Exemple #1
0
        public override void PushDataToSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            ObiShapeMatchingConstraints sc = (ObiShapeMatchingConstraints)constraints;

            restComs     = new AlignedVector4Array(ConstraintCount);
            coms         = new AlignedVector4Array(ConstraintCount);
            orientations = new AlignedQuaternionArray(ConstraintCount, constraints.Actor.ActorLocalToSolverMatrix.rotation);

            for (int i = 0; i < shapeMaterialParameters.Count; i++)
            {
                shapeMaterialParameters[i] = new Oni.ElastoplasticMaterial(sc.stiffness, sc.plasticYield, sc.plasticCreep, sc.plasticRecovery, sc.maxDeform);
            }

            Oni.SetShapeMatchingConstraints(batch,
                                            solverIndices,
                                            firstIndex.ToArray(),
                                            numIndices.ToArray(),
                                            explicitGroup.ToArray(),
                                            shapeMaterialParameters.ToArray(),
                                            restComs.GetIntPtr(),
                                            coms.GetIntPtr(),
                                            orientations.GetIntPtr(),
                                            ConstraintCount);

            Oni.CalculateRestShapeMatching(constraints.Actor.Solver.OniSolver, batch);
        }
 protected override void OnAddToSolver(ObiBatchedConstraints constraints)
 {
     // Set solver constraint data:
     solverIndices = new int[aerodynamicIndices.Count];
     for (int i = 0; i < aerodynamicIndices.Count; i++)
     {
         solverIndices[i] = constraints.Actor.particleIndices[aerodynamicIndices[i]];
     }
 }
Exemple #3
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        public void AddToSolver(ObiBatchedConstraints constraints)
        {
            // create a constraint batch:
            batch = Oni.CreateBatch((int)GetConstraintType(), cooked);
            Oni.AddBatch(constraints.Actor.Solver.OniSolver, batch, sharesParticles);

            // custom stuff:
            OnAddToSolver(constraints);
        }
 protected override void OnAddToSolver(ObiBatchedConstraints constraints)
 {
     // Set solver constraint data:
     solverIndices = new int[tetherIndices.Count];
     for (int i = 0; i < ConstraintCount; i++)
     {
         solverIndices[i * 2]     = constraints.Actor.particleIndices[tetherIndices[i * 2]];
         solverIndices[i * 2 + 1] = constraints.Actor.particleIndices[tetherIndices[i * 2 + 1]];
     }
 }
 protected override void OnAddToSolver(ObiBatchedConstraints constraints)
 {
     // Set solver constraint data:
     solverIndices = new int[bendingIndices.Count];
     for (int i = 0; i < restBends.Count; i++)
     {
         solverIndices[i * 3]     = constraints.Actor.particleIndices[bendingIndices[i * 3]];
         solverIndices[i * 3 + 1] = constraints.Actor.particleIndices[bendingIndices[i * 3 + 1]];
         solverIndices[i * 3 + 2] = constraints.Actor.particleIndices[bendingIndices[i * 3 + 2]];
     }
 }
Exemple #6
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 protected override void OnAddToSolver(ObiBatchedConstraints constraints)
 {
     // Set solver constraint data:
     solverIndices   = new int[pinIndices.Count];
     solverColliders = new IntPtr[pinIndices.Count];
     for (int i = 0; i < pinOffsets.Count; i++)
     {
         solverIndices[i]   = constraints.Actor.particleIndices[pinIndices[i]];
         solverColliders[i] = pinBodies[i] != null ? pinBodies[i].OniCollider : IntPtr.Zero;
     }
 }
        protected override void OnAddToSolver(ObiBatchedConstraints constraints)
        {
            // Set solver constraint data:
            solverIndices = new int[pinIndices.Count * 2];
            for (int i = 0; i < pinOffsets.Count; i++)
            {
                solverIndices[i * 2] = constraints.Actor.particleIndices[pinIndices[i]];
            }

            UpdateColliderIndices(constraints.Actor.Solver.colliderGroup);
        }
Exemple #8
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        public void RemoveFromSolver(ObiBatchedConstraints constraints)
        {
            // custom stuff:
            OnRemoveFromSolver(constraints);

            // remove the constraint batch from the solver
            // (no need to destroy it as its destruction is managed by the solver)
            Oni.RemoveBatch(constraints.Actor.Solver.OniSolver, batch);

            // important: set the batch pointer to null, as it could be destroyed by the solver.
            batch = IntPtr.Zero;
        }
Exemple #9
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        public override void PushDataToSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            ObiPinConstraints pc = (ObiPinConstraints)constraints;

            for (int i = 0; i < stiffnesses.Count; i++)
            {
                stiffnesses[i] = StiffnessToCompliance(pc.stiffness);
            }

            Oni.SetPinConstraints(batch, solverIndices, pinOffsets.ToArray(), restDarbouxVectors.ToArray(), solverColliders, stiffnesses.ToArray(), ConstraintCount);
        }
        protected override void OnAddToSolver(ObiBatchedConstraints constraints)
        {
            // Set solver constraint data:
            solverIndices     = new int[springIndices.Count];
            solverRestLengths = new float[restLengths.Count];
            solverStiffnesses = new Vector3[stiffnesses.Count];
            int j = 0;

            foreach (int i in ObiUtils.BilateralInterleaved(restLengths.Count))
            {
                solverIndices[j * 2]     = constraints.Actor.particleIndices[springIndices[i * 2]];
                solverIndices[j * 2 + 1] = constraints.Actor.particleIndices[springIndices[i * 2 + 1]];
                solverRestLengths[j]     = restLengths[i];
                solverStiffnesses[j]     = stiffnesses[i];
                j++;
            }
        }
        public override void PushDataToSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            ObiBendingConstraints bc = (ObiBendingConstraints)constraints;

            for (int i = 0; i < bendingStiffnesses.Count; i++)
            {
                bendingStiffnesses[i] = new Vector2(bc.maxBending, StiffnessToCompliance(bc.stiffness));
            }

            Oni.SetBendingConstraints(batch, solverIndices, restBends.ToArray(), bendingStiffnesses.ToArray(), ConstraintCount);
            Oni.SetBatchPhaseSizes(batch, phaseSizes.ToArray(), phaseSizes.Count);
        }
        public override void PushDataToSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            ObiAerodynamicConstraints dc = (ObiAerodynamicConstraints)constraints;

            for (int i = 0; i < aerodynamicCoeffs.Count; i += 3)
            {
                aerodynamicCoeffs[i + 1] = dc.dragCoefficient * dc.airDensity;
                aerodynamicCoeffs[i + 2] = dc.liftCoefficient * dc.airDensity;
            }

            Oni.SetAerodynamicConstraints(batch, solverIndices, aerodynamicCoeffs.ToArray(), ConstraintCount);
        }
        protected override void OnAddToSolver(ObiBatchedConstraints constraints)
        {
            // Set solver constraint data:
            solverIndices     = new int[springIndices.Count];
            solverDarboux     = new Quaternion[restDarbouxVectors.Count];
            solverStiffnesses = new Vector3[stiffnesses.Count];
            int j = 0;

            foreach (int i in ObiUtils.BilateralInterleaved(restDarbouxVectors.Count))
            {
                solverIndices[j * 2]     = constraints.Actor.particleIndices[springIndices[i * 2]];
                solverIndices[j * 2 + 1] = constraints.Actor.particleIndices[springIndices[i * 2 + 1]];
                solverDarboux[j]         = restDarbouxVectors[i];
                solverStiffnesses[j]     = stiffnesses[i];
                ++j;
            }
        }
        public override void PushDataToSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            ObiChainConstraints dc = (ObiChainConstraints)constraints;

            Vector2[] scaledLengths = new Vector2[lengths.Count];

            for (int i = 0; i < lengths.Count; i++)
            {
                scaledLengths[i] = new Vector2(lengths[i].y * dc.tightness, lengths[i].y);
            }

            Oni.SetChainConstraints(batch, solverIndices, scaledLengths, firstParticle.ToArray(), numParticles.ToArray(), ConstraintCount);
        }
        public override void PushDataToSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            ObiTetherConstraints tc = (ObiTetherConstraints)constraints;

            for (int i = 0; i < ConstraintCount; i++)
            {
                maxLengthsScales[i] = new Vector2(maxLengthsScales[i].x, tc.tetherScale);
                stiffnesses[i]      = StiffnessToCompliance(tc.stiffness);
            }

            Oni.SetTetherConstraints(batch, solverIndices, maxLengthsScales.ToArray(), stiffnesses.ToArray(), ConstraintCount);
            Oni.SetBatchPhaseSizes(batch, phaseSizes.ToArray(), phaseSizes.Count);
        }
        public override void PushDataToSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            ObiBendTwistConstraints dc = (ObiBendTwistConstraints)constraints;

            for (int i = 0; i < restDarbouxVectors.Count; i++)
            {
                solverStiffnesses[i] = new Vector3(StiffnessToCompliance(dc.bendStiffness1),
                                                   StiffnessToCompliance(dc.bendStiffness2),
                                                   StiffnessToCompliance(dc.torsionStiffness));
            }

            Oni.SetBendTwistConstraints(batch, solverIndices, solverDarboux, solverStiffnesses, ConstraintCount);
        }
        public override void PullDataFromSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            int[]     cookedIndices       = new int[constraintCount];
            Vector4[] cookedPoints        = new Vector4[constraintCount];
            Vector4[] cookedNormals       = new Vector4[constraintCount];
            float[]   cookedRadiiBackstop = new float[constraintCount * 3];
            float[]   cookedStiffnesses   = new float[constraintCount];

            Oni.GetSkinConstraints(batch, cookedIndices, cookedPoints, cookedNormals, cookedRadiiBackstop, cookedStiffnesses);

            skinPoints  = new List <Vector4>(cookedPoints);
            skinNormals = new List <Vector4>(cookedNormals);
            // dont retrieve radii and stiffness, since the solver never modifies them.
        }
        public override void PullDataFromSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            int[]     cookedIndices       = new int[constraintCount];
            Vector4[] cookedPoints        = new Vector4[constraintCount];
            Vector4[] cookedNormals       = new Vector4[constraintCount];
            float[]   cookedRadiiBackstop = new float[constraintCount * 3];
            float[]   cookedStiffnesses   = new float[constraintCount];

            Oni.GetSkinConstraints(batch, cookedIndices, cookedPoints, cookedNormals, cookedRadiiBackstop, cookedStiffnesses);

            skinPoints        = new List <Vector4>(cookedPoints);
            skinNormals       = new List <Vector4>(cookedNormals);
            skinRadiiBackstop = new List <float>(cookedRadiiBackstop);
            skinStiffnesses   = new List <float>(cookedStiffnesses);
        }
Exemple #19
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        public override void PushDataToSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            ObiDistanceConstraints dc = (ObiDistanceConstraints)constraints;

            float[] scaledRestLengths = new float[restLengths.Count];

            for (int i = 0; i < restLengths.Count; i++)
            {
                scaledRestLengths[i] = restLengths[i] * dc.stretchingScale;
                stiffnesses[i]       = new Vector2(StiffnessToCompliance(dc.stiffness), dc.slack * scaledRestLengths[i]);
            }

            Oni.SetDistanceConstraints(batch, solverIndices, scaledRestLengths, stiffnesses.ToArray(), ConstraintCount);
            Oni.SetBatchPhaseSizes(batch, phaseSizes.ToArray(), phaseSizes.Count);
        }
        public override void PushDataToSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            ObiStretchShearConstraints dc = (ObiStretchShearConstraints)constraints;

            int[] orientationIndices = new int[restLengths.Count];

            for (int i = 0; i < restLengths.Count; i++)
            {
                solverStiffnesses[i] = new Vector3(StiffnessToCompliance(dc.shearStiffness1),
                                                   StiffnessToCompliance(dc.shearStiffness2),
                                                   StiffnessToCompliance(dc.stretchStiffness));
                orientationIndices[i] = solverIndices[i * 2];
            }

            Oni.SetStretchShearConstraints(batch, solverIndices, orientationIndices, solverRestLengths, solverRestOrientations, solverStiffnesses, ConstraintCount);
        }
        public override void PushDataToSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            ObiVolumeConstraints vc = (ObiVolumeConstraints)constraints;

            for (int i = 0; i < pressureStiffness.Count; i++)
            {
                pressureStiffness[i] = new Vector2(vc.overpressure, StiffnessToCompliance(vc.stiffness));
            }

            Oni.SetVolumeConstraints(batch, solverIndices,
                                     firstTriangle.ToArray(),
                                     numTriangles.ToArray(),
                                     restVolumes.ToArray(),
                                     pressureStiffness.ToArray(),
                                     ConstraintCount);
        }
Exemple #22
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        public override void PushDataToSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            //ObiShapeMatchingConstraints sc = (ObiShapeMatchingConstraints) constraints;

            for (int i = 0; i < shapeStiffness.Count; i++)
            {
                shapeStiffness[i] = 1;        //StiffnessToCompliance(sc.stiffness);
            }

            Oni.SetShapeMatchingConstraints(batch,
                                            solverIndices,
                                            firstIndex.ToArray(),
                                            numIndices.ToArray(),
                                            shapeStiffness.ToArray(),
                                            ConstraintCount);

            Oni.CalculateRestShapeMatching(constraints.Actor.Solver.OniSolver, batch);
        }
        public override void PushDataToSolver(ObiBatchedConstraints constraints)
        {
            if (constraints == null || constraints.Actor == null || !constraints.Actor.InSolver)
            {
                return;
            }

            ObiSkinConstraints sc = (ObiSkinConstraints)constraints;

            float[] stiffnesses = new float[skinStiffnesses.Count];

            for (int i = 0; i < stiffnesses.Length; i++)
            {
                stiffnesses[i] = StiffnessToCompliance(skinStiffnesses[i] * sc.stiffness);
            }

            Oni.SetSkinConstraints(batch, solverIndices,
                                   skinPoints.ToArray(),
                                   skinNormals.ToArray(),
                                   skinRadiiBackstop.ToArray(),
                                   stiffnesses,
                                   ConstraintCount);
            Oni.SetBatchPhaseSizes(batch, phaseSizes.ToArray(), phaseSizes.Count);
        }
Exemple #24
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 // Implement these methods to push/pull constraint data to/from the solver.
 public abstract void PushDataToSolver(ObiBatchedConstraints constraints);
Exemple #25
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 public abstract void PullDataFromSolver(ObiBatchedConstraints constraints);
Exemple #26
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 protected override void OnRemoveFromSolver(ObiBatchedConstraints constraints)
 {
 }
Exemple #27
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 // Implement these methods to perform custom actions when adding/removing the batch from the solver.
 protected abstract void OnAddToSolver(ObiBatchedConstraints constraints);
Exemple #28
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 public override void PullDataFromSolver(ObiBatchedConstraints constraints)
 {
 }
Exemple #29
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 protected abstract void OnRemoveFromSolver(ObiBatchedConstraints constraints);