public OctoGame() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Window.Title = "OctoAwesome"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; this.IsMouseVisible = false; this.Window.AllowUserResizing = true; this.TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 15); int viewrange; if (int.TryParse(ConfigurationManager.AppSettings["Viewrange"], out viewrange)) { if (viewrange < 1) throw new NotSupportedException("Viewrange in app.config darf nicht kleiner 1 sein"); SceneComponent.VIEWRANGE = viewrange; } int viewheight; if (int.TryParse(ConfigurationManager.AppSettings["Viewheight"], out viewheight)) { if (viewheight < 1) throw new NotSupportedException("Viewheight in app.config darf nicht kleiner 1 sein"); SceneComponent.VIEWHEIGHT = viewheight; } ResourceManager.CacheSize = ((viewrange * 2) + 1) * ((viewrange * 2) + 1) * ((viewheight * 2) + 1) * 2; input = new InputComponent(this); input.UpdateOrder = 1; Components.Add(input); simulation = new SimulationComponent(this); simulation.UpdateOrder = 3; Components.Add(simulation); player = new PlayerComponent(this, input, simulation); player.UpdateOrder = 2; Components.Add(player); camera = new CameraComponent(this, player); camera.UpdateOrder = 4; Components.Add(camera); scene = new SceneComponent(this, player, camera); scene.UpdateOrder = 5; scene.DrawOrder = 1; Components.Add(scene); hud = new HudComponent(this, player, scene, input); hud.UpdateOrder = 6; hud.DrawOrder = 2; Components.Add(hud); }
public SceneComponent(Game game, PlayerComponent player, CameraComponent camera) : base(game) { this.player = player; this.camera = camera; cache = new Cache<Index3, IChunk>(10, loadChunk, null); }
public OctoGame() : base() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1080; graphics.PreferredBackBufferHeight = 720; Content.RootDirectory = "Content"; Window.Title = "OctoAwesome"; IsMouseVisible = true; Window.AllowUserResizing = true; TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 15); int viewrange; if (int.TryParse(SettingsManager.Get("Viewrange"), out viewrange)) { if (viewrange < 1) throw new NotSupportedException("Viewrange in app.config darf nicht kleiner 1 sein"); SceneControl.VIEWRANGE = viewrange; } Simulation = new SimulationComponent(this); Simulation.UpdateOrder = 4; Components.Add(Simulation); Player = new PlayerComponent(this); Player.UpdateOrder = 2; Components.Add(Player); Camera = new CameraComponent(this); Camera.UpdateOrder = 3; Components.Add(Camera); Screen = new ScreenComponent(this); Screen.UpdateOrder = 1; Screen.DrawOrder = 1; Components.Add(Screen); Window.ClientSizeChanged += (s, e) => { if (Window.ClientBounds.Height == graphics.PreferredBackBufferHeight && Window.ClientBounds.Width == graphics.PreferredBackBufferWidth) return; graphics.PreferredBackBufferHeight = Window.ClientBounds.Height; graphics.PreferredBackBufferWidth = Window.ClientBounds.Width; graphics.ApplyChanges(); }; }
public ScreenComponent(Game game, PlayerComponent player, CameraComponent camera) : base(game) { Player = player; Camera = camera; TitlePrefix = "OctoAwesome"; }
public ScreenComponent(Game game, PlayerComponent player, CameraComponent camera) : base(game) { Player = player; Camera = camera; TitlePrefix = "OctoAwesome"; }
