public static async void UpdateMessage(GameStruct game, ulong userId)
        {
            try
            {
                var globalAccount = Global.Client.GetUser(userId);
                var chanelGuil    = game.Message.Channel as IGuildChannel;
                var account       = UserAccounts.GetAccount(globalAccount, chanelGuil.Guild.Id);
                if (game.Score > account.Best2048Score)
                {
                    account.Best2048Score = game.Score;
                    UserAccounts.SaveAccounts(chanelGuil.Guild.Id);
                }


                var builder = new StringBuilder();
                builder.Append("Score: ");
                builder.Append(game.Score);
                builder.Append("\nMoves: ");
                builder.Append(game.Move);
                builder.Append("\n```cpp\n");
                builder.Append(FormatBoard(game.Grid));


                if (game.State == GameWork.GameState.Lost)
                {
                    builder.Clear();
                    builder.Append("lol, you died, lol-lol you died\n");
                    builder.Append("Score: ");
                    builder.Append(game.Score);

                    EndGame(userId);
                }
                else if (game.State == GameWork.GameState.Won)
                {
                    builder.Clear();
                    builder.Append("**well done**\n"); //btw there is no winning point lol
                    builder.Append("Score: ");
                    builder.Append(game.Score);

                    EndGame(userId);
                }

                builder.Append($"\n```");

                await game.Message.ModifyAsync(m => m.Content = builder.ToString());
            }
            catch
            {
                // ignored
            }
        }
        public static void CreateNewGame(ulong userId, RestUserMessage message)
        {
            var game = new GameStruct
            {
                Grid     = GameWork.GetNewGameBoard(),
                Score    = 0,
                State    = GameWork.GameState.Playing,
                PlayerId = userId,
                Message  = message,
                Move     = 0
                           ////////////////////
            };

            Games.Add(game);
            UpdateMessage(game, userId);
        }