public void Dispose()
 {
     grid.Dispose();
     movingParticles.Dispose();
     particleContactQueue.Dispose();
     fluidInteractionQueue.Dispose();
     previousActiveParticles.Dispose();
 }
        public void OnDestroy()
        {
            ObiColliderWorld.GetInstance().UnregisterImplementation(this);

            grid.Dispose();
            movingColliders.Dispose();
            colliderContactQueue.Dispose();
            cellSpans.Dispose();
        }
Exemple #3
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 public void Dispose()
 {
     grid.Dispose();
     particleContactQueue.Dispose();
     fluidInteractionQueue.Dispose();
 }