public SceneControl(ScreenComponent manager, string style = "") : base(manager, style) { player = manager.Player; camera = manager.Camera; Manager = manager; simpleShader = manager.Game.Content.Load<Effect>("simple"); sunTexture = manager.Game.Content.LoadTexture2DFromFile("./Assets/OctoAwesome.Client/sun.png", manager.GraphicsDevice); List<Bitmap> bitmaps = new List<Bitmap>(); var definitions = DefinitionManager.Instance.GetBlockDefinitions(); foreach (var definition in definitions) bitmaps.AddRange(definition.Textures); int size = (int)Math.Ceiling(Math.Sqrt(bitmaps.Count)); Bitmap blocks = new Bitmap(size * TEXTURESIZE, size * TEXTURESIZE); using (Graphics g = Graphics.FromImage(blocks)) { int counter = 0; foreach (var bitmap in bitmaps) { int x = counter % size; int y = (int)(counter / size); g.DrawImage(bitmap, new System.Drawing.Rectangle(TEXTURESIZE * x, TEXTURESIZE * y, TEXTURESIZE, TEXTURESIZE)); counter++; } } using (MemoryStream stream = new MemoryStream()) { blocks.Save(stream, ImageFormat.Png); stream.Seek(0, SeekOrigin.Begin); blockTextures = Texture2D.FromStream(manager.GraphicsDevice, stream); } planet = ResourceManager.Instance.GetPlanet(0); // TODO: evtl. Cache-Size (Dimensions) VIEWRANGE + 1 int range = ((int)Math.Pow(2, VIEWRANGE) - 2) / 2; localChunkCache = new LocalChunkCache(ResourceManager.Instance.GlobalChunkCache, VIEWRANGE, range); chunkRenderer = new ChunkRenderer[ (int)Math.Pow(2, VIEWRANGE) * (int)Math.Pow(2, VIEWRANGE), planet.Size.Z]; orderedChunkRenderer = new List<ChunkRenderer>( (int)Math.Pow(2, VIEWRANGE) * (int)Math.Pow(2, VIEWRANGE) * planet.Size.Z); for (int i = 0; i < chunkRenderer.GetLength(0); i++) { for (int j = 0; j < chunkRenderer.GetLength(1); j++) { ChunkRenderer renderer = new ChunkRenderer(simpleShader, manager.GraphicsDevice, camera.Projection, blockTextures); chunkRenderer[i, j] = renderer; orderedChunkRenderer.Add(renderer); } } backgroundThread = new Thread(BackgroundLoop); backgroundThread.Priority = ThreadPriority.Lowest; backgroundThread.IsBackground = true; backgroundThread.Start(); selectionLines = new[] { new VertexPositionColor(new Vector3(-0.001f, +1.001f, +1.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(+1.001f, +1.001f, +1.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(-0.001f, -0.001f, +1.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(+1.001f, -0.001f, +1.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(-0.001f, +1.001f, -0.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(+1.001f, +1.001f, -0.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(-0.001f, -0.001f, -0.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(+1.001f, -0.001f, -0.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), }; billboardVertices = new[] { new VertexPositionTexture(new Vector3(-0.5f, 0.5f, 0), new Vector2(0, 0)), new VertexPositionTexture(new Vector3(0.5f, 0.5f, 0), new Vector2(1, 0)), new VertexPositionTexture(new Vector3(-0.5f, -0.5f, 0), new Vector2(0, 1)), new VertexPositionTexture(new Vector3(0.5f, 0.5f, 0), new Vector2(1, 0)), new VertexPositionTexture(new Vector3(0.5f, -0.5f, 0), new Vector2(1, 1)), new VertexPositionTexture(new Vector3(-0.5f, -0.5f, 0), new Vector2(0, 1)), }; selectionIndeces = new short[] { 0, 1, 0, 2, 1, 3, 2, 3, 4, 5, 4, 6, 5, 7, 6, 7, 0, 4, 1, 5, 2, 6, 3, 7 }; sunEffect = new BasicEffect(manager.GraphicsDevice); sunEffect.TextureEnabled = true; selectionEffect = new BasicEffect(manager.GraphicsDevice); selectionEffect.VertexColorEnabled = true; MiniMapTexture = new RenderTarget2D(manager.GraphicsDevice, 128, 128, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8); // , false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8, 0, RenderTargetUsage.PreserveContents); miniMapProjectionMatrix = Matrix.CreateOrthographic(128, 128, 1, 10000); }
public void Draw(CameraComponent camera, Index3 shift) { if (chunk == null) return; effect.World = Matrix.CreateTranslation( shift.X * OctoAwesome.Chunk.CHUNKSIZE_X, shift.Y * OctoAwesome.Chunk.CHUNKSIZE_Y, shift.Z * OctoAwesome.Chunk.CHUNKSIZE_Z); effect.View = camera.View; effect.Texture = textures; lock (this) { if (vb == null) return; graphicsDevice.SetVertexBuffer(vb); graphicsDevice.Indices = ib; foreach (var pass in effect.CurrentTechnique.Passes) { pass.Apply(); graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertexCount, 0, indexCount / 3); } } }
