 1f, true);

            dayEnemey1DeathTexture = content.Load<Texture2D>("Level2Enemy1\\Level2Enemy1Death");
            dayEnemey1DeathAnimation.Initialize(dayEnemey1DeathTexture, Vector2.Zero, 98, 83, 4, 450, Color.White, 1f, true);

            enemy1 = new Enemy1();
            enemy1.Initialize(dayEnemey1WalkingTexture, position, dayEnemy1AttackAnimation, dayEnemey1WalkingAnimation, dayEnemey1DeathAnimation, this);
            enemey1List.Add(enemy1);
        }
 public virtual void Initialize(Texture2D Texture, Vector2 postion, Animation AttackAnimation, Animation WalkingAnimation, Animation DeathAnimation, OdinLevels LevelController)
 {
 }