private void Main_Sytle_Setting_SelectedIndexChanged(object sender, EventArgs e) { switch (Main_Sytle_Setting.SelectedIndex) { case 0: //HT Main_NC_Control.Enabled = false; Main_NC_Control.Checked = false; Main_Speed_Control.Enabled = false; Main_Speed_Control.Value = 50; break; case 1: //DC Main_NC_Control.Enabled = false; Main_NC_Control.Checked = true; Main_Speed_Control.Enabled = false; Main_Speed_Control.Value = 75; break; case 2: //Normal Main_NC_Control.Enabled = false; Main_NC_Control.Checked = false; Main_Speed_Control.Enabled = false; Main_Speed_Control.Value = 100; break; case 3: //NC Main_NC_Control.Enabled = false; Main_NC_Control.Checked = true; Main_Speed_Control.Enabled = false; Main_Speed_Control.Value = 150; break; case 4: //DT Main_NC_Control.Enabled = false; Main_NC_Control.Checked = false; Main_Speed_Control.Enabled = false; Main_Speed_Control.Value = 150; break; case 5: //Custom Main_NC_Control.Enabled = true; Main_Speed_Control.Enabled = true; break; } Core.SetPlayerSpeed(Main_NC_Control.Checked, Main_Speed_Control.Value); }
private void Play() { if (Core.PlayList.Count != 0) { UpdateTimer.Enabled = true; Core.Play(); Main_PlayList.Refresh(); Main_Time_Trackbar.Enabled = true; Main_Play.Text = LanguageManager.Get("Main_Pause_Text"); Main_Stop.Enabled = true; Main_Time_Trackbar.MaxValue = (int)Core.Durnation * 1000; Core.SetPlayerSpeed(Main_NC_Control.Checked, Main_Speed_Control.Value); } }
private void Main_NC_Control_CheckedChanged(object sender, EventArgs e) { Core.SetPlayerSpeed(Main_NC_Control.Checked, Main_Speed_Control.Value); }