public SceneControl(ScreenComponent manager, string style = "") : base(manager, style) { player = manager.Player; camera = manager.Camera; Manager = manager; simpleShader = manager.Game.Content.Load<Effect>("simple"); sunTexture = manager.Game.Content.Load<Texture2D>("Textures/sun"); List<Bitmap> bitmaps = new List<Bitmap>(); var definitions = DefinitionManager.GetBlockDefinitions(); foreach (var definition in definitions) bitmaps.AddRange(definition.Textures); int size = (int)Math.Ceiling(Math.Sqrt(bitmaps.Count)); Bitmap blocks = new Bitmap(size * TEXTURESIZE, size * TEXTURESIZE); using (Graphics g = Graphics.FromImage(blocks)) { int counter = 0; foreach (var bitmap in bitmaps) { int x = counter % size; int y = (int)(counter / size); g.DrawImage(bitmap, new System.Drawing.Rectangle(TEXTURESIZE * x, TEXTURESIZE * y, TEXTURESIZE, TEXTURESIZE)); counter++; } } using (MemoryStream stream = new MemoryStream()) { blocks.Save(stream, ImageFormat.Png); stream.Seek(0, SeekOrigin.Begin); blockTextures = Texture2D.FromStream(manager.GraphicsDevice, stream); } planet = ResourceManager.Instance.GetPlanet(0); _manager = ResourceManager.Instance.GetManagerForPlanet(planet.Id); chunkRenderer = new ChunkRenderer[ (int)Math.Pow(2, VIEWRANGE) * (int)Math.Pow(2, VIEWRANGE), planet.Size.Z]; for (int i = 0; i < chunkRenderer.GetLength(0); i++) for (int j = 0; j < chunkRenderer.GetLength(1); j++) chunkRenderer[i, j] = new ChunkRenderer(simpleShader, manager.GraphicsDevice, camera.Projection, blockTextures); // Entfernungsarray erzeugen //for (int x = -VIEWRANGE; x <= VIEWRANGE; x++) // for (int y = -VIEWRANGE; y <= VIEWRANGE; y++) // for (int z = 0; z <= planet.Size.Z; z++) // distances.Add(new Index3(x, y, z)); //distances = distances.OrderBy(d => d.LengthSquared()).ToList(); backgroundThread = new Thread(BackgroundLoop); backgroundThread.Priority = ThreadPriority.Lowest; backgroundThread.IsBackground = true; backgroundThread.Start(); selectionLines = new[] { new VertexPositionColor(new Vector3(-0.001f, +1.001f, +1.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(+1.001f, +1.001f, +1.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(-0.001f, -0.001f, +1.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(+1.001f, -0.001f, +1.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(-0.001f, +1.001f, -0.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(+1.001f, +1.001f, -0.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(-0.001f, -0.001f, -0.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), new VertexPositionColor(new Vector3(+1.001f, -0.001f, -0.001f), Microsoft.Xna.Framework.Color.Black * 0.5f), }; billboardVertices = new[] { new VertexPositionTexture(new Vector3(-0.5f, 0.5f, 0), new Vector2(0, 0)), new VertexPositionTexture(new Vector3(0.5f, 0.5f, 0), new Vector2(1, 0)), new VertexPositionTexture(new Vector3(-0.5f, -0.5f, 0), new Vector2(0, 1)), new VertexPositionTexture(new Vector3(0.5f, 0.5f, 0), new Vector2(1, 0)), new VertexPositionTexture(new Vector3(0.5f, -0.5f, 0), new Vector2(1, 1)), new VertexPositionTexture(new Vector3(-0.5f, -0.5f, 0), new Vector2(0, 1)), }; selectionIndeces = new short[] { 0, 1, 0, 2, 1, 3, 2, 3, 4, 5, 4, 6, 5, 7, 6, 7, 0, 4, 1, 5, 2, 6, 3, 7 }; sunEffect = new BasicEffect(manager.GraphicsDevice); sunEffect.TextureEnabled = true; selectionEffect = new BasicEffect(manager.GraphicsDevice); selectionEffect.VertexColorEnabled = true; MiniMapTexture = new RenderTarget2D(manager.GraphicsDevice, 128, 128, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8); // , false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8, 0, RenderTargetUsage.PreserveContents); miniMapProjectionMatrix = Matrix.CreateOrthographic(128, 128, 1, 10000); }
public SceneControl(ScreenComponent manager, string style = "") : base(manager, style) { player = manager.Player; camera = manager.Camera; assets = manager.Game.Assets; Manager = manager; simpleShader = manager.Game.Content.Load<Effect>("simple"); sunTexture = assets.LoadTexture(typeof(ScreenComponent), "sun"); //List<Bitmap> bitmaps = new List<Bitmap>(); var definitions = DefinitionManager.Instance.GetBlockDefinitions(); int textureCount = 0; foreach (var definition in definitions) { textureCount += definition.Textures.Length; } int bitmapSize = 128; blockTextures = new Texture2DArray(manager.GraphicsDevice, 1, bitmapSize, bitmapSize, textureCount); int layer = 0; foreach (var definition in definitions) { foreach (var bitmap in definition.Textures) { System.Drawing.Bitmap texture = manager.Game.Assets.LoadBitmap(definition.GetType(), bitmap); var scaled = texture;//new Bitmap(bitmap, new System.Drawing.Size(bitmapSize, bitmapSize)); int[] data = new int[scaled.Width * scaled.Height]; var bitmapData = scaled.LockBits(new System.Drawing.Rectangle(0, 0, scaled.Width, scaled.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); System.Runtime.InteropServices.Marshal.Copy(bitmapData.Scan0, data, 0, data.Length); blockTextures.SetData(data, layer); scaled.UnlockBits(bitmapData); layer++; } } /*int size = (int)Math.Ceiling(Math.Sqrt(bitmaps.Count)); Bitmap blocks = new Bitmap(size * TEXTURESIZE, size * TEXTURESIZE); using (Graphics g = Graphics.FromImage(blocks)) { int counter = 0; foreach (var bitmap in bitmaps) { int x = counter % size; int y = (int)(counter / size); g.DrawImage(bitmap, new System.Drawing.Rectangle(TEXTURESIZE * x, TEXTURESIZE * y, TEXTURESIZE, TEXTURESIZE)); counter++; } } using (MemoryStream stream = new MemoryStream()) { blocks.Save(stream, ImageFormat.Png); stream.Seek(0, SeekOrigin.Begin); blockTextures = Texture2D.FromStream(manager.GraphicsDevice, stream); }*/ planet = ResourceManager.Instance.GetPlanet(0); // TODO: evtl. Cache-Size (Dimensions) VIEWRANGE + 1 int range = ((int)Math.Pow(2, VIEWRANGE) - 2) / 2; localChunkCache = new LocalChunkCache(ResourceManager.Instance.GlobalChunkCache, VIEWRANGE, range); chunkRenderer = new ChunkRenderer[ (int)Math.Pow(2, VIEWRANGE) * (int)Math.Pow(2, VIEWRANGE), planet.Size.Z]; orderedChunkRenderer = new List<ChunkRenderer>( (int)Math.Pow(2, VIEWRANGE) * (int)Math.Pow(2, VIEWRANGE) * planet.Size.Z); for (int i = 0; i < chunkRenderer.GetLength(0); i++) { for (int j = 0; j < chunkRenderer.GetLength(1); j++) { ChunkRenderer renderer = new ChunkRenderer(simpleShader, manager.GraphicsDevice, camera.Projection, blockTextures); chunkRenderer[i, j] = renderer; orderedChunkRenderer.Add(renderer); } } backgroundThread = new Thread(BackgroundLoop); backgroundThread.Priority = ThreadPriority.Lowest; backgroundThread.IsBackground = true; backgroundThread.Start(); var selectionVertices = new[] { new VertexPositionColor(new Vector3(-0.001f, +1.001f, +1.001f), Color.Black * 0.5f), new VertexPositionColor(new Vector3(+1.001f, +1.001f, +1.001f), Color.Black * 0.5f), new VertexPositionColor(new Vector3(-0.001f, -0.001f, +1.001f), Color.Black * 0.5f), new VertexPositionColor(new Vector3(+1.001f, -0.001f, +1.001f), Color.Black * 0.5f), new VertexPositionColor(new Vector3(-0.001f, +1.001f, -0.001f), Color.Black * 0.5f), new VertexPositionColor(new Vector3(+1.001f, +1.001f, -0.001f), Color.Black * 0.5f), new VertexPositionColor(new Vector3(-0.001f, -0.001f, -0.001f), Color.Black * 0.5f), new VertexPositionColor(new Vector3(+1.001f, -0.001f, -0.001f), Color.Black * 0.5f), }; var billboardVertices = new[] { new VertexPositionTexture(new Vector3(-0.5f, 0.5f, 0), new Vector2(0, 0)), new VertexPositionTexture(new Vector3(0.5f, 0.5f, 0), new Vector2(1, 0)), new VertexPositionTexture(new Vector3(-0.5f, -0.5f, 0), new Vector2(0, 1)), new VertexPositionTexture(new Vector3(0.5f, 0.5f, 0), new Vector2(1, 0)), new VertexPositionTexture(new Vector3(0.5f, -0.5f, 0), new Vector2(1, 1)), new VertexPositionTexture(new Vector3(-0.5f, -0.5f, 0), new Vector2(0, 1)), }; var selectionIndices = new short[] { 0, 1, 0, 2, 1, 3, 2, 3, 4, 5, 4, 6, 5, 7, 6, 7, 0, 4, 1, 5, 2, 6, 3, 7 }; selectionLines = new VertexBuffer(manager.GraphicsDevice, VertexPositionColor.VertexDeclaration, selectionVertices.Length); selectionLines.SetData(selectionVertices); selectionIndexBuffer = new IndexBuffer(manager.GraphicsDevice, DrawElementsType.UnsignedShort, selectionIndices.Length); selectionIndexBuffer.SetData(selectionIndices); billboardVertexbuffer = new VertexBuffer(manager.GraphicsDevice, VertexPositionTexture.VertexDeclaration, billboardVertices.Length); billboardVertexbuffer.SetData(billboardVertices); sunEffect = new BasicEffect(manager.GraphicsDevice); sunEffect.TextureEnabled = true; selectionEffect = new BasicEffect(manager.GraphicsDevice); selectionEffect.VertexColorEnabled = true; MiniMapTexture = new RenderTarget2D(manager.GraphicsDevice, 128, 128, PixelInternalFormat.Rgb8); // , false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8, 0, RenderTargetUsage.PreserveContents); miniMapProjectionMatrix = Matrix.CreateOrthographic(128, 128, 1, 10000); }
public SceneComponent(Game game, PlayerComponent player, CameraComponent camera) : base(game) { this.player = player; this.camera = camera; }
public ScreenComponent(Game game, PlayerComponent player, CameraComponent camera) : base(game) { Player = player; Camera = camera; }
public OctoGame() { //graphics = new GraphicsDeviceManager(this); //graphics.PreferredBackBufferWidth = 1080; //graphics.PreferredBackBufferHeight = 720; //Content.RootDirectory = "Content"; Title = "OctoAwesome"; IsMouseVisible = true; Icon = Properties.Resources.octoawesome; //Window.AllowUserResizing = true; Settings = new Settings(); ResourceManager.Settings = Settings; //TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 15); int width = 1080, height = 720; if (Settings.KeyExists("Width")) width = Settings.Get<int>("Width"); if (Settings.KeyExists("Height")) height = Settings.Get<int>("Height"); Window.ClientSize = new Size(width, height); if (Settings.KeyExists("EnableFullscreen") && Settings.Get<bool>("EnableFullscreen")) Window.Fullscreen = true; if (Settings.KeyExists("Viewrange")) { var viewrange = Settings.Get<int>("Viewrange"); if (viewrange < 1) throw new NotSupportedException("Viewrange in app.config darf nicht kleiner 1 sein"); SceneControl.VIEWRANGE = viewrange; } Assets = new AssetComponent(this); Components.Add(Assets); Simulation = new SimulationComponent(this); Simulation.UpdateOrder = 4; Components.Add(Simulation); Player = new PlayerComponent(this); Player.UpdateOrder = 2; Components.Add(Player); Camera = new CameraComponent(this); Camera.UpdateOrder = 3; Components.Add(Camera); Screen = new ScreenComponent(this); Screen.UpdateOrder = 1; Screen.DrawOrder = 1; Components.Add(Screen); KeyMapper = new KeyMapper(Screen, Settings); /*Resize += (s, e) => { //if (Window.ClientBounds.Height == graphics.PreferredBackBufferHeight && // Window.ClientBounds.Width == graphics.PreferredBackBufferWidth) // return; //graphics.PreferredBackBufferHeight = Window.ClientBounds.Height; //graphics.PreferredBackBufferWidth = Window.ClientBounds.Width; //graphics.ApplyChanges(); };*/ SetKeyBindings(); }
public ScreenComponent(Game game, PlayerComponent player, CameraComponent camera) : base(game) { Player = player; Camera = camera